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Difference between revisions of "v0.31:Road"
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− | During [[World Generation]] roads are created connecting [[Human]] sites. Also, sufficiently powerful dwarf civilizations may create | + | During [[World Generation]] roads are created connecting [[Human]] sites. Also, sufficiently powerful dwarf civilizations may create underground roads connecting their sites, which may be discovered in caverns after embark. |
Roads generated during world gen are 7 tiles wide, bridges have walls on their sides and are 5 tiles wide. | Roads generated during world gen are 7 tiles wide, bridges have walls on their sides and are 5 tiles wide. |
Revision as of 21:29, 29 August 2010
This article is about an older version of DF. |
Roads are a construction which paves over large sections of flat terrain. They are most commonly used to give Template:L a reliable path to your fortress from the map's edge. A dwarf with the Template:L labor must haul materials (if any) to the site and design the structure before it can be finished by any available dwarf.
Dirt roads (b - O) can be constructed for free on any soil, removing Template:L and Template:L and preventing new ones from growing. However, they wear away over time, and have to be reconstructed periodically. Depending on the size of the road, this can be a hassle.
Paved roads (b - o) can be constructed with any building material, including Template:L, Template:Ls, Template:L and metal Template:L. These roads are permanent, and use less material than paving the same space with constructed Template:Ls. To avoid the hassle of long-distance hauling, it is advisable to place a Template:L near the desired site for your Architect to get materials from.
World Gen Roads
During World Generation roads are created connecting Human sites. Also, sufficiently powerful dwarf civilizations may create underground roads connecting their sites, which may be discovered in caverns after embark.
Roads generated during world gen are 7 tiles wide, bridges have walls on their sides and are 5 tiles wide.
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