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Difference between revisions of "v0.31:Door"
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==Notes== | ==Notes== | ||
− | Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and | + | Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in. |
Doors destroy any fluid on their tile when they close. | Doors destroy any fluid on their tile when they close. |
Revision as of 22:40, 2 November 2010
This article is about an older version of DF. |
Doors are a piece of Template:L used mainly to control the movement of dwarves or liquids and define the exits of Template:Ls. A door must be built next to a Template:L or other form of support. A door is not capable of providing support to another door.
Materials
Doors can be made of Template:L, Template:L, Template:L, and Template:L. Artifact doors can be made out of just about anything. A glass door is called a portal.
Usage
A door has three main settings:
- Keep locked: The door can not be passed unless it is unlocked or destroyed. Template:L, Template:L, both wild and tame, and most Template:Ls will all be unable to pass (thieves can pick the locks of locked doors and pass them that way.)
- Keep tightly closed: Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous Template:L.})
- Set as internal: When designating rooms, a door set as internal will not block room expansion.
Doors can also be connected to Template:Ls or Template:Ls to open on command. Doors also halt the movement of liquids in the manner of Template:Ls, and can be used in the same ways if a passageway is narrow enough.
Notes
Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in.
Doors destroy any fluid on their tile when they close.
See also: Template:L
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |