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Revision as of 16:05, 22 April 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The paper industry deals with the creation and processing of paper sheets, and further processing into quires and scrolls.
Sheets
There are three major ways to create paper for books and scrolls - each depending on a different raw material.
The finished sheets can be stored in their own stockpile.
Raw materials
The raw materials that can be used:
Processing
The method, workshops, and labors required to process a material into sheets depends on the type of material.
Papyrus
Papyrus can be directly made into sheets at a farmer's workshop, using the Papermaking labor.
Parchment
Processing animal hides is more complex; you need to produce quicklime from calcium carbonate stones at a kiln, then process the quicklime to milk of lime at an ashery. Finally, the hide and milk of lime are used in a tanner's shop using the tanning labor to create a parchment sheet. For each sheet of parchment, 1 hide is needed, disregarding the size of the original animal.
If the hide is from a cow, it's called "vellum sheet", otherwise it will take on the name of the animal (i.e. pig parchment sheet, sheep parchment sheet).
Plant fibers
Cloth plants are mashed to slurry with a constructed millstone or quern, then pressed to a sheet in a screw press. Both processes use the Papermaking labor.
Finished goods
The sheets can then be further processed into finished goods.
Quires
1 sheet of paper can be crafted into 1 quire at a craftsdwarf's workshop, using the Bookbinding labor.
Codices
After a quire has been filled with text, it can be crafted into a codex at a craftsdwarf's workshop using the Bookbinding labor - scrolls cannot be made into codices. This requires 1 quire, 1 book binding and 1 unused thread. Animal hair thread can be used for this purpose.
Scrolls
1 sheet of paper can be combined with 1 scroll roller at a craftsdwarf's workshop to create a scroll using the Bookbinding labor.
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