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Difference between revisions of "Descriptor shape token"
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[[ru:Descriptor shape token]] | [[ru:Descriptor shape token]] |
Revision as of 14:01, 5 January 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
These tokens are used to describe various shapes used in the game. All vanilla shapes are found in descriptor_shape_standard.txt.
Token | Arguments | Usage | Description |
---|---|---|---|
ADJ | string | An adjective to be paired with the name. Can be used multiple times, allowing for variants of the same shape e.g. "thin cross", "tall cross". | |
CATEGORYv0.47.01 | category name | A category the shape belongs to, which can be used by the tool token SHAPE_CATEGORY. Vanilla categories are SIMPLE, PLATONIC, and DICE, but any arbitrary category name is allowed. | |
SIDESv0.47.01 | number | dice | The amount of sides of the dice. |
GEMS_USE_ADJ | gems | Makes gems in this shape use the syntax 'ADJ + material' e.g. "conglomerate gizzard stone". This, GEMS_USE_NOUN or GEMS_USE_ADJ_NOUN must be used for the name of a gem in this shape to show up. | |
GEMS_USE_ADJ_NOUN | gems | Makes gems in this shape use the syntax 'ADJ + material + NAME' e.g. "smooth conglomerate cabochon". This, GEMS_USE_ADJ or GEMS_USE_ADJ_NOUN must be used for the name of a gem in this shape to show up. | |
GEMS_USE_NOUN | gems | Makes gems in this shape use the syntax 'material + NAME' e.g. "point cut conglomerate". This, GEMS_USE_ADJ or GEMS_USE_ADJ_NOUN must be used for the name of a gem in this shape to show up. | |
NAME | string:plural | Required | The name of the shape. Is not always strictly used, see GEMS_USE_ADJ. |
TILE | 'character' or tile number | Required | The tile the shape uses, as an engraving or as an item (gem, die). |
WORD | word | Effect unknown. |
Modding |
---|
Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |