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Difference between revisions of "Noble"

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'''Nobles''' are <s>snotty, good-for-nothing parasites</s> [[Dwarf|dwarves]] elevated to a position to "rule" over your fortress, who can perform a specific task or duty unique to their position, such as managing work orders, [[trading]] with merchants or commanding [[military]] positions. They provide a critical happiness bonus to unhappy and [[stress]]ed dwarves, who yell at or cry on the nobles, providing a safety valve for your most stressed dwarves, and are also responsible for interacting with [[outpost liaison]]s. Nobles are separated between those automatically elected by your fortress's citizenry, rising to ranks mostly outside of the player's control, and nobles directly appointed by the player, who can be promoted, demoted and replaced at any time.
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'''Nobles''' are <s>snotty, good-for-nothing parasites</s> [[Dwarf|dwarves]] elevated to a position of "rule" over your fortress, who can perform a specific task or duty unique to their position, such as managing work orders, [[trading]] with merchants or commanding [[military]] positions. They provide a critical happiness bonus to unhappy and [[stress]]ed dwarves, who yell at or cry on the nobles, providing a safety valve for your most stressed dwarves, and are also responsible for interacting with [[outpost liaison]]s. Nobles are separated between those automatically elected by your fortress's citizenry, rising to ranks mostly outside of the player's control, and nobles directly appointed by the player, who can be promoted, demoted and replaced at any time (the latter being usually known as 'utility nobles' for some reason).
  
 
Elected nobles can make [[demand]]s and set [[mandate]]s, which, if not met, will upset the noble and result in punishments for your dwarves if the fortress has an active [[justice]] system. They are also aware of their social status and want expensive, well-furnished [[room]]s and other personal goodies such as [[cabinet]]s and [[armor stand]]s. Some of them are also envious bastards and do not want a lesser dwarf to have a better room than them. If the noble is too much of a problem and cannot be fired, it is possible to arrange an [[unfortunate accident]] for them. Be careful though, the death of a noble, especially a popular one like a mayor, may cause unhappy thoughts and stress among the general populace, and the replacement noble may be ''even worse''.
 
Elected nobles can make [[demand]]s and set [[mandate]]s, which, if not met, will upset the noble and result in punishments for your dwarves if the fortress has an active [[justice]] system. They are also aware of their social status and want expensive, well-furnished [[room]]s and other personal goodies such as [[cabinet]]s and [[armor stand]]s. Some of them are also envious bastards and do not want a lesser dwarf to have a better room than them. If the noble is too much of a problem and cannot be fired, it is possible to arrange an [[unfortunate accident]] for them. Be careful though, the death of a noble, especially a popular one like a mayor, may cause unhappy thoughts and stress among the general populace, and the replacement noble may be ''even worse''.

Revision as of 00:16, 17 February 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

Nobles are snotty, good-for-nothing parasites dwarves elevated to a position of "rule" over your fortress, who can perform a specific task or duty unique to their position, such as managing work orders, trading with merchants or commanding military positions. They provide a critical happiness bonus to unhappy and stressed dwarves, who yell at or cry on the nobles, providing a safety valve for your most stressed dwarves, and are also responsible for interacting with outpost liaisons. Nobles are separated between those automatically elected by your fortress's citizenry, rising to ranks mostly outside of the player's control, and nobles directly appointed by the player, who can be promoted, demoted and replaced at any time (the latter being usually known as 'utility nobles' for some reason).

Elected nobles can make demands and set mandates, which, if not met, will upset the noble and result in punishments for your dwarves if the fortress has an active justice system. They are also aware of their social status and want expensive, well-furnished rooms and other personal goodies such as cabinets and armor stands. Some of them are also envious bastards and do not want a lesser dwarf to have a better room than them. If the noble is too much of a problem and cannot be fired, it is possible to arrange an unfortunate accident for them. Be careful though, the death of a noble, especially a popular one like a mayor, may cause unhappy thoughts and stress among the general populace, and the replacement noble may be even worse.

It is possible for some of your dwarves to hold noble titles over other parts of the dwarven kingdom. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other non-utility noble. There is no benefit to having multiple of the same noble in the same fortress (except for militia captains), so in the event you happen to have multiple barons or similar, it is more productive to remove the noble whose title is not linked to your fortress in order to avoid the unnecessary hassle with mandates and demands. Note that nobles, whether elected or appointed, cannot be peacefully exiled, as they are presumably in charge of emigration orders in the first place.

Humans, elves and goblins have nobles of their own, with some of the positions of their civilizations being exclusive to them, such as human law-makers and elven druids. While civilized, kobolds and subterranean animal people have no nobles.

Triggers

Landholding nobles have triggers defined in the "entity_default.txt" raws. Prior to v0.44.11, these triggers would activate the associated nobles directly; in the current version, these triggers allow the foundation of new holdings and the number of holdings activates the nobles instead.

  • Population - Minimum population required for this position to become available.
  • Created Wealth - Minimum created wealth for this position to become available.
  • Exported Wealth - Minimum exported wealth for this position to become available.
  • Holdings - Minimum number of fortress holdings for this position to become available.v0.44.11
Land Holder Population Created Wealth Exported Wealth Holdingsv0.44.11
Baron 20 100k 10k 1
Count 20 200k 20k 4
Duke 20 300k 30k 9

Needs

Below are the room demands made by each position. For details on room values see: Room. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally, it shows the maximum number of demands and mandates they can issue at any given point.

Position Quarters Dining Room Office Tomb Chests Cabinets Racks Stands Demands Mandates
Baron 4Decent Quarters 4Decent Dining Room 4Decent Office 4Tomb 2 1 1 1 2 1
Bookkeeper 0 0 1Meager Office 0 0 0 0 0 0 0
Broker 0 0 0 0 0 0 0 0 0 0
Captain of the Guard 3Quarters 3Dining Room 3Office 0 1 1 1 1 0 0
Champion 0 0 0 0 0 0 0 0 1 0
Chief medical dwarf 0 0 0 0 0 0 0 0 0 0
Count 6Great Bedroom 6Great Dining Room 6Throne Room 6Mausoleum 3 2 2 2 3 2
Diplomat 6Great Bedroom 6Great Dining Room 6Throne Room 0 3 2 2 2 3 0
Duke 7Grand Bedroom 7Grand Dining Room 7Opulent Throne Room 7Grand Mausoleum 5 3 3 3 5 3
Dungeon master 3Quarters 3Dining Room 3Office 0 1 1 1 1 0 0
Expedition leader 0 0 0 0 0 0 0 0 0 0
General 3Quarters 3Dining Room 4Decent Office 1Grave 2 1 3 3 2 0
Hammerer 0 0 0 0 0 0 0 0 0 0
Manager 0 0 1Meager Office 0 0 0 0 0 0 0
Mayor 4Decent Quarters 4Decent Dining Room 4Decent Office 0 2 1 1 1 2 1
Militia captain 0 0 0 0 0 0 0 0 0 0
Militia commander 0 0 0 0 0 0 0 0 0 0
Monarch 8Royal Bedroom 8Royal Dining Room 8Royal Throne Room 8Royal Mausoleum 910 5 5 5 910 5
Outpost liaison 6Great Bedroom 6Great Dining Room 6Throne Room 0 3 2 2 2 3 0
Sheriff 2Modest Quarters 2Modest Dining Room 2Modest Office 0 1 1 1 1 0 0

Notes

This shows various notes for each position taken from the raws.

  • # - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one.
  • Squad - Lists the number and type of dwarf that this position leads
  • Spouse - The noble's spouse is also considered a noble, being called "[noble] consort". No privileges are attached to them, except of course the fact that they share the rooms with their spouse.
  • Heir - Is this individual replaced by an heir when they die?
  • Appointed By - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is necessary before the player can make the appointment. Barons aren't directly appointed but elevated (presumably by the mountainhome) upon recommendation of the player. They cannot be replaced via the 'n'obles screen. Once a baron/countess/duke dies, no new nobles can be created, either.
  • Replaced By - What position replaces this one?
  • Pop Req - Minimum population required for this position to become available.
  • Wealth Req - Minimum created & exported wealth (respectively) for this position to become available.
  • Elected - Is this dwarf elected?
  • Lazy - Such nobles won't do any regular labors aside from pulling levers, deconstructing walls, and some other things. Currently non-functional, so "lazy" nobles can still be assigned to perform any labor.
  • Immunity - Immune dwarves aren't punished for any crimes.
  • Econ Exempt - These dwarves don't need money to pay for goods or rooms after the economy arrives. Due to the economy currently being disabled, this privilege goes unused for now.
  • Military Screen Only - This position is only listed on the military screen.
  • Jealous - These dwarves will become upset if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
Position # Squad Spouse Heir Appointed By Replaced By Pop Req Wealth Req Elected Lazy Immunity Econ Exempt Military Screen Only Jealous
Baron - - Yes Yes Monarch Count 20 100k / 10k - Yes Yes Yes - Yes
Bookkeeper 1 - - - Exp.Leader/Mayor - - - - - - - - -
Broker 1 - - - Exp.Leader/Mayor - - - - - - - - -
Captain of the Guard 1 10:Fortress Guard - - Exp.Leader/Mayor - 50 - - - - Yes - -
Champion 1 - - - Duke/Count/Baron - - - - Yes Yes Yes - -
Chief Medical Dwarf 1 - - - Exp.Leader/Mayor - - - - - - - - -
Count - - Yes Yes Monarch Duke 20 200k / 20k - Yes Yes Yes - Yes
Diplomat 1 - - - Monarch - - - - Yes Yes Yes - Yes
Duke - - Yes Yes Monarch - 20 300k / 30k - Yes Yes Yes - Yes
Expedition Leader 1 - - - - Mayor - - - - - Yes - -
General 1 10:Soldier - - Monarch - - - - Yes Yes Yes - Yes
Hammerer 1 - - - Exp.Leader/Mayor - - - - Yes Yes Yes - -
Manager 1 - - - Exp.Leader/Mayor - - - - - - - - -
Mayor 1 - - - - - 50 - Yes - - Yes - -
Militia Captain 1+ 10:Militia-dwarf - - Militia Commander - - - - - - - Yes -
Militia Commander 1 10:Militia-dwarf - - Exp.Leader/Mayor - - - - - - - - -
Monarch 1 - Yes Yes Armok himself - 140 It's complicated - Yes Yes Yes - Yes
Outpost Liaison 1 - - - Monarch - - - - Yes Yes Yes - Yes
Sheriff 1 - - - Exp.Leader/Mayor Captain of the Guard - - - - - Yes - -

Appointed noble selection

Appointed nobles are chosen by the player via the noble menu (though technically, in-universe they are being appointed by higher-ranking nobles; see below). There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in the given skill; some dwarves will never gain experience in certain skills, this is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position.

When choosing a dwarf to assign to a noble position, the list of choices is sorted by the skill relevant to the job. This is especially important when appointing utility nobles.

In-universe, when you appoint a noble, the new orders don't just descend from on high. Instead, a higher-ranking noble will actually appoint someone to the position. All appointed noble positions aside from the militia captain are appointed by the expedition leader, or the mayor that replaces them when your fort's population reaches a certain point. Militia captain positions are instead appointed by the militia commander. If your fort doesn't have the relevant higher-ranking noble for some reason, you can't appoint certain positions until they are replaced.

Bugs

Nobles may have impossible demands, like cardinal leather items or metal beds. Bug:944 (Feel free to arrange an unfortunate accident for the idiot in question) While no dwarves will get punished for not producing these items, it may enrage the noble.

Since at least 0.34.01, if your fort is unable to find a replacement for a noble, that noble will never be reappointed. Bug:5299 As of 0.42, new mayors and expedition leaders will be elected / "appointed by the monarch" after some time... but it might take a while, and in the meantime, you won't be able to appoint certain nobles. (not really a bug?) Bug:8129

Selecting Squads which contain Nobles

Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted. http://www.bay12forums.com/smf/index.php?topic=113639.msg3467517#msg3467517

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Although many all players often constantly get angry murderously mad at nobles, wiser players simply thank their lucky stars that Armok never created congressdwarves.

"Noble" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: rîthol
Elven: ramu
Goblin: dösta
Human: hal
Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven