- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Announcements.txt"
Black-Talon (talk | contribs) |
Black-Talon (talk | contribs) (Updated to reflect v50 changes and the relationships between each file reference and in game label - inspired by a mistaken setting change that took forever to get back under control (slaughtering livestock triggers PET_DEATH - obviously)) |
||
Line 2: | Line 2: | ||
{{av}} | {{av}} | ||
{{File|DF/data/init/announcements.txt}} | {{File|DF/data/init/announcements.txt}} | ||
− | {{ | + | {{File|DF/data/prefs/announcements.txt}} |
− | |||
− | + | == Purpose == | |
+ | Both the [[Announcement]]s section within [[Settings]] and the '''announcements.txt''' file can be used to control the types of [[announcement]]s displayed in Dwarf Fortress and how they are displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering on birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.<br> | ||
+ | The '''announcements.txt''' file reflects the settings now found in the Announcements tab. The table below has been updated with the [[Settings]] Announcement 'Name' which corresponds to its '''announcements.txt''' EVENT_LABEL (slightly less obvious than you may assume in some cases). | ||
+ | |||
+ | === Community Awareness === | ||
+ | Dwarf Fortress supports editing DF/data/'''init'''/file to adjust the '''Default''' [[Announcement]]s settings.<br> | ||
+ | Editing the same file in DF/data/'''prefs'''/ will make changes to the '''Current''' settings. This is the standard Dwarf Fortress file system organization.<br> | ||
+ | In later versions (v50.11) an in game [[Settings]] section, [[Announcement]]s, was added which makes this process easier. Though the purpose of each announcement and the options for each still a bit obtuse. This page offers ''some'' help.<br> | ||
+ | The '''announcements.txt''' file still exists in both locations, be sure to modify the DF/data/'''prefs'''/ version to experience the change to the '''current''' settings if you're changing a formerly played install or current game.<br> | ||
+ | This means that to confirm which '''announcement.txt''' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can, | ||
+ | # Open '''announcement.txt''' and identify the EVENT_LABEL you believe to be the right one | ||
+ | # Note it's '':options'' | ||
+ | # Open [[Settings]] while in a game, and make a change to the Announcement 'name' you believe corresponds | ||
+ | # Clicking 'Done' and 'Return to game' will update DF/data/'''prefs'''/announcements.txt without exiting the game | ||
+ | # Reload '''announcement.txt''' and confirm the expected change to the '':options'' of the EVENT_LABEL previously identified | ||
== Syntax == | == Syntax == | ||
− | [''' | + | ['''EVENT_LABEL''''':option:option''...] |
=== Available options === | === Available options === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! [[Settings]]<br>Options |
+ | ! announcements.txt<br>'':options'' | ||
! Description | ! Description | ||
! Notes | ! Notes | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|Popup}} |
− | | Causes | + | | {{text anchor|BOX}} or {{text anchor|DO_MEGA}} |
− | | | + | | Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box. |
− | + | | This is often used with [[Announcement#Game-changing announcements|game-changing announcements]]. | |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
+ | | {{text anchor|Pause}} | ||
| {{text anchor|P}} or {{text anchor|PAUSE}} | | {{text anchor|P}} or {{text anchor|PAUSE}} | ||
| Pauses the game when the announcement occurs. | | Pauses the game when the announcement occurs. | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Recenter}} | ||
| {{text anchor|R}} or {{text anchor|RECENTER}} | | {{text anchor|R}} or {{text anchor|RECENTER}} | ||
| Recenters the game to the location of the announcement when the announcement occurs. | | Recenters the game to the location of the announcement when the announcement occurs. | ||
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning. | | Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning. | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|Adv}} |
− | | Causes | + | | {{text anchor|A_D}} or {{text anchor|A_DISPLAY}} |
− | | | + | | Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list). |
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Fort}} | ||
+ | | {{text anchor|D_D}} or {{text anchor|D_DISPLAY}} | ||
+ | | Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]]. | ||
+ | | The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]]. | ||
|- | |- | ||
+ | | {{text anchor|Report}} | ||
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}} | | {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}} | ||
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active. | | Causes the announcement to appear in all [[reports]]. A new report will be created if none are active. | ||
− | | Commonly used for adventure mode combat moves. | + | | Commonly used for adventure mode combat moves. |
|- | |- | ||
+ | | {{text anchor|Report (Active)}} | ||
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}} | | {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}} | ||
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active. | | Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active. | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Alert}} | ||
| {{text anchor|ALERT}} | | {{text anchor|ALERT}} | ||
| Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]]. | | Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]]. | ||
Line 52: | Line 75: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Settings> | + | ! [[Settings]]<br>Name |
− | ! | + | ! announcements.txt<br>EVENT_LABEL |
! Example | ! Example | ||
! Description/Notes | ! Description/Notes |
Revision as of 05:01, 31 October 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Purpose
Both the Announcements section within Settings and the announcements.txt file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering on birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.
The announcements.txt file reflects the settings now found in the Announcements tab. The table below has been updated with the Settings Announcement 'Name' which corresponds to its announcements.txt EVENT_LABEL (slightly less obvious than you may assume in some cases).
Community Awareness
Dwarf Fortress supports editing DF/data/init/file to adjust the Default Announcements settings.
Editing the same file in DF/data/prefs/ will make changes to the Current settings. This is the standard Dwarf Fortress file system organization.
In later versions (v50.11) an in game Settings section, Announcements, was added which makes this process easier. Though the purpose of each announcement and the options for each still a bit obtuse. This page offers some help.
The announcements.txt file still exists in both locations, be sure to modify the DF/data/prefs/ version to experience the change to the current settings if you're changing a formerly played install or current game.
This means that to confirm which announcement.txt EVENT_LABEL corresponds to an Announcement 'name' that you can,
- Open announcement.txt and identify the EVENT_LABEL you believe to be the right one
- Note it's :options
- Open Settings while in a game, and make a change to the Announcement 'name' you believe corresponds
- Clicking 'Done' and 'Return to game' will update DF/data/prefs/announcements.txt without exiting the game
- Reload announcement.txt and confirm the expected change to the :options of the EVENT_LABEL previously identified
Syntax
[EVENT_LABEL:option:option...]
Available options
Settings Options |
announcements.txt :options |
Description | Notes | |
---|---|---|---|---|
Popup | BOX or DO_MEGA | Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box. | This is often used with game-changing announcements. | |
Pause | P or PAUSE | Pauses the game when the announcement occurs. | ||
Recenter | R or RECENTER | Recenters the game to the location of the announcement when the announcement occurs. | Commonly used for births, caravan arrivals, and ambushes. Use of this without the pause option is not recommended, since your screen will recenter without warning. | |
Adv | A_D or A_DISPLAY | Causes the announcement to be displayed at the bottom of the screen in adventure mode (and be viewable in the announcements list). | ||
Fort | D_D or D_DISPLAY | Causes the announcement to appear under one of the categories at the left side of the screen in fortress mode. | The default for minor announcements including profession changes, weather, job cancellations, and striking new minerals while mining. | |
Report | UCR or UNIT_COMBAT_REPORT | Causes the announcement to appear in all reports. A new report will be created if none are active. | Commonly used for adventure mode combat moves. | |
Report (Active) | UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE | Nearly identical to UNIT_COMBAT_REPORT, but does not create a new report if none are active. | ||
Alert | ALERT | Causes the announcement to appear under the alert button at the left side of the screen in fortress mode. |
List of announcements
BOX or DO_MEGA: the announcment will appear in a box and pause the game
P or PAUSE: the announcement will cause the game to pause
R or RECENTER: the announcement will cause the game to recenter (if possible)
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen)
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one
ALERT: the announcement will cause the alert button to light up
[REACHED_PEAK:A_D:D_D:BOX]
[ERA_CHANGE:A_D:D_D:BOX]
[ENDGAME_EVENT_1:A_D:D_D:BOX]
[ENDGAME_EVENT_1B:A_D:D_D:BOX]
[ENDGAME_EVENT_2:A_D:D_D:BOX]
[FEATURE_DISCOVERY:A_D:D_D:BOX]
[STRUCK_DEEP_METAL:A_D:D_D:BOX]
[STRUCK_MINERAL:A_D:D_D]
[STRUCK_ECONOMIC_MINERAL:A_D:D_D]
[COMBAT_TWIST_WEAPON:A_D:UCR]
[COMBAT_LET_ITEM_DROP:A_D:UCR]
[COMBAT_START_CHARGE:A_D:UCR]
[COMBAT_SURPRISE_CHARGE:A_D:UCR]
[COMBAT_JUMP_DODGE_PROJ:A_D:UCR]
[COMBAT_JUMP_DODGE_STRIKE:A_D:UCR]
[COMBAT_DODGE:A_D:UCR]
[COMBAT_COUNTERSTRIKE:A_D:UCR]
[COMBAT_BLOCK:A_D:UCR]
[COMBAT_PARRY:A_D:UCR]
[COMBAT_CHARGE_COLLISION:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_KNOCKED_OVER:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_BOUNCE_BACK:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TOGETHER:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TUMBLE:A_D:UCR]
[COMBAT_CHARGE_RUSH_BY:A_D:UCR]
[COMBAT_CHARGE_MANAGE_STOP:A_D:UCR]
[COMBAT_CHARGE_OBSTACLE_SLAM:A_D:UCR]
[COMBAT_WRESTLE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_CHOKEHOLD:A_D:UCR]
[COMBAT_WRESTLE_TAKEDOWN:A_D:UCR]
[COMBAT_WRESTLE_THROW:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_CHOKE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_GRIP:A_D:UCR]
[COMBAT_WRESTLE_STRUGGLE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LATCH:A_D:UCR]
[COMBAT_WRESTLE_STRANGLE_KO:A_D:UCR]
[COMBAT_WRESTLE_ADJUST_GRIP:A_D:UCR]
[COMBAT_GRAB_TEAR:A_D:UCR]
[COMBAT_STRIKE_DETAILS:A_D:UCR]
[COMBAT_STRIKE_DETAILS_2:A_D:UCR]
[COMBAT_EVENT_ENRAGED:A_D:UCR]
[COMBAT_EVENT_STUCKIN:A_D:UCR]
[COMBAT_EVENT_LATCH_BP:A_D:UCR]
[COMBAT_EVENT_LATCH_GENERAL:A_D:UCR]
[COMBAT_EVENT_PROPELLED_AWAY:A_D:UCR]
[COMBAT_EVENT_KNOCKED_OUT:A_D:UCR]
[COMBAT_EVENT_STUNNED:A_D:UCR]
[COMBAT_EVENT_WINDED:A_D:UCR]
[COMBAT_EVENT_NAUSEATED:A_D:UCR]
[MIGRANT_ARRIVAL_NAMED:A_D:D_D]
[MIGRANT_ARRIVAL:A_D:D_D]
[DIG_CANCEL_WARM:A_D:D_D]
[DIG_CANCEL_DAMP:A_D:D_D]
[BEAST_AMBUSH:A_D:D_D:ALERT]
[AMBUSH_DEFENDER:A_D:D_D:ALERT]
[AMBUSH_RESIDENT:A_D:D_D:ALERT]
[AMBUSH_HERO:A_D:D_D:BOX:ALERT]
[AMBUSH_THIEF:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_SKULKING:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_NATURE:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_MISCHIEVOUS:A_D:D_D:ALERT]
[AMBUSH_SNATCHER:A_D:D_D:ALERT]
[AMBUSH_SNATCHER_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER_NATURE:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER:A_D:D_D:ALERT]
[AMBUSH_INJURED:A_D:D_D:ALERT]
[AMBUSH_OTHER:A_D:D_D:ALERT]
[AMBUSH_INCAPACITATED:A_D:D_D:ALERT]
[CARAVAN_ARRIVAL:A_D:D_D:ALERT]
[NOBLE_ARRIVAL:A_D:D_D]
[D_MIGRANTS_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL_DISCOURAGED:A_D:D_D]
[D_NO_MIGRANT_ARRIVAL:A_D:D_D]
[ANIMAL_TRAP_CATCH:A_D:D_D]
[ANIMAL_TRAP_ROBBED:A_D:D_D]
[MISCHIEF_LEVER:A_D:D_D]
[MISCHIEF_PLATE:A_D:D_D]
[MISCHIEF_CAGE:A_D:D_D]
[MISCHIEF_CHAIN:A_D:D_D]
[DIPLOMAT_ARRIVAL:A_D:D_D]
[LIAISON_ARRIVAL:A_D:D_D]
[TRADE_DIPLOMAT_ARRIVAL:A_D:D_D]
[CAVE_COLLAPSE:A_D:D_D:ALERT]
[BIRTH_CITIZEN:A_D:D_D]
[BIRTH_ANIMAL:A_D:D_D]
[BIRTH_WILD_ANIMAL:A_D:D_D]
[STRANGE_MOOD:A_D:D_D]
[MADE_ARTIFACT:A_D:D_D:BOX]
[NAMED_ARTIFACT:A_D:D_D:BOX]
[ITEM_ATTACHMENT:A_D:D_D]
[VERMIN_CAGE_ESCAPE:A_D:D_D]
[TRIGGER_WEB:A_D:D_D]
[MOOD_BUILDING_CLAIMED:A_D:D_D]
[ARTIFACT_BEGUN:A_D:D_D]
[MEGABEAST_ARRIVAL:A_D:D_D:BOX]
[WEREBEAST_ARRIVAL:A_D:D_D:BOX]
[BERSERK_CITIZEN:A_D:D_D]
[MAGMA_DEFACES_ENGRAVING:A_D:D_D]
[ENGRAVING_MELTS:A_D:D_D]
[MASTERPIECE_CONSTRUCTION:A_D:D_D]
[MASTER_ARCHITECTURE_LOST:A_D:D_D]
[MASTER_CONSTRUCTION_LOST:A_D:D_D]
[ADV_AWAKEN:A_D:D_D]
[ADV_SLEEP_INTERRUPTED:A_D:D_D]
[ADV_REACTION_PRODUCTS:A_D:D_D]
[CANCEL_JOB:A_D:D_D]
[ADV_CREATURE_DEATH:A_D:D_D:UCR_A]
[CITIZEN_DEATH:A_D:D_D:UCR_A:ALERT]
[PET_DEATH:A_D:D_D:UCR_A]
[FALL_OVER:A_D:UCR_A]
[CAUGHT_IN_FLAMES:A_D:UCR_A]
[CAUGHT_IN_WEB:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_BLOW_APART:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_INTO_UNIT:A_D:UCR_A]
[VOMIT:A_D:UCR_A]
[LOSE_HOLD_OF_ITEM:A_D:UCR_A]
[REGAIN_CONSCIOUSNESS:A_D:UCR_A]
[FREE_FROM_WEB:A_D:UCR_A]
[PARALYZED:A_D:UCR_A]
[OVERCOME_PARALYSIS:A_D:UCR_A]
[NOT_STUNNED:A_D:UCR_A]
[EXHAUSTION:A_D:UCR_A]
[PAIN_KO:A_D:UCR_A]
[BREAK_GRIP:A_D:UCR_A]
[NO_BREAK_GRIP:A_D:UCR_A]
[BLOCK_FIRE:A_D:UCR_A]
[BREATHE_FIRE:A_D:UCR_A]
[SHOOT_WEB:A_D:UCR_A]
[PULL_OUT_DROP:A_D:UCR_A]
[STAND_UP:A_D:UCR_A]
[MARTIAL_TRANCE:A_D:D_D]
[MAT_BREATH:A_D:UCR_A]
[NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
[NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
[NIGHT_ATTACK_TRAVEL:A_D:D_D]
[GHOST_ATTACK:A_D:D_D:UCR_A]
[TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
[TRAVEL_SITE_BUMP:A_D:D_D]
[ADVENTURE_INTRO:BOX]
[CREATURE_SOUND:A_D]
[MECHANISM_SOUND:A_D]
[CREATURE_STEALS_OBJECT:A_D:D_D]
[FOUND_TRAP:A_D:D_D]
[BODY_TRANSFORMATION:A_D:D_D]
[INTERACTION_ACTOR:A_D:UCR]
[INTERACTION_TARGET:A_D:UCR]
[UNDEAD_ATTACK:A_D:D_D:BOX]
[CITIZEN_MISSING:A_D:D_D:UCR_A:ALERT]
[PET_MISSING:A_D:D_D:UCR_A]
[STRANGE_RAIN_SNOW:A_D:D_D]
[STRANGE_CLOUD:A_D:D_D]
[SIMPLE_ANIMAL_ACTION:A_D]
[FLOUNDER_IN_LIQUID:A_D]
[TRAINING_DOWN_TO_SEMI_WILD:A_D:D_D]
[TRAINING_FULL_REVERSION:A_D:D_D]
[ANIMAL_TRAINING_KNOWLEDGE:A_D:D_D]
[SKIP_ON_LIQUID:A_D:UCR_A]
[DODGE_FLYING_OBJECT:A_D:UCR_A]
[REGULAR_CONVERSATION:A_D]
[CONFLICT_CONVERSATION:A_D:UCR_A]
[FLAME_HIT:A_D:UCR]
[EMBRACE:A_D]
[BANDIT_EMPTY_CONTAINER:A_D]
[BANDIT_GRAB_ITEM:A_D]
[COMBAT_EVENT_ATTACK_INTERRUPTED:A_D:UCR]
[COMBAT_WRESTLE_CATCH_ATTACK:A_D:UCR]
[FAIL_TO_GRAB_SURFACE:A_D:UCR_A]
[LOSE_HOLD_OF_SURFACE:A_D:UCR_A]
[TRAVEL_COMPLAINT:A_D:D_D:BOX]
[LOSE_EMOTION:A_D:UCR_A]
[REORGANIZE_POSSESSIONS:A_D]
[PUSH_ITEM:A_D:UCR_A]
[DRAW_ITEM:A_D]
[STRAP_ITEM:A_D]
[GAIN_SITE_CONTROL:A_D:D_D:BOX]
[FORT_POSITION_SUCCESSION:A_D:D_D:BOX]
[STRESSED_CITIZEN:A_D:D_D]
[CITIZEN_LOST_TO_STRESS:A_D:D_D]
[CITIZEN_TANTRUM:A_D:D_D]
[MOVED_OUT_OF_RANGE:A_D:D_D]
[CANNOT_JUMP:A_D:D_D]
[NO_TRACKS:A_D:D_D]
[ALREADY_SEARCHED_AREA:A_D:D_D]
[SEARCH_FOUND_SOMETHING:A_D:D_D]
[SEARCH_FOUND_NOTHING:A_D:D_D]
[NOTHING_TO_INTERACT:A_D:D_D]
[NOTHING_TO_EXAMINE:A_D:D_D]
[YOU_YIELDED:A_D:D_D]
[YOU_UNYIELDED:A_D:D_D]
[YOU_STRAP_ITEM:A_D:D_D]
[YOU_DRAW_ITEM:A_D:D_D]
[NO_GRASP_TO_DRAW_ITEM:A_D:D_D]
[NO_ITEM_TO_STRAP:A_D:D_D]
[NO_INV_TO_REMOVE:A_D:D_D]
[NO_INV_TO_WEAR:A_D:D_D]
[NO_INV_TO_EAT:A_D:D_D]
[NO_INV_TO_CONTAIN:A_D:D_D]
[NO_INV_TO_DROP:A_D:D_D]
[NOTHING_TO_PICK_UP:A_D:D_D]
[NO_INV_TO_THROW:A_D:D_D]
[NO_INV_TO_FIRE:A_D:D_D]
[CURRENT_SMELL:A_D:D_D]
[CURRENT_WEATHER:A_D:D_D]
[CURRENT_TEMPERATURE:A_D:D_D]
[CURRENT_DATE:A_D:D_D]
[NO_GRASP_FOR_PICKUP:A_D:D_D]
[CANNOT_CLIMB:A_D:D_D]
[CANNOT_STAND:A_D:D_D]
[MUST_UNRETRACT_FIRST:A_D:D_D]
[CANNOT_REST:A_D:D_D]
[CANNOT_MAKE_CAMPFIRE:A_D:D_D]
[MADE_CAMPFIRE:A_D:D_D]
[CANNOT_SET_FIRE:A_D:D_D]
[SET_FIRE:A_D:D_D]
[DAWN_BREAKS:A_D:D_D]
[NOON:A_D:D_D]
[NIGHTFALL:A_D:D_D]
[NO_INV_INTERACTION:A_D:D_D]
[EMPTY_CONTAINER:A_D:D_D]
[TAKE_OUT_OF_CONTAINER:A_D:D_D]
[NO_CONTAINER_FOR_ITEM:A_D:D_D]
[PUT_INTO_CONTAINER:A_D:D_D]
[EAT_ITEM:A_D]
[DRINK_ITEM:A_D]
[CONSUME_FAILURE:A_D]
[DROP_ITEM:A_D]
[PICK_UP_ITEM:A_D]
[YOU_BUILDING_INTERACTION:A_D:D_D]
[YOU_ITEM_INTERACTION:A_D:D_D]
[YOU_TEMPERATURE_EFFECTS:A_D:D_D]
[RESOLVE_SHARED_ITEMS:A_D:UCR]
[COUGH_BLOOD:A_D:D_D]
[VOMIT_BLOOD:A_D:D_D]
[POWER_LEARNED:A_D:D_D]
[YOU_FEED_ON_SUCKEE:A_D:D_D]
[PROFESSION_CHANGES:A_D:D_D]
[RECRUIT_PROMOTED:A_D:D_D]
[SOLDIER_BECOMES_MASTER:A_D:D_D]
[MERCHANTS_UNLOADING:A_D:D_D]
[MERCHANTS_NEED_DEPOT:A_D:D_D:ALERT]
[MERCHANT_WAGONS_BYPASSED:A_D:D_D:ALERT]
[MERCHANTS_LEAVING_SOON:A_D:D_D]
[MERCHANTS_EMBARKED:A_D:D_D]
[PET_LOSES_DEAD_OWNER:A_D:D_D]
[PET_ADOPTS_OWNER:A_D:D_D]
[VERMIN_BITE:A_D:D_D]
[UNABLE_TO_COMPLETE_BUILDING:A_D:D_D]
[JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D]
[CITIZEN_SNATCHED:A_D:D_D]
[VERMIN_DISTURBED:A_D:D_D]
[LAND_GAINS_STATUS:A_D:D_D]
[LAND_ELEVATED_STATUS:A_D:D_D]
[MASTERPIECE_CRAFTED:A_D:D_D]
[ARTWORK_DEFACED:A_D:D_D]
[ANIMAL_TRAINED:A_D:D_D]
[DYED_MASTERPIECE:A_D:D_D]
[COOKED_MASTERPIECE:A_D:D_D]
[MANDATE_ENDS:A_D:D_D]
[SLOWDOWN_ENDS:A_D:D_D]
[FAREWELL_HELPER:A_D:D_D]
[ELECTION_RESULTS:A_D:D_D]
[SITE_PRESENT:A_D:D_D]
[CONSTRUCTION_SUSPENDED:A_D:D_D]
[LINKAGE_SUSPENDED:A_D:D_D]
[QUOTA_FILLED:A_D:D_D]
[JOB_OVERWRITTEN:A_D:D_D]
[NOTHING_TO_CATCH_IN_WATER:A_D:D_D]
[DEMAND_FORGOTTEN:A_D:D_D]
[NEW_DEMAND:A_D:D_D]
[NEW_MANDATE:A_D:D_D]
[PRICES_ALTERED:A_D:D_D]
[NAMED_RESIDENT_CREATURE:A_D:D_D]
[SOMEBODY_GROWS_UP:A_D:D_D]
[GUILD_REQUEST_TAKEN:A_D:D_D]
[GUILD_WAGES_CHANGED:A_D:D_D]
[NEW_WORK_MANDATE:A_D:D_D]
[CITIZEN_BECOMES_SOLDIER:A_D:D_D]
[CITIZEN_BECOMES_NONSOLDIER:A_D:D_D]
[PARTY_ORGANIZED:A_D:D_D]
[POSSESSED_TANTRUM:A_D:D_D]
[BUILDING_TOPPLED_BY_GHOST:A_D:D_D]
[MASTERFUL_IMPROVEMENT:A_D:D_D]
[MASTERPIECE_ENGRAVING:A_D:D_D]
[MARRIAGE:A_D:D_D]
[NO_MARRIAGE_CELEBRATION:A_D:D_D]
[CURIOUS_GUZZLER:A_D:D_D]
[WEATHER_BECOMES_CLEAR:A_D:D_D]
[WEATHER_BECOMES_SNOW:A_D:D_D]
[WEATHER_BECOMES_RAIN:A_D:D_D]
[SEASON_WET:A_D:D_D]
[SEASON_DRY:A_D:D_D]
[SEASON_SPRING:A_D:D_D]
[SEASON_SUMMER:A_D:D_D]
[SEASON_AUTUMN:A_D:D_D]
[SEASON_WINTER:A_D:D_D]
[GUEST_ARRIVAL:A_D:D_D]
[CANNOT_SPEAK:A_D:D_D]
[RESEARCH_BREAKTHROUGH:A_D:D_D]
[SERVICE_ORDER_DELIVERY:A_D]
[PERFORMANCE_START_FAILURE:A_D]
[BEGIN_ACTIVITY:A_D]
[MIDDLE_OF_ACTIVITY:A_D]
[ACTIVITY_SECTION_CHANGE:A_D]
[CONCLUDE_ACTIVITY:A_D]
[LEARNED_WRITTEN_CONTENT:A_D]
[LEARNED_ART_FORM:A_D]
[PERFORMER_UPDATE:A_D]
[BUILDING_DESTROYED_OR_TOPPLED:A_D:D_D]
[DEITY_CURSE:A_D:D_D:BOX]
[COMPOSITION_COMPLETE:A_D]
[COMPOSITION_FAILED:A_D]
[NEW_APPRENTICESHIP:A_D:D_D]
[PETITION_IGNORED:A_D:D_D]
[CANNOT_CHOP_TREE:A_D:D_D]
[CHOP_TREE:A_D:D_D]
[CANNOT_CONSTRUCT:A_D:D_D]
[RUMOR_SPREAD:A_D:D_D]
[SERVICE_ORDER_RUMOR_RECEIVED:A_D:D_D]
[RETURNING_RUMOR_RECEIVED:A_D:D_D]
[NEW_HOLDING:A_D:D_D:BOX]
[NEW_MARKET_LINK:A_D:D_D:BOX]
[EMERGENCY_TACTICAL_CONTROL:A_D:D_D:BOX]
[AGREEMENT_SATISFIED:A_D:D_D]
[AGREEMENT_WARNING:A_D:D_D]
[AGREEMENT_ABANDONED:A_D:D_D]
[NEW_GUILD:A_D:D_D]
[CRIME_WITNESS_HANDOFF:A_D:D_D:BOX]
[CRIME_WITNESS_STOLEN:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MOVED:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MISSING:A_D:D_D:BOX]
[MOUNT:A_D:UCR]
[CANNOT_MOUNT:A_D]
[FAILED_MOUNT:A_D:UCR]
[DISMOUNT:A_D:UCR]
[FAILED_DISMOUNT:A_D:UCR]
[DIPLOMAT_LEFT_UNHAPPY:A_D:D_D]
[EMBARK_MESSAGE:BOX]
[FIRST_CARAVAN_ARRIVAL:BOX]
[MONARCH_ARRIVAL:A_D:D_D:BOX]
[HASTY_MONARCH:A_D:D_D:BOX]
[SATISFIED_MONARCH:A_D:D_D:BOX]
[MOUNTAINHOME:A_D:D_D:BOX]
[FOOD_WARNING:A_D:D_D:ALERT]
|
Settings | |
---|---|
Gameplay settings | |
Log files | |
Other |