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Difference between revisions of "23a:Spirit of fire"

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{{CreatureInfo|wiki=no|name=Spirit of fire|biome=* {{L|Eerie glowing pit}}|symbol=&|color=6:0:1|butcher=no|bones=N/A|skulls=N/A}}
 
{{CreatureInfo|wiki=no|name=Spirit of fire|biome=* {{L|Eerie glowing pit}}|symbol=&|color=6:0:1|butcher=no|bones=N/A|skulls=N/A}}
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These creatures are the greatest of the three lesser {{L|Demon|demons}}. They will burn or boil everything that they come in contact with except {{L|adamantine}}, and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to {{L|trap}}s. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so {{L|magma}} traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away.{{verify}} When they die, they leave a pile of {{L|ash}} behind, that can be used to make {{L|lye}} or {{L|potash}}.
 
These creatures are the greatest of the three lesser {{L|Demon|demons}}. They will burn or boil everything that they come in contact with except {{L|adamantine}}, and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to {{L|trap}}s. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so {{L|magma}} traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away.{{verify}} When they die, they leave a pile of {{L|ash}} behind, that can be used to make {{L|lye}} or {{L|potash}}.
 
{{Game_Data|[CREATURE:SPIRIT_OF_FIRE]
 
[NAME:spirit of fire:spirits of fire:spirit of fire]
 
[TILE:'&'][COLOR:6:0:1]
 
[FLIER]
 
[MODVALUE:20]
 
[FANCIFUL][DEFENDER]
 
[TRAPAVOID][INTELLIGENT]
 
[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING]
 
[GENPOWER:5]
 
[BLOODTYPE:0]
 
[CANOPENDOORS]
 
[NOT_BUTCHERABLE][EVIL]
 
[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS]
 
[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
 
[BUILDINGDESTROYER:2]
 
[NOFEAR][NOEXERT]
 
[PREFSTRING:firey glow]
 
[ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
 
[NOSMELLYROT]
 
[BODY:HUMANOID_SIMPLE]
 
[SIZE:11]
 
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:6:BURN][ATTACKFLAG_WITH]
 
[ALL_ACTIVE]
 
[NO_GENDER]
 
[FIXED_TEMP:25000]
 
}}
 
  
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Revision as of 19:08, 4 May 2010

This article is about an older version of DF.
Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!

Template:CreatureInfo

Spirits of fire are one of the possible Template:L that will attack your Template:L if you discover Template:L in Fortress Mode.

These creatures are the greatest of the three lesser Template:L. They will burn or boil everything that they come in contact with except Template:L, and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to Template:Ls. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so Template:L traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away.[Verify] When they die, they leave a pile of Template:L behind, that can be used to make Template:L or Template:L.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent