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Difference between revisions of "40d:Herbalist"

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(minor cleanup - also, there's one nice advantage to having herbalists)
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A '''herbalist ''' is a [[dwarf]] with high profession levels in picking [[plants]].
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An '''herbalist ''' is a [[dwarf]] with high profession levels in harvesting [[plants]] from [[shrub]]s.
  
A highly skilled herbalist will not only pick [[shrub]]s faster but also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient [[barrel]] use.
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A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient [[barrel]] use.
  
 
The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you designate {{K|d}} with the gather plant {{K|p}} command.
 
The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you designate {{K|d}} with the gather plant {{K|p}} command.
  
Plant gathering can be a good food source early on, and a source for [[seed]]s otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable [[Kobold bulb]] or [[Valley herb]] or feel the weird urge to do no farming or food trading at all. <!--better like that, chariot? ;) -->
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Plant gathering can be a good food source early on, and a source for [[seed]]s otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable [[Kobold bulb]] or [[Valley herb]] or feel the weird urge to do no farming or food trading at all. However, having several skilled herbalists can be useful in encouraging [[tree]] growth in a particular region.
  
Any plant appropriate to the [[biome]] will appear as a shrub. This includes some plants like [[muck root]], that cannot be farmed. If you have accessed an underground [[river]] or [[lake]], shrubs (and [[tower-cap]]s) will start to appear in [[underground]] areas of [[soil]] or [[mud]].  
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Any plant appropriate to the [[biome]] will appear as a shrub. This includes seedless plants such as the [[muck root]] and [[bloated tuber]]. If you have discovered an underground [[river]] or [[lake|pool]], shrubs (and [[tower-cap]]s) will start to grow in [[underground]] [[soil]] and [[mud]] in all regions of the map.
  
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Revision as of 20:29, 1 September 2009

Skill: Herbalist
Association  
Profession Farmer
Job Title Herbalist
Labor Plant Gathering
Tasks
  • Gather plants
Workshop
None

An herbalist is a dwarf with high profession levels in harvesting plants from shrubs.

A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient barrel use.

The herbalist skill will only affect shrubs that you did not plant as crops, and will only collect those you designate d with the gather plant p command.

Plant gathering can be a good food source early on, and a source for seeds otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable Kobold bulb or Valley herb or feel the weird urge to do no farming or food trading at all. However, having several skilled herbalists can be useful in encouraging tree growth in a particular region.

Any plant appropriate to the biome will appear as a shrub. This includes seedless plants such as the muck root and bloated tuber. If you have discovered an underground river or pool, shrubs (and tower-caps) will start to grow in underground soil and mud in all regions of the map.

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