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Difference between revisions of "40d:Armorsmith"
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| job name = Armoring | | job name = Armoring | ||
| tasks = | | tasks = | ||
− | * Forge [[ | + | * Forge [[armor]] |
| workshop = | | workshop = | ||
* [[Metalsmith's forge]] | * [[Metalsmith's forge]] | ||
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− | ''' | + | The '''armorsmith''' skill is used to make all [[metal]] [[armor]] and [[shields]] at a [[metalsmith's forge]] (or [[magma forge]]). |
− | + | Like all artisans, skilled armorsmiths make armor more quickly, and of a higher [[quality]], than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize [[sparring]] injuries and casualties in [[combat]]. A [[legendary]]+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in [[starting builds]]. | |
− | + | == Training armorsmiths == | |
− | + | To train an armorsmith to legendary, you must have him or her make hundreds of pieces of armor. Use [[copper]] for this (or [[bronze]], if you have ample [[cassiterite]]: save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear). | |
+ | |||
+ | Making one piece of armor grants 30 [[experience]] points, regardless of how many metal [[bars]] it takes to create. therefore, train your metalsmiths on pieces of armor that take only one bar to create (helms, caps, shields, gauntlets, boots, and leggings). If you wish to recover the metal used to make these items (via [[melt]]ing), you should make chain [[leggings]], which have a 50% recovery rate, higher than that of other armor items. | ||
+ | |||
+ | In addition to training an armorsmith the hard way, you can try to boost your chances of getting a legendary armorsmith via a [[strange mood]] by having your peasants and other dwarves without "moodable" skills construct a single item of armor. This will give them dabbling skill in armorsmithing, and will cause them to become legendary+1 armorsmiths should they have a fey or secretive mood (but not a possession). A moody armorsmith will always create some form of [[artifact]] armor, often of incredible value, though only equivalent in protection to what a masterpiece item made of the same material would provide. | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Jobs]] | [[Category:Jobs]] |
Revision as of 04:48, 24 November 2008
Association | ||
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Profession | Metalsmith | |
Job Title | Armorsmith | |
Labor | Armoring | |
Tasks | ||
| ||
Workshop | ||
The armorsmith skill is used to make all metal armor and shields at a metalsmith's forge (or magma forge).
Like all artisans, skilled armorsmiths make armor more quickly, and of a higher quality, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize sparring injuries and casualties in combat. A legendary+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in starting builds.
Training armorsmiths
To train an armorsmith to legendary, you must have him or her make hundreds of pieces of armor. Use copper for this (or bronze, if you have ample cassiterite: save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).
Making one piece of armor grants 30 experience points, regardless of how many metal bars it takes to create. therefore, train your metalsmiths on pieces of armor that take only one bar to create (helms, caps, shields, gauntlets, boots, and leggings). If you wish to recover the metal used to make these items (via melting), you should make chain leggings, which have a 50% recovery rate, higher than that of other armor items.
In addition to training an armorsmith the hard way, you can try to boost your chances of getting a legendary armorsmith via a strange mood by having your peasants and other dwarves without "moodable" skills construct a single item of armor. This will give them dabbling skill in armorsmithing, and will cause them to become legendary+1 armorsmiths should they have a fey or secretive mood (but not a possession). A moody armorsmith will always create some form of artifact armor, often of incredible value, though only equivalent in protection to what a masterpiece item made of the same material would provide.
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