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Difference between revisions of "40d:Butcher"

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(there was a little problem for newbies to understand the trapper aspect)
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'''Butchers''' do the dirty job of processing animal [[corpse]]s and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and a [[Skull|skull]] at the [[butcher's shop]].  With higher skill butchers will process corpses (from hunted animals) faster.
 
'''Butchers''' do the dirty job of processing animal [[corpse]]s and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and a [[Skull|skull]] at the [[butcher's shop]].  With higher skill butchers will process corpses (from hunted animals) faster.
  
Capture a live land animal -task requires somebody with a [[trapper]]-skill enabled and a [[animal trap]]. This only affects vermin, for large creature you need a [[Hunter]] or a [[Cage Trap]], however the Hunter will kill it and haul the corpse to a butcher.
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Capture a live land animal -task requires somebody with a [[trapper]]-skill enabled and a [[animal trap]]. This only affects vermin, for large creature you need a [[Hunter]] or a [[Trap#Cage_Trap|Cage Trap]], however the Hunter will kill it and haul the corpse to a butcher.
  
 
Butchering is performed automatically at a [[butcher's shop]], but only if there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.
 
Butchering is performed automatically at a [[butcher's shop]], but only if there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.

Revision as of 18:04, 6 February 2009

Skill: Butcher
Association  
Profession Farmer
Job Title Butcher
Labor Butchering
Tasks
  • Butcher animal
  • Extract from a dead animal
  • Capture a live land animal
Workshop

Butcher's shop

Butchers do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and a skull at the butcher's shop. With higher skill butchers will process corpses (from hunted animals) faster.

Capture a live land animal -task requires somebody with a trapper-skill enabled and a animal trap. This only affects vermin, for large creature you need a Hunter or a Cage Trap, however the Hunter will kill it and haul the corpse to a butcher.

Butchering is performed automatically at a butcher's shop, but only if there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.

Butchering of livestock is done by using z, enter on the Animals tab, and then hitting b to mark an animal for slaughter. Their status will say "Ready for slaughter." Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.

Technical information

Any living animal's corpse may be collected and butchered, by default. It cannot be hunted and butchered if defined as "NOT_BUTCHERABLE" in the raw object data. If defined as "BUTCHERABLE_NONSTANDARD", it may not be butchered if killed in combat, but may be slaughtered as described above.

When an animal is butchered, it will always produce the following:

  • One skull, regardless of the number of heads it has, unless the animal is defined as not producing a skull. Look for "NOSKULL" in the raw object data.
  • One skin, unless the animal is defined as having no skin. Look for "NOSKIN" in the raw object data.
  • No fat, unless the animal is defined as having a specific amount of fat. In practice, most animals do have definitions for the amount of fat they produce. Look for "FAT" in the raw object data.
  • A number of pieces of meat equal to the animal's size, unless the animal is defined as producing no meat. Look for "NOMEAT" in the raw object data, and if it does not appear, refer to "SIZE".
  • A number of worthless chunks equal to the animal's size, unless the animal produces no meat. Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise.
  • A number of bones equal to the animal's size, unless the animal is defined as producing no bones. Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE".

Creatures with the [BUTCHERABLE_NONSTANDARD] flag must be tamed and then designated for slaughter at the stocks screen in order to be butchered.

Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means. This flag is set for most (if not all) humanoids and some other creatures.

See an individual creature's data file to check if either flag is present.

See also

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused