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Difference between revisions of "v0.31:Volcano"
Harborpirate (talk | contribs) (After running a couple of dozen world gens, it has become abundantly clear that volcanoes are no longer rare. In fact it appears that world gen will always create a volcano when making a map.) |
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− | A '''Volcano''' is a terrain feature created at worldgen. Embarking to a volcano site is the easiest way to obtain [[magma]], as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground. The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map. | + | A '''Volcano''' is a terrain feature created at worldgen. Embarking to a volcano site is the easiest way to obtain [[magma]], as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground. The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map. Digging a channel into a warm surface is [[Fun|not recommended]], as your miner will be overrun with the magma before completing the task. Digging a channel beside the warm rock then mining directly into it can safely open a magma flow for redirecting. |
Volcanoes are one-embark-tile features, meaning that they can be surrounded by any [[biome]]. On the Region embark map, they are represented as a red caret ({{Tile|^|4:0:1}}), the same symbol as a [[trap|weapon trap]] in-game. On the Local embark map they are represented as two tildes ({{Tile|≈|4:0:0}}), the same symbol that represents magma in-game. On a standard world map, there will generally be a single volcano. | Volcanoes are one-embark-tile features, meaning that they can be surrounded by any [[biome]]. On the Region embark map, they are represented as a red caret ({{Tile|^|4:0:1}}), the same symbol as a [[trap|weapon trap]] in-game. On the Local embark map they are represented as two tildes ({{Tile|≈|4:0:0}}), the same symbol that represents magma in-game. On a standard world map, there will generally be a single volcano. |
Revision as of 12:31, 19 October 2010
This article is about an older version of DF. |
A Volcano is a terrain feature created at worldgen. Embarking to a volcano site is the easiest way to obtain magma, as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground. The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map. Digging a channel into a warm surface is not recommended, as your miner will be overrun with the magma before completing the task. Digging a channel beside the warm rock then mining directly into it can safely open a magma flow for redirecting.
Volcanoes are one-embark-tile features, meaning that they can be surrounded by any biome. On the Region embark map, they are represented as a red caret (^
), the same symbol as a weapon trap in-game. On the Local embark map they are represented as two tildes (≈
), the same symbol that represents magma in-game. On a standard world map, there will generally be a single volcano.
Any magma in a volcano that is drained will replenish itself over time. This can make tunneling into the lip of a volcano especially fun. The best way to control volcano magma is to pump it out.
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