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Difference between revisions of "Dyer's shop"
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− | The '''Dyer's shop''' is the [[workshop]] used to [[dye]] [[thread]] and [[cloth]]. It requires a [[barrel]] and a [[bucket]] to build, and must be built by a [[dwarf]] with the [[Dyer|Dyeing]] [[labor]] enabled. Dyeing increases the [[value]] of the dyed thread or cloth, which can be useful for [[trading]]. | + | The '''Dyer's shop''' is the [[workshop]] used to [[dye]] [[thread]] and [[cloth]]. It requires a [[barrel]] and a [[bucket]] to build, and must be built by a [[dwarf]] with the [[Dyer|Dyeing]] [[labor]] enabled. Dyeing increases the [[value]] of the dyed thread or cloth, which can be useful for [[trading]]. The products that dyes can't be applied to, however, are finished goods made from cloth, such as [[clothing]], [[bag]]s, or [[crafts]]. |
− | There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from [[dimple cup]]s, emerald is extracted from [[blade weed]], red is extracted from [[hide root]], and black from [[sliver barb]]. Sliver barbs are only found | + | There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from [[dimple cup]]s, emerald is extracted from [[blade weed]], red is extracted from [[hide root]], and black from [[sliver barb]]. Sliver barbs are only found in evil areas, therefore, [[elf|elves]], [[dwarf|dwarves]], and [[human]]s won't bring sliver barbs to trade. To obtain it, you must embark in an evil area and pull it from the ground yourself. |
Curiously, the name of this workshop will change if your fortress's primary race provides a custom value for the {{token|PROFESSION_NAME|c|DYER}} token. | Curiously, the name of this workshop will change if your fortress's primary race provides a custom value for the {{token|PROFESSION_NAME|c|DYER}} token. |
Revision as of 18:47, 7 August 2025
This article was migrated from DF2014:Dyer's shop and may be inaccurate for the current version of DF (v52.04). See this page for more information. |
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v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The Dyer's shop is the workshop used to dye thread and cloth. It requires a barrel and a bucket to build, and must be built by a dwarf with the Dyeing labor enabled. Dyeing increases the value of the dyed thread or cloth, which can be useful for trading. The products that dyes can't be applied to, however, are finished goods made from cloth, such as clothing, bags, or crafts.
There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from dimple cups, emerald is extracted from blade weed, red is extracted from hide root, and black from sliver barb. Sliver barbs are only found in evil areas, therefore, elves, dwarves, and humans won't bring sliver barbs to trade. To obtain it, you must embark in an evil area and pull it from the ground yourself.
Curiously, the name of this workshop will change if your fortress's primary race provides a custom value for the [PROFESSION_NAME:DYER]
token.
See Also
Workshops ![]() ![]() |
Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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Clothing and Leather ![]() ![]() ![]() | |
Farming ![]() ![]() ![]() | |
Furnaces ![]() ![]() ![]() | |
Other |