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Difference between revisions of "23a:Bag"
(Created page with '{{av}}{{Quality|Unrated}} Bags are used to store {{L|seed}}s, {{L|quarry bush}} leaves, {{L|mill}} products ({{L|flour}}, {{L|Dwarven sugar|sugar}}, {{L|dye}}) and {{L|sand}} ("…') |
(I'm perfectly able to gather sand into decorated bags (contrary to the old wiki), but I'm definitely unable to use them for milling or for processing quarry bushes) |
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* Quarry bush leaves are produced at the {{L|farmer's workshop}} using an empty bag. | * Quarry bush leaves are produced at the {{L|farmer's workshop}} using an empty bag. | ||
− | Due to a bug, bags which have been {{L|Decoration|decorated}} are not considered empty and cannot be used for milling or plant processing; this is also true of jobs which use barrels. | + | Due to a bug, bags which have been {{L|Decoration|decorated}} are not considered empty and cannot be used for milling or plant processing but ''can'' be used for sand gathering; this is also true of jobs which use barrels. |
==Bags and seeds== | ==Bags and seeds== |
Revision as of 21:53, 28 July 2010
This article is about an older version of DF. |
Bags are used to store Template:Ls, Template:L leaves, Template:L products (Template:L, Template:L, Template:L) and Template:L ("Template:Ls"). They are made from Template:L (Template:L or Template:L), Template:L, or Template:L at a Template:L.
Bags are used to gather and transport powders the same way Template:Ls are used to carry Template:L. Bags can be placed inside other containers, such as barrels. Bags can be placed as Template:L and then function as Template:Ls.
Empty bags are stored in a Template:L Template:L.
Several substances in the game can only be produced if you have an empty bag available:
- To make Template:L, you must first assign a "Collect Sand" task at a glass furnace. This requires an empty bag and a dwarf with the "Item Hauling" Template:L turned on.
- Flour and sugar are made at the Template:L using an empty bag.
- Quarry bush leaves are produced at the Template:L using an empty bag.
Due to a bug, bags which have been Template:L are not considered empty and cannot be used for milling or plant processing but can be used for sand gathering; this is also true of jobs which use barrels.
Bags and seeds
Dwarves set to do food Template:L will store loose seeds in bags. Bags can contain up to 100 seeds, and seed bags themselves can be stored in Template:Ls. Unfortunately, they will almost always use the nearest bag which will then be taken to the nearest food stockpile. Due to this behaviour, seed storage can tie up insane numbers of bags, each holding only a small number of seeds (often only a single seed per bag), but being seed bags nonetheless they're unusable for any other purpose.
Since it is possible to make stockpiles accept specific types of items, one can fight this by allocating stockpiles the right way. Seeds are recovered at the Template:L, Template:L, Template:L, and any of your dining rooms (including those belonging to Template:Ls). If the actual seeds stockpile is closer to these than the next pile holding empty bags, all will be well. However, as several of these will also need easy access to empty bags for their main produce, one may alternatively assign small seed piles next to the workshops in question. These will have to be undesignated every once in a while so the seeds are taken back to the main seed pile; however, with some luck the dwarves will haul away the whole barrel or at least the bags instead of single seeds.
If you can reliably determine which seeds are tying up individual bags (much easier if your seed bags are not stored in barrels), you may elect to mark them for Template:Ling, freeing up the bags for more important uses without having to hope your farmers decide to plant them. Alternatively, if you have plenty of bags and simply need more space in your food stockpiles, you can simply chasm the single-seed bags themselves as long as they are not Template:L.
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