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Difference between revisions of "23a:Titan"

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{{CreatureInfo|name=Titan|symbol=T|color=3:0:0|butcher=no|bones=20|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|biome=* Any land}}
 
{{av}}{{stub}}
 
{{av}}{{stub}}
{{CreatureInfo|name=Titan|symbol=T|color=3:0:0|butcher=no|bones=20|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|biome=* Any land}}
 
  
 
A '''Titan''' is a [[:Category:Megabeasts|megabeast]] that arrives at fortresses without any warning. Titans are large, intelligent, [[:Category:Humanoids|humanoids]] that attack any {{L|dwarf}} it may see at the time. Unlike a {{L|bronze colossus}}, Titans feel pain and can become overexerted or even knocked unconscious. This makes them much easier opponents to take down, especially if your {{L|military}} consists of wrestlers, since they can force the titan to overexert itself and become an easy target.
 
A '''Titan''' is a [[:Category:Megabeasts|megabeast]] that arrives at fortresses without any warning. Titans are large, intelligent, [[:Category:Humanoids|humanoids]] that attack any {{L|dwarf}} it may see at the time. Unlike a {{L|bronze colossus}}, Titans feel pain and can become overexerted or even knocked unconscious. This makes them much easier opponents to take down, especially if your {{L|military}} consists of wrestlers, since they can force the titan to overexert itself and become an easy target.
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Titans can not be butchered, but leaving the corpse to rot gives 20 bones and a skull. However, unlike those of {{L|dragon}}s and {{L|hydra}}s, titan skull and bones are no more {{L|Item value|valuable}} than those of regular creatures. This means that making a stack of 100 {{L|bolt}}s is the best use for titan bones.
 
Titans can not be butchered, but leaving the corpse to rot gives 20 bones and a skull. However, unlike those of {{L|dragon}}s and {{L|hydra}}s, titan skull and bones are no more {{L|Item value|valuable}} than those of regular creatures. This means that making a stack of 100 {{L|bolt}}s is the best use for titan bones.
  
{{Game_Data|[CREATURE:TITAN]
 
[ADD_VERSION:1075]
 
[NAME:titan:titans:titan]
 
[TILE:'T'][COLOR:3:0:0]
 
[MEGABEAST]
 
[GENPOWER:5]
 
[BUTCHERABLE_NONSTANDARD]
 
[FANCIFUL]
 
[INTELLIGENT]
 
[CANOPENDOORS]
 
[PREFSTRING:height]
 
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
 
[SIZE:20]
 
[MAXAGE:600:1200]
 
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
 
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
 
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
 
[FAT:10]
 
[EQUIPS]
 
[DIURNAL]
 
[BIOME_ANY_LAND]
 
[STANDARD_FLESH]
 
[HOMEOTHERM:10067]
 
[LAYERING:10]
 
}}
 
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Megabeasts}}
 
{{Category|Megabeasts}}

Revision as of 19:07, 4 May 2010

Template:CreatureInfo

This article is about an older version of DF.


A Titan is a megabeast that arrives at fortresses without any warning. Titans are large, intelligent, humanoids that attack any Template:L it may see at the time. Unlike a Template:L, Titans feel pain and can become overexerted or even knocked unconscious. This makes them much easier opponents to take down, especially if your Template:L consists of wrestlers, since they can force the titan to overexert itself and become an easy target.

Titans can not be butchered, but leaving the corpse to rot gives 20 bones and a skull. However, unlike those of Template:Ls and Template:Ls, titan skull and bones are no more Template:L than those of regular creatures. This means that making a stack of 100 Template:Ls is the best use for titan bones.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent