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Difference between revisions of "23a:Kennel"
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This article is about an older version of DF. |
A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, or Template:L) and a dwarf who has the Template:L and/or Template:L labors enabled.
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
Kennel Tasks
Train a Hunting Dog
Requires: Template:L Template:L and an Template:L.
Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
Train a War Dog
Requires: Template:L Template:L and an Template:L.
A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
Capture a Live Land Animal
Requires: Template:L and a Template:L.
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on, generally near a food Template:L if they don't see any vermin in the immediate vicinity; once caught, the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
Tame a Small Animal
Requires: An Template:L and trapped vermin.
This is used to tame vermin for adoption as pets.
Tame a Large Animal
Requires: Template:L, an appropriate piece of Template:L, and an Template:L.
The animal trainer uses the food to tame wild Template:L not already domesticated, such as Template:L and Template:Ls that have been caught in cage traps.
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Related Articles |