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Difference between revisions of "Tanner's shop"
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Revision as of 02:37, 2 February 2024
This article was migrated from DF2014:Tanner's shop and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
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Job Requirement | |
Tanning | |
Construction | |
Materials | Labors |
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A tanner's shop is used to make leather from a butchered animal skin and parchment from animal skin with milk of limev0.42.01. A tanner's shop is operated by any dwarf with the 'tanning' labor enabled. Each butchering job yields a single hide, and each unrotten hide yields one piece of leather - regardless of whether the animal is a kitten or an elephantBug:3732.
Menu
Tanner's Shop
- t Tan a hide.
- p Make parchment.
Notes
- The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the orders menu, choosing Workshop Orders, and then turning Auto tan off.
- If you have turned Auto Tan off, your manager (units, manager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
- A butchered animal will drop a skin that will be turned into multiple pieces of leather based on the animal's size. A cow gives 2 leather, whereas a giant elephant gives 10 leather per animal.
Workshops bo |
Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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Clothing and Leather bol | |
Farming bof | |
Furnaces bou | |
Other |