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Difference between revisions of "v0.31:Door"
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Doors are a piece of {{L|furniture}} used mainly to control the movement of dwarves or liquids and define the exits of {{L|room|rooms}}. A door must be built next to a wall or other form of support. A door is not capable of providing support to another door. | Doors are a piece of {{L|furniture}} used mainly to control the movement of dwarves or liquids and define the exits of {{L|room|rooms}}. A door must be built next to a wall or other form of support. A door is not capable of providing support to another door. | ||
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==Usage== | ==Usage== | ||
A door has three main settings: | A door has three main settings: | ||
− | *'''Keep locked''': The door can not be passed unless it is unlocked or destroyed. [[Dwarves]], animals, both wild and tame, and most [[invaders]] will all be unable to pass. | + | *'''Keep locked''': The door can not be passed unless it is unlocked or destroyed. [[Dwarves]], animals, both wild and tame, and most [[invaders]] will all be unable to pass (thieves can pick the locks of locked doors and pass them that way). |
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. | *'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. | ||
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion. | *'''Set as internal''': When designating rooms, a door set as internal will not block room expansion. |
Revision as of 13:40, 11 June 2010
This article is about an older version of DF. |
Doors are a piece of Template:L used mainly to control the movement of dwarves or liquids and define the exits of Template:L. A door must be built next to a wall or other form of support. A door is not capable of providing support to another door.
Materials
Doors can be made of Template:L, Template:L, Template:L, and Template:L. Artifact doors can be made out of just about anything. A glass door is called a portal.
Usage
A door has three main settings:
- Keep locked: The door can not be passed unless it is unlocked or destroyed. Dwarves, animals, both wild and tame, and most invaders will all be unable to pass (thieves can pick the locks of locked doors and pass them that way).
- Keep tightly closed: Animals will not be able to pass though the door, but dwarves and invaders will not be hindered.
- Set as internal: When designating rooms, a door set as internal will not block room expansion.
Doors can also be connected to levers or pressure plates to open on command. Doors also halt the movement of liquids in the manner of Template:Ls, and can be used in the same ways if a passageway is narrow enough.
See also: Template:L
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |