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Difference between revisions of "Die"
m (added Dye to distinguish template) |
(Updated the page with some findings from my playthroughs in adventure mode. Might need better formatting.) |
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==Adventurer Mode== | ==Adventurer Mode== | ||
− | In [[adventurer mode]], dice can be found and used for divination by the player. Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number (but not their effect). Only dice found in shrines may have an effect | + | In [[adventurer mode]], dice can be found and used for divination by the player. Each die will have a series of images or series of numbers, with selection of images random, but seem to be related to the deity's [[sphere]]s. Effects are tied to the specific number or image on the die, but are unqiue to each specific die. Therefore rolling same number or image on same die, after the time since last divination expired, will result in same effect. A die with large amount of faces can have several numbers or images that can do same effect (such as bad or good luck curses). Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number or image (but not their effect). Only dice found in shrines may have an effect. Dice taken in character creation can be rolled, but won't have any special effect, giving only "You roll." text, without any additional text, as they lack any numbers or images to show after roll. |
List of known dice effects: | List of known dice effects: | ||
− | *'''Creates a random [[divine metal]] artifact-quality weapon at the | + | *'''Creates a random [[divine metal]] artifact-quality weapon at the tile where die was rolled. Can be any weapon, including training weapons, blowguns, large daggers or even [[trap component]] weapons, such as spike''' |
− | *'''Creates a random artifact-quality piece of armor at the | + | *'''Creates a random artifact-quality piece of armor at the tile where die was rolled{{verify}}''' |
+ | *'''Creates a random divine metal artifact-quality shield or buckler at the tile where die was rolled''' | ||
*'''Upgrades each worn item, including containers and things strapped to the upper body (like backpacks and shields). One- and two-level upgrades have been attested on this wiki so far.''' | *'''Upgrades each worn item, including containers and things strapped to the upper body (like backpacks and shields). One- and two-level upgrades have been attested on this wiki so far.''' | ||
*'''Grants the user an enhanced healing factor, capable of completely healing any tissue damage or other wounds rapidly (duration appears indefinite, but cannot heal certain past wounds) {{verify}}''' | *'''Grants the user an enhanced healing factor, capable of completely healing any tissue damage or other wounds rapidly (duration appears indefinite, but cannot heal certain past wounds) {{verify}}''' | ||
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It is likely that dice with more sides have more extreme effects: dice with fewer sides than 12{{verify}} cannot cause the stronger effects (shown in bold), both good or bad. Each die can only have one very positive effect in its list of possibilities; this is dependent on the specific die, not the deity represented. | It is likely that dice with more sides have more extreme effects: dice with fewer sides than 12{{verify}} cannot cause the stronger effects (shown in bold), both good or bad. Each die can only have one very positive effect in its list of possibilities; this is dependent on the specific die, not the deity represented. | ||
− | Warning: | + | The type of divine material, from which the gifted holy item is made, will be related to the spheres of the deity associated with the dice. As such, a deity associated with mountains may bless player with a frosty metal sword. |
+ | |||
+ | Dice does not have to be rolled at the shrine, so player can freely take it with themselves on adventures to roll later. If player has entire player-made party of adventurers, each character can roll the dice individually to recive their own divinations. | ||
+ | |||
+ | Warning: Each die tied to a specific deity and using the '''any''' dice under the '''same deity's''' blessing more than twice in 24 hours - 1 week, even if dice came from different religions, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a [[statue]]. Because of this, its dangerous to roll an unknown dice if you recently recived a divination, as it may belong to same deity. If player does roll die of same god second time, they will get one (and only) warning, the next roll for same god will result in character getting cursed. However, the god(s) may choose to "ignore your hubris", resulting in no punishment. Any creature cursed by the gods in such a way will be unable to benefit from any deity's dice again in the future. | ||
===Rolling a die in Adventurer Mode=== | ===Rolling a die in Adventurer Mode=== |
Revision as of 18:08, 16 September 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
This article is a stub. You can improve the article by expanding it. |
Dice (singular die) are an item randomly found in religious (not titan) shrines located throughout the world, with several able to spawn at monasteries. They can be picked up and rolled to divine the will of the gods relevant to the dice, granting a variety of possible effects both positive or fun. Divination can be disallowed in advanced world generation.
Dice come in several known varieties depending on the number of sides:
- D20 (twenty-sided, known as "icosahedral")
- D12 ("twelve-sided" or "dodecahedral")
- D8 ("eight-sided" or "octahedral")
- D6 ("six-sided" or "cubic")
- D4 ("four-sided" or "tetrahedral" *) (* this is, in fact, TBC due to technical issues with it, according to Toady)
Fortress Mode
In fortress mode, dice can be created in a craftsdwarf's workshop from wood or stone. It is not currently possible to specify the number of sides to make on dice, nor do descriptions on dice mention the number of sides that they have. Divination currently does not occur in fortress mode, making dice only usable as trading goods.
Adventurer Mode
In adventurer mode, dice can be found and used for divination by the player. Each die will have a series of images or series of numbers, with selection of images random, but seem to be related to the deity's spheres. Effects are tied to the specific number or image on the die, but are unqiue to each specific die. Therefore rolling same number or image on same die, after the time since last divination expired, will result in same effect. A die with large amount of faces can have several numbers or images that can do same effect (such as bad or good luck curses). Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number or image (but not their effect). Only dice found in shrines may have an effect. Dice taken in character creation can be rolled, but won't have any special effect, giving only "You roll." text, without any additional text, as they lack any numbers or images to show after roll.
List of known dice effects:
- Creates a random divine metal artifact-quality weapon at the tile where die was rolled. Can be any weapon, including training weapons, blowguns, large daggers or even trap component weapons, such as spike
- Creates a random artifact-quality piece of armor at the tile where die was rolled[Verify]
- Creates a random divine metal artifact-quality shield or buckler at the tile where die was rolled
- Upgrades each worn item, including containers and things strapped to the upper body (like backpacks and shields). One- and two-level upgrades have been attested on this wiki so far.
- Grants the user an enhanced healing factor, capable of completely healing any tissue damage or other wounds rapidly (duration appears indefinite, but cannot heal certain past wounds)[Verify]
- Grants the user a random friendly pet spawned nearby (seems to prefer predatory creatures, but not LARGE_PREDATOR creatures.)
- Grants the user a week of bad luck (20% chance to receive 0% skill rate multiplier) or good luck (50% chance of 150% skill rate multiplier.)
- Various messages that have no effect, giving ominous, foreboding, or fateful advice or statements
- Transforms the user into a random creature for one week (seems to prefer nonpredatory creatures)
It is likely that dice with more sides have more extreme effects: dice with fewer sides than 12[Verify] cannot cause the stronger effects (shown in bold), both good or bad. Each die can only have one very positive effect in its list of possibilities; this is dependent on the specific die, not the deity represented.
The type of divine material, from which the gifted holy item is made, will be related to the spheres of the deity associated with the dice. As such, a deity associated with mountains may bless player with a frosty metal sword.
Dice does not have to be rolled at the shrine, so player can freely take it with themselves on adventures to roll later. If player has entire player-made party of adventurers, each character can roll the dice individually to recive their own divinations.
Warning: Each die tied to a specific deity and using the any dice under the same deity's blessing more than twice in 24 hours - 1 week, even if dice came from different religions, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a statue. Because of this, its dangerous to roll an unknown dice if you recently recived a divination, as it may belong to same deity. If player does roll die of same god second time, they will get one (and only) warning, the next roll for same god will result in character getting cursed. However, the god(s) may choose to "ignore your hubris", resulting in no punishment. Any creature cursed by the gods in such a way will be unable to benefit from any deity's dice again in the future.
Rolling a die in Adventurer Mode
You must hold the die in your hand, so either:
- remove it from any containers you're carrying it in, or,
- with a hand empty, get it from the ground or a pedestal;
then Interact with the die, selecting the 'roll' option.
Your character will then "Divine the will of <DEITY>
according to the practice of <RELIGIOUS_ORDER>
".
Bugs
- The "beast transformation" curse seems to be treated as a normal syndrome, and, thus, can be instantly healed by simply unloading the cell (fast travelling, sleeping). However, the victim appears to suffer stat penalties afterwards, as though they still had their animal body.[Verify]
- Dice may, under unknown circumstances, respawn even after being taken from their home shrine, after a cell reload.[Verify]
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