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Difference between revisions of "23a:Herbalist"
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| color = 6:0 | | color = 6:0 | ||
| skill = Herbalist | | skill = Herbalist | ||
− | | profession = | + | | profession = [[Farmer]] |
− | | job name = | + | | job name = [[Plant gathering]] |
| tasks = | | tasks = | ||
* Gather plants | * Gather plants | ||
* Extract Plant Essence | * Extract Plant Essence | ||
− | | workshop = | + | | workshop = [[Still]]}} |
{{av}} | {{av}} | ||
− | The '''herbalist''' skill is used in gathering | + | The '''herbalist''' skill is used in gathering [[plants]] from [[shrub]]s. |
− | A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient | + | A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient [[barrel]] use. |
− | The herbalist skill will only affect shrubs that you did not plant as | + | The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you {{K|d}}esignate with the "gather {{K|p}}lant" command. |
− | Plant gathering can be a good food source early on, but tends to be rather useless later in game unless you are in a biome where you can find the valuable | + | Plant gathering can be a good food source early on, but tends to be rather useless later in game unless you are in a biome where you can find the valuable [[Kobold bulb]] or [[Valley herb]] or feel the weird urge to do no farming or food trading at all. |
− | Any plant appropriate to the | + | Any plant appropriate to the [[biome]] will appear as a shrub. Once you discover the [[cave river]], shrubs (and [[tower-cap]]s) will start to grow on any muddy rough stone floors. |
− | An herbalist is also responsible for processing | + | An herbalist is also responsible for processing [[kobold bulb]]s into [[Gnomeblight]] at a [[Still]]. |
{{Skills}} | {{Skills}} |
Revision as of 15:46, 8 December 2011
Association | ||
---|---|---|
Profession | Farmer | |
Labor | Plant gathering | |
Tasks | ||
| ||
Workshop | ||
This article is about an older version of DF. |
The herbalist skill is used in gathering plants from shrubs.
A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient barrel use.
The herbalist skill will only affect shrubs that you did not plant as crops, and will only collect those you designate with the "gather plant" command.
Plant gathering can be a good food source early on, but tends to be rather useless later in game unless you are in a biome where you can find the valuable Kobold bulb or Valley herb or feel the weird urge to do no farming or food trading at all.
Any plant appropriate to the biome will appear as a shrub. Once you discover the cave river, shrubs (and tower-caps) will start to grow on any muddy rough stone floors.
An herbalist is also responsible for processing kobold bulbs into Gnomeblight at a Still.
Miner | |||||||
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Carpenter | |||||||
Mason | |||||||
Trapper | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fisherdwarf | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Mechanic | |||||||
Military |
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Other/Peasant | |||||||
Unused |