- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Mechanic"
m (Bot: Adding {{av}}) |
m (Fixing in-namespace links) |
||
Line 4: | Line 4: | ||
| skill = Mechanic | | skill = Mechanic | ||
| speciality = Mechanic | | speciality = Mechanic | ||
− | | profession = | + | | profession = {{l|Engineer}} |
| job name = Mechanics | | job name = Mechanics | ||
| tasks = | | tasks = | ||
Line 12: | Line 12: | ||
* Link up lever/pressure plate | * Link up lever/pressure plate | ||
* Load Trap | * Load Trap | ||
− | | workshop = | + | | workshop = {{l|Mechanic's workshop}} |
}} | }} | ||
− | {{Tile|☺|#F00|#000}} A '''mechanic''' is a | + | {{Tile|☺|#F00|#000}} A '''mechanic''' is a {{l|dwarf}} with a degree of {{l|experience}} in the mechanics {{l|skill}}. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics {{l|labor}} enabled is capable of constructing {{l|mechanic's workshop}}s, manufacturing {{l|mechanism}}s and placing any {{l|building}}s that require mechanisms such as {{l|lever}}s, {{l|gear}}s, {{l|traps}}, and {{l|menacing spike}}s. They are also responsible for linking up {{l|lever}}s or {{l|pressure plate}}s to objects such as {{l|bridge}}s, {{l|floodgate}}s and other contraptions. |
− | A dwarf will gain mechanics skill by manufacturing | + | A dwarf will gain mechanics skill by manufacturing {{l|mechanism}}s in the {{l|mechanic's workshop}}. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice. |
− | Building a mechanism at the | + | Building a mechanism at the {{l|mechanic's workshop}} is worth 30 {{l|experience}}. Mechanics also gain 30 experience from reloading any {{l|trap}}s that require reloading of any sort. |
{{Skills}} | {{Skills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Jobs]] | [[Category:Jobs]] |
Revision as of 21:22, 2 April 2010
This article is about an older version of DF. |
Association | ||
---|---|---|
Profession | Template:L | |
Job Title | Mechanic | |
Labor | Mechanics | |
Tasks | ||
| ||
Workshop | ||
☺
A mechanic is a Template:L with a degree of Template:L in the mechanics Template:L. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics Template:L enabled is capable of constructing Template:Ls, manufacturing Template:Ls and placing any Template:Ls that require mechanisms such as Template:Ls, Template:Ls, Template:L, and Template:Ls. They are also responsible for linking up Template:Ls or Template:Ls to objects such as Template:Ls, Template:Ls and other contraptions.
A dwarf will gain mechanics skill by manufacturing Template:Ls in the Template:L. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice.
Building a mechanism at the Template:L is worth 30 Template:L. Mechanics also gain 30 experience from reloading any Template:Ls that require reloading of any sort.
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |