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Difference between revisions of "Noble"
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− | '''Nobles''' are <s>snotty, good-for-nothing parasites</s> [[Dwarf|dwarves]] appointed to office and rule over your fortress. They provide a critical happiness bonus to unhappy and stressed dwarves, who yell at or cry on the nobles. This provides a safety valve for your most stressed dwarves. They also | + | '''Nobles''' are <s>snotty, good-for-nothing parasites</s> [[Dwarf|dwarves]] appointed to office and rule over your fortress. They provide a critical happiness bonus to unhappy and stressed dwarves, who yell at or cry on the nobles. This provides a safety valve for your most stressed dwarves. They are also responsible for interacting with [[outpost liaison]]s. However, some of them can make [[demand]]s and set [[mandate]]s, which, if not met, will upset the noble and result in random punishments of your dwarves if the fortress has a [[sheriff]] or [[captain of the guard]]. They also are aware of their status and do not want a lesser dwarf to have a better [[room]]. If the noble is too much of a problem and cannot be fired, it is possible to <s>arrange</s> experience an [[unfortunate accident]]. |
It is possible for some of your dwarves to hold noble titles over other parts of the kingdom. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other noble. [[Human]]s, [[Elf|elves]] and [[goblin]]s have nobles of their own, with some of the positions of their [[civilization]]s being exclusive to them, such as human law-makers and elven [[druid]]s. While civilized, [[kobold]]s and subterranean [[animal people]] have no nobles. | It is possible for some of your dwarves to hold noble titles over other parts of the kingdom. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other noble. [[Human]]s, [[Elf|elves]] and [[goblin]]s have nobles of their own, with some of the positions of their [[civilization]]s being exclusive to them, such as human law-makers and elven [[druid]]s. While civilized, [[kobold]]s and subterranean [[animal people]] have no nobles. |
Revision as of 12:25, 16 December 2018
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Nobles are snotty, good-for-nothing parasites dwarves appointed to office and rule over your fortress. They provide a critical happiness bonus to unhappy and stressed dwarves, who yell at or cry on the nobles. This provides a safety valve for your most stressed dwarves. They are also responsible for interacting with outpost liaisons. However, some of them can make demands and set mandates, which, if not met, will upset the noble and result in random punishments of your dwarves if the fortress has a sheriff or captain of the guard. They also are aware of their status and do not want a lesser dwarf to have a better room. If the noble is too much of a problem and cannot be fired, it is possible to arrange experience an unfortunate accident.
It is possible for some of your dwarves to hold noble titles over other parts of the kingdom. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other noble. Humans, elves and goblins have nobles of their own, with some of the positions of their civilizations being exclusive to them, such as human law-makers and elven druids. While civilized, kobolds and subterranean animal people have no nobles.
Needs
Below are the room demands made by each position. For details on room values see: Room. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally, it shows the maximum number of demands and mandates they can issue at any given point.
Position | Quarters | Dining Room | Office | Tomb | Chests | Cabinets | Racks | Stands | Demands | Mandates |
---|---|---|---|---|---|---|---|---|---|---|
Baron | Decent Quarters | Decent Dining Room | Decent Office | Tomb | 2 | 1 | 1 | 1 | 2 | 1 |
Bookkeeper | — | — | Meager Office | — | — | — | — | — | — | — |
Broker | — | — | — | — | — | — | — | — | — | — |
Captain of the Guard | Quarters | Dining Room | Office | — | 1 | 1 | 1 | 1 | — | — |
Champion | — | — | — | — | — | — | — | — | 1 | — |
Chief medical dwarf | — | — | — | — | — | — | — | — | — | — |
Count | Great Bedroom | Great Dining Room | Throne Room | Mausoleum | 3 | 2 | 2 | 2 | 3 | 2 |
Diplomat | Great Bedroom | Great Dining Room | Throne Room | — | 3 | 2 | 2 | 2 | 3 | — |
Duke | Grand Bedroom | Grand Dining Room | Opulent Throne Room | Grand Mausoleum | 5 | 3 | 3 | 3 | 5 | 3 |
Expedition leader | — | — | — | — | — | — | — | — | — | — |
General | Quarters | Dining Room | Decent Office | Grave | 2 | 1 | 3 | 3 | 2 | — |
Hammerer | — | — | — | — | — | — | — | — | — | — |
Manager | — | — | Meager Office | — | — | — | — | — | — | — |
Mayor | Decent Quarters | Decent Dining Room | Decent Office | — | 2 | 1 | 1 | 1 | 2 | 1 |
Militia captain | — | — | — | — | — | — | — | — | — | — |
Militia commander | — | — | — | — | — | — | — | — | — | — |
Monarch | Royal Bedroom | Royal Dining Room | Royal Throne Room | Royal Mausoleum | 10 | 5 | 5 | 5 | 10 | 5 |
Outpost liaison | Great Bedroom | Great Dining Room | Throne Room | — | 3 | 2 | 2 | 2 | 3 | — |
Sheriff | Modest Quarters | Modest Dining Room | Modest Office | — | 1 | 1 | 1 | 1 | — | — |
Notes
This shows various notes for each position taken from the raws.
- # - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one.
- Squad - Lists the number and type of dwarf that this position leads
- Spouse - The noble's spouse is also considered a noble, being called "[noble] consort". No privileges are attached to them, except of course the fact that they share the rooms with their spouse.
- Heir - Is this individual replaced by an heir when they die?
- Appointed By - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is necessary before the player can make the appointment. Barons aren't directly appointed but elevated (presumably by the mountainhome) upon recommendation of the player. They cannot be replaced via the 'n'obles screen. Once a baron/countess/duke dies, no new noble can be created, either.
- Replaced By - What position replaces this one?
- Pop Req - Minimum population required for this position to become available.
- Wealth Req - Minimum created & exported wealth (respectively) for this position to become available.
- Elected - Is this dwarf elected?
- Lazy - Such nobles won't do any regular labors aside from pulling levers, deconstructing walls, and some other things. Currently non-functional, so "lazy" nobles can still be assigned to perform any labor.
- Immunity - Immune dwarves aren't punished for any crimes.
- Econ Exempt - These dwarves don't need money to pay for goods or rooms after the economy arrives. The economy is currently disabled, so this privilege goes unused for now.
- Military Screen Only - This position is only listed on the military screen.
- Jealous - These dwarves will become upset if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
Position | # | Squad | Spouse | Heir | Appointed By | Replaced By | Pop Req | Wealth Req | Elected | Lazy | Immunity | Econ Exempt | Military Screen Only | Jealous |
Baron | - | - | Yes | Yes | Monarch | Count | 20 | 100k / 10k | - | Yes | Yes | Yes | - | Yes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bookkeeper | 1 | - | - | - | Exp.Leader/Mayor | - | - | - | - | - | - | - | - | - |
Broker | 1 | - | - | - | Exp.Leader/Mayor | - | - | - | - | - | - | - | - | - |
Captain of the Guard | 1 | 10:Fortress Guard | - | - | Exp.Leader/Mayor | - | 50 | - | - | - | - | Yes | - | - |
Champion | 1 | - | - | - | Duke/Count/Baron | - | - | - | - | Yes | Yes | Yes | - | - |
Chief Medical Dwarf | 1 | - | - | - | Exp.Leader/Mayor | - | - | - | - | - | - | - | - | - |
Count | - | - | Yes | Yes | Monarch | Duke | 20 | 200k / 20k | - | Yes | Yes | Yes | - | Yes |
Diplomat | 1 | - | - | - | Monarch | - | - | - | - | Yes | Yes | Yes | - | Yes |
Duke | - | - | Yes | Yes | Monarch | - | 20 | 300k / 30k | - | Yes | Yes | Yes | - | Yes |
Expedition Leader | 1 | - | - | - | - | Mayor | - | - | - | - | - | Yes | - | - |
General | 1 | 10:Soldier | - | - | Monarch | - | - | - | - | Yes | Yes | Yes | - | Yes |
Hammerer | 1 | - | - | - | Exp.Leader/Mayor | - | - | - | - | Yes | Yes | Yes | - | - |
Manager | 1 | - | - | - | Exp.Leader/Mayor | - | - | - | - | - | - | - | - | - |
Mayor | 1 | - | - | - | - | - | 50 | - | Yes | - | - | Yes | - | - |
Militia Captain | 1+ | 10:Militia-dwarf | - | - | Militia Commander | - | - | - | - | - | - | - | Yes | - |
Militia Commander | 1 | 10:Militia-dwarf | - | - | Exp.Leader/Mayor | - | - | - | - | - | - | - | - | - |
Monarch | 1 | - | Yes | Yes | Armok | - | 140 | It's complicated | - | Yes | Yes | Yes | - | Yes |
Outpost Liaison | 1 | - | - | - | Monarch | - | - | - | - | Yes | Yes | Yes | - | Yes |
Sheriff | 1 | - | - | - | Exp.Leader/Mayor | Captain of the Guard | - | - | - | - | - | Yes | - | - |
Appointed noble selection
Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:
Bugs
Nobles may have impossible demands, like cardinal leather items or metal beds. Bug:944 (Feel free to arrange an unfortunate accident for the idiot in question) While no dwarves will get punished for not producing these items, it may enrage the noble.
Since at least 0.34.01, if your fort is unable to find a replacement for a noble, that noble will never be reappointed. Bug:5299 As of 0.42, mayors and expedition leaders will be reappointed after some time.
Since at least 0.40.09, if your expedition leader is promoted to a monarch, all unfilled positions will disappear from the noble screen. Bug:8129
Selecting Squads which contain Nobles
Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted. http://www.bay12forums.com/smf/index.php?topic=113639.msg3467517#msg3467517
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Although many all players often constantly get angry murderously mad at nobles, wiser players simply thank their lucky stars that Armok never created congressdwarves.
"Noble" in other Languages
|
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
---|---|
Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |