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Difference between revisions of "Personality facet"

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m (move the image all the way to the top of the page, because otherwise on my 1920x1080 browser window it's shrinking the facet list table)
(Undo revision 306702 by Jecowa (talk). Should be no longer necessary with improved {{text anchor}})
Tag: Undo
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! colspan=2| Effects
 
! colspan=2| Effects
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|LOVE_PROPENSITY}}<br/><small>Conflicts with [[Personality value#ROMANCE|ROMANCE]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|LOVE_PROPENSITY}}<br/><small>Conflicts with [[Personality value#ROMANCE|ROMANCE]]</small>
 
| 91-100 || is always in love with somebody and easily develops positive feelings
 
| 91-100 || is always in love with somebody and easily develops positive feelings
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|HATE_PROPENSITY}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|HATE_PROPENSITY}}
 
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
 
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|ENVY_PROPENSITY}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|ENVY_PROPENSITY}}
 
| 91-100 || is consumed by overpowering feelings of jealousy
 
| 91-100 || is consumed by overpowering feelings of jealousy
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|CHEER_PROPENSITY}}<br/><small>Conflicts with [[Personality value#MERRIMENT|MERRIMENT]]</small>
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|CHEER_PROPENSITY}}<br/><small>Conflicts with [[Personality value#MERRIMENT|MERRIMENT]]</small>
 
| 91-100 || often feels filled with joy
 
| 91-100 || often feels filled with joy
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|DEPRESSION_PROPENSITY}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|DEPRESSION_PROPENSITY}}
 
| 91-100 || is frequently depressed
 
| 91-100 || is frequently depressed
 
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
 
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|ANGER_PROPENSITY}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|ANGER_PROPENSITY}}
 
| 91-100 || is in a constant state of internal rage
 
| 91-100 || is in a constant state of internal rage
 
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. <br>Unmet needs may trigger negative thought 'frustration.' <br> Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.
 
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. <br>Unmet needs may trigger negative thought 'frustration.' <br> Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|ANXIETY_PROPENSITY}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|ANXIETY_PROPENSITY}}
 
| 91-100 || is a nervous wreck
 
| 91-100 || is a nervous wreck
 
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
 
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|LUST_PROPENSITY}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|LUST_PROPENSITY}}
 
| 91-100 || is constantly ablaze with feelings of lust
 
| 91-100 || is constantly ablaze with feelings of lust
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|STRESS_VULNERABILITY}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|STRESS_VULNERABILITY}}
 
| 91-100 || becomes completely helpless in stressful situations
 
| 91-100 || becomes completely helpless in stressful situations
 
| 50% chance to become [[Insane|catatonic]]
 
| 50% chance to become [[Insane|catatonic]]
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|GREED}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|GREED}}
 
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
 
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|IMMODERATION}}<br/><small>Conflicts with [[Personality value#SELF_CONTROL|SELF_CONTROL]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|IMMODERATION}}<br/><small>Conflicts with [[Personality value#SELF_CONTROL|SELF_CONTROL]]</small>
 
| 91-100 || is ruled by irresistible cravings and urges
 
| 91-100 || is ruled by irresistible cravings and urges
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|VIOLENT}}†<br/><small>Conflicts with [[Personality value#TRANQUILITY|TRANQUILITY]]<br/>and [[Personality value#MARTIAL_PROWESS|MARTIAL_PROWESS]]
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|VIOLENT}}†<br/><small>Conflicts with [[Personality value#TRANQUILITY|TRANQUILITY]]<br/>and [[Personality value#MARTIAL_PROWESS|MARTIAL_PROWESS]]
 
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}
 
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|PERSEVERANCE}}<br/><small>Conflicts with [[Personality value#PERSEVERANCE|PERSEVERANCE (value)]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|PERSEVERANCE}}<br/><small>Conflicts with [[Personality value#PERSEVERANCE|PERSEVERANCE (value)]]</small>
 
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
 
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|WASTEFULNESS}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|WASTEFULNESS}}†
 
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
 
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|DISCORD}}†<br/><small>Conflicts with [[Personality value#HARMONY|HARMONY]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|DISCORD}}†<br/><small>Conflicts with [[Personality value#HARMONY|HARMONY]]</small>
 
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier <br> can learn Intimidator (subject only to ASSERTIVENESS)
 
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier <br> can learn Intimidator (subject only to ASSERTIVENESS)
 
| rowspan=3 | Arguments can trigger positive thought <br>'satisfied after getting into an argument.'
 
| rowspan=3 | Arguments can trigger positive thought <br>'satisfied after getting into an argument.'
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|FRIENDLINESS}}†<br/><small>Conflicts with [[Personality value#HARMONY|HARMONY]]<br/>and [[Personality value#FRIENDSHIP|FRIENDSHIP]]</small>
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|FRIENDLINESS}†<br/><small>Conflicts with [[Personality value#HARMONY|HARMONY]]<br/>and [[Personality value#FRIENDSHIP|FRIENDSHIP]]</small>
 
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer
 
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|POLITENESS}}†<br/><small>Conflicts with [[Personality value#DECORUM|DECORUM]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|POLITENESS}}†<br/><small>Conflicts with [[Personality value#DECORUM|DECORUM]]</small>
 
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|DISDAIN_ADVICE}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|DISDAIN_ADVICE}}
 
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
 
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|BRAVERY}}</span>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|BRAVERY}}</span>
 
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
 
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|CONFIDENCE}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|CONFIDENCE}}
 
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|VANITY}}†
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|VANITY}}†
 
| 91-100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters
 
| 91-100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|AMBITION}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|AMBITION}}†
 
| 91-100 || has a relentless drive, completely consumed by ambition ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
| 91-100 || has a relentless drive, completely consumed by ambition ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|GRATITUDE}}†
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|GRATITUDE}}†
 
| 91-100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 
| 91-100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|IMMODESTY}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|IMMODESTY}}†
 
| 91-100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
 
| 91-100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|HUMOR}}†
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|HUMOR}}†
 
| 91-100 || finds something humorous in everything, no matter how serious or inappropriate ||! rowspan=2 | always learns Comedian
 
| 91-100 || finds something humorous in everything, no matter how serious or inappropriate ||! rowspan=2 | always learns Comedian
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|VENGEFUL}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|VENGEFUL}}†
 
| 91-100 || is vengeful and never forgets or forgives past grievances
 
| 91-100 || is vengeful and never forgets or forgives past grievances
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|PRIDE}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|PRIDE}}
 
| 91-100 || is absorbed in delusions of self-importance
 
| 91-100 || is absorbed in delusions of self-importance
 
| rowspan=3 | Arguments may trigger negative thought <br> 'insulted after getting into an argument.' (subject to DISCORD) <br> Teaching at a guildhall may trigger positive thought <br>'proud after teaching ''skill''.'
 
| rowspan=3 | Arguments may trigger negative thought <br> 'insulted after getting into an argument.' (subject to DISCORD) <br> Teaching at a guildhall may trigger positive thought <br>'proud after teaching ''skill''.'
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|CRUELTY}}†<br/><small>Conflicts with [[Personality value#POWER|POWER]]</small>
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|CRUELTY}}†<br/><small>Conflicts with [[Personality value#POWER|POWER]]</small>
 
| 91-100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism ||! rowspan=2 | cannot learn Consoler
 
| 91-100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism ||! rowspan=2 | cannot learn Consoler
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|SINGLEMINDED}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|SINGLEMINDED}}
 
| 91-100 || pursues matters with a single-minded focus, often overlooking other matters
 
| 91-100 || pursues matters with a single-minded focus, often overlooking other matters
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|HOPEFUL}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|HOPEFUL}}†
 
| 91-100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
 
| 91-100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|CURIOUS}}†
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|CURIOUS}}†
 
| 91-100 || is implacably curious, without any respect for propriety or privacy
 
| 91-100 || is implacably curious, without any respect for propriety or privacy
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|BASHFUL}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|BASHFUL}}
 
| 91-100 || is gripped by a crippling shyness ||! rowspan=2 | cannot learn Conversationalist
 
| 91-100 || is gripped by a crippling shyness ||! rowspan=2 | cannot learn Conversationalist
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|PRIVACY}}<br/><small>Conflicts with [[Personality value#STOICISM|STOICISM]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|PRIVACY}}<br/><small>Conflicts with [[Personality value#STOICISM|STOICISM]]</small>
 
| 91-100 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
 
| 91-100 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|PERFECTIONIST}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|PERFECTIONIST}}†
 
| 91-100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
 
| 91-100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|CLOSEMINDED}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|CLOSEMINDED}}
 
| 91-100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea
 
| 91-100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|TOLERANT}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|TOLERANT}}†
 
| 91-100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
 
| 91-100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|EMOTIONALLY_OBSESSIVE}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|EMOTIONALLY_OBSESSIVE}}
 
| 91-100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 
| 91-100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|SWAYED_BY_EMOTIONS}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|SWAYED_BY_EMOTIONS}}
 
| 91-100 || is buffeted by others' emotions and can't help but to respond to them ||! rowspan=2 | can learn Consoler <br> (subject only to CRUELTY and DISCORD)
 
| 91-100 || is buffeted by others' emotions and can't help but to respond to them ||! rowspan=2 | can learn Consoler <br> (subject only to CRUELTY and DISCORD)
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|ALTRUISM}}†<br/><small>Conflicts with [[Personality value#SACRIFICE|SACRIFICE]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|ALTRUISM}}†<br/><small>Conflicts with [[Personality value#SACRIFICE|SACRIFICE]]</small>
 
| 91-100 || is truly fulfilled by assisting those in need
 
| 91-100 || is truly fulfilled by assisting those in need
 
| rowspan=3 |  Receives happy [[thought]] from recovering wounded.
 
| rowspan=3 |  Receives happy [[thought]] from recovering wounded.
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|DUTIFULNESS}}†<br/><small>Conflicts with [[Personality value#LAW|LAW]],<br />[[Personality value#LOYALTY|LOYALTY]], and [[Personality value#INDEPENDENCE|INDEPENDENCE]]</small>
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|DUTIFULNESS}}†<br/><small>Conflicts with [[Personality value#LAW|LAW]],<br />[[Personality value#LOYALTY|LOYALTY]], and [[Personality value#INDEPENDENCE|INDEPENDENCE]]</small>
 
| 91-100 || has a profound sense of duty and obligation
 
| 91-100 || has a profound sense of duty and obligation
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|THOUGHTLESSNESS}}†
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|THOUGHTLESSNESS}}†
 
| 91-100 || never deliberates before acting, to the point of being considered thoughtless ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
| 91-100 || never deliberates before acting, to the point of being considered thoughtless ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|ORDERLINESS}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|ORDERLINESS}}†
 
| 91-100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place
 
| 91-100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place
 
| rowspan=3 |  Will store clothes after changing clothes.
 
| rowspan=3 |  Will store clothes after changing clothes.
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|TRUST}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|TRUST}}
 
| 91-100 || is naturally trustful of everybody
 
| 91-100 || is naturally trustful of everybody
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|GREGARIOUSNESS}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|GREGARIOUSNESS}}
 
| 91-100 || truly treasures the company of others ||! rowspan=2 | can learn Conversationalist <br> (subject only to BASHFUL)
 
| 91-100 || truly treasures the company of others ||! rowspan=2 | can learn Conversationalist <br> (subject only to BASHFUL)
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|ASSERTIVENESS}}
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|ASSERTIVENESS}}
 
| 91-100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say ||! rowspan=2 | can learn Intimidator <br> (subject to DISCORD) <br> always learns Persuader
 
| 91-100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say ||! rowspan=2 | can learn Intimidator <br> (subject to DISCORD) <br> always learns Persuader
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|ACTIVITY_LEVEL}}
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|ACTIVITY_LEVEL}}
 
| 91-100 || is driven by a bouncing frenetic energy ||! rowspan=4 | has a need to be active (anything skill-related, such as idle conversation, counts)
 
| 91-100 || is driven by a bouncing frenetic energy ||! rowspan=4 | has a need to be active (anything skill-related, such as idle conversation, counts)
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|EXCITEMENT_SEEKING}}†<br/><small>Conflicts with [[Personality value#TRANQUILITY|TRANQUILITY]]</small>
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|EXCITEMENT_SEEKING}}†<br/><small>Conflicts with [[Personality value#TRANQUILITY|TRANQUILITY]]</small>
 
| 91-100 || never fails to seek out the most stressful and even dangerous situations ||! rowspan=4 | has a need for exciting actions. Exciting actions include engaging in combat ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
| 91-100 || never fails to seek out the most stressful and even dangerous situations ||! rowspan=4 | has a need for exciting actions. Exciting actions include engaging in combat ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|IMAGINATION}}†
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|IMAGINATION}}†
 
| 91-100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
 
| 91-100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930; position:relative;" | {{Hidetop anchor|ABSTRACT_INCLINED}}†
+
! rowspan=7 style="background-color:#96C930" | {{Nolink anchor|ABSTRACT_INCLINED}}†
 
| 91-100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
 
| 91-100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34; position:relative;" | {{Hidetop anchor|ART_INCLINED}}†<br/><small>Conflicts with [[Personality value#ARTWORK|ARTWORK]] and [[Personality value#NATURE|NATURE]]</small>
+
! rowspan=7 style="background-color:#A2DC34" | {{Nolink anchor|ART_INCLINED}}†<br/><small>Conflicts with [[Personality value#ARTWORK|ARTWORK]] and [[Personality value#NATURE|NATURE]]</small>
 
| 91-100 || can easily become absorbed in art and the beauty of the natural world
 
| 91-100 || can easily become absorbed in art and the beauty of the natural world
 
|-
 
|-

Revision as of 04:26, 29 January 2025

Zoomed view of Facets section of the Traits tab.
This article is about the current version of DF.
Note that some content may still need to be updated.


Personality facets, as distinct from attributes and mannerisms, can be found for a creature in the first sub-tab of the "Personality" tab of its character sheet. In general, these do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality facets are as yet unknown.

Facets have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Facets may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's facets over time.

Facets are also influenced by species, via the use of the PERSONALITY creature token. For example, dwarves are slightly more greedy than average, with a median of 55 in that facet, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.

Measurement

Each personality facet has a value from 0–100. The value triggers a report in the Traits personality tab depending on where it falls in any of seven levels. (The 40−60 range does not cause a report.)

Value range Values in range Probability Effect
91-100 10 0.4% Highest
76-90 15 2% Very High
61-75 15 8.5% High
40-60 21 78% Neutral
25-39 15 8.5% Low
10-24 15 2% Very Low
0-9 10 0.4% Lowest

Facet list

Facets which are marked below with "†" also contribute to relationships – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of grudges.

Certain facets are capable of conflicting with a creature's beliefs. The effect of this is not yet known.

Token Value Description Effects
LOVE_PROPENSITY
Conflicts with ROMANCE
91-100 is always in love with somebody and easily develops positive feelings
76-90 very easily falls into love and develops positive feelings
61-75 can easily fall in love or develop positive sentiments
40-60
25-39 does not easily fall in love and rarely develops positive sentiments
10-24 is not the type to fall in love or even develop positive feelings
0-9 never falls in love or develops positive feelings toward anything
HATE_PROPENSITY 91-100 is often inflamed by hatred and easily develops hatred toward things
76-90 is prone to hatreds and often develops negative feelings
61-75 is quick to form negative views about things
40-60
25-39 does not easily hate or develop negative feelings
10-24 very rarely develops negative feelings toward things
0-9 never feels hatred toward anyone or anything
ENVY_PROPENSITY 91-100 is consumed by overpowering feelings of jealousy
76-90 is prone to strong feelings of jealousy
61-75 often feels envious of others
40-60
25-39 doesn't often feel envious of others
10-24 is rarely jealous
0-9 never envies others their status, situation or possessions
CHEER_PROPENSITY
Conflicts with MERRIMENT
91-100 often feels filled with joy
76-90 can be very happy and optimistic
61-75 is often cheerful
40-60
25-39 is rarely happy or enthusiastic Will not generate a positive thought while drunk.
'didn't feel anything due to inebriation.'
10-24 is dour as a rule Will not generate a positive thought working with a preference.
'didn't feel anything at work'
0-9 is never the slightest bit cheerful about anything
DEPRESSION_PROPENSITY 91-100 is frequently depressed More likely to slip into depression and be stricken by melancholy.
76-90 is often sad and dejected
61-75 often feels discouraged
40-60
25-39 rarely feels discouraged
10-24 almost never feels discouraged
0-9 never feels discouraged
ANGER_PROPENSITY 91-100 is in a constant state of internal rage More likely to throw tantrums and go berserk.
Unmet needs may trigger negative thought 'frustration.'
Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD)
During worldgen, increases the chances of declaring 'unwinnable' wars.
76-90 is very quick to anger
61-75 is quick to anger
40-60
25-39 is slow to anger
10-24 is very slow to anger
0-9 never becomes angry
ANXIETY_PROPENSITY 91-100 is a nervous wreck More likely to stumble obliviously and go stark raving mad.
76-90 is always tense and jittery
61-75 is often nervous
40-60
25-39 has a calm demeanor
10-24 has a very calm demeanor
0-9 has an incredibly calm demeanor
LUST_PROPENSITY 91-100 is constantly ablaze with feelings of lust
76-90 is prone to strong feelings of lust
61-75 often feels lustful
40-60
25-39 does not often feel lustful
10-24 rarely looks on others with lust
0-9 never feels lustful passions
STRESS_VULNERABILITY 91-100 becomes completely helpless in stressful situations 50% chance to become catatonic
76-90 cracks easily under pressure
61-75 doesn't handle stress well
40-60
25-39 can handle stress
10-24 is confident under pressure
0-9 is impervious to the effects of stress
GREED 91-100 is as avaricious as they come, obsessed with acquiring wealth
76-90 is very greedy
61-75 has a greedy streak
40-60
25-39 doesn't focus on material goods
10-24 desires little for [him/her]self in the way of possessions
0-9 often neglects [his/her] own wellbeing, having no interest in material goods
IMMODERATION
Conflicts with SELF_CONTROL
91-100 is ruled by irresistible cravings and urges
76-90 feels strong urges and seeks short-term rewards
61-75 occasionally overindulges
40-60
25-39 doesn't often experience strong cravings or urges
10-24 only rarely feels strong cravings or urges
0-9 never feels tempted to overindulge in anything
VIOLENT
Conflicts with TRANQUILITY
and MARTIAL_PROWESS
91-100 is given to rough-and-tumble brawling, even to the point of starting fights for no reason This does not actually cause a dwarf to randomly start a fistfight.[Verify]
76-90 would never pass up a chance for a good fistfight
61-75 likes to brawl
40-60
25-39 tends to avoid any physical confrontations This does not affect a soldier's will to fight, but will cause civilians to flee from danger.[Verify]
10-24 does not enjoy participating in physical confrontations
0-9 would flee even the most necessary battle to avoid any form of physical confrontation
PERSEVERANCE
Conflicts with PERSEVERANCE (value)
91-100 is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
76-90 is very stubborn
61-75 is stubborn
40-60
25-39 has a noticeable lack of perseverance
10-24 doesn't stick with things if even minor difficulties arise
0-9 drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
WASTEFULNESS 91-100 is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
76-90 is not careful with resources when working on projects and often spends unnecessary effort
61-75 tends to be a little wasteful when working on projects
40-60
25-39 tends to be a little tight with resources when working on projects
10-24 is stingy with resources on projects and refuses to expend any extra effort
0-9 cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
DISCORD
Conflicts with HARMONY
91-100 revels in chaos and discord, and [he/she] encourages it whenever possible cannot learn Consoler or Pacifier
can learn Intimidator (subject only to ASSERTIVENESS)
Arguments can trigger positive thought
'satisfied after getting into an argument.'
76-90 finds a chaotic mess preferable to the boredom of harmonious living
61-75 doesn't mind a little tumult and discord in day-to-day living can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS)
can learn Pacifier (subject to PEACE)
can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
40-60
25-39 prefers that everyone live as harmoniously as possible
10-24 feels best when everyone gets along without any strife or contention cannot learn Intimidator
can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS)
always learns Pacifier
0-9 would be deeply satisfied if everyone could live as one in complete harmony
{{Nolink anchor|FRIENDLINESS}†
Conflicts with HARMONY
and FRIENDSHIP
91-100 is quite a bold flatterer, extremely friendly but just a little insufferable always learns Flatterer
76-90 is very friendly and always tries to say nice things to others
61-75 is a friendly individual can learn Flatterer
(subject to TRUTH)
40-60
25-39 is somewhat quarrelsome cannot learn Flatterer
10-24 is unfriendly and disagreeable
0-9 is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
POLITENESS
Conflicts with DECORUM
91-100 exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
76-90 is very polite and observes appropriate rules of decorum when possible
61-75 is quite polite
40-60
25-39 could be considered rude
10-24 is very impolite and inconsiderate of propriety
0-9 is a vulgar being who does not care a lick for even the most basic rules of civilized living
DISDAIN_ADVICE 91-100 disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
76-90 dislikes receiving advice, preferring to keep [his/her] own counsel
61-75 has a tendency to go it alone, without considering the advice of others
40-60
25-39 tends to ask others for help with difficult decisions
10-24 relies on the advice of others during decision making
0-9 is unable to make decisions without a great deal of input from others
BRAVERY 91-100 is utterly fearless when confronted with danger, to the point of lacking common sense
76-90 is incredibly brave in the face of looming danger, perhaps a bit foolhardy
61-75 is brave in the face of imminent danger
40-60
25-39 is somewhat fearful in the face of imminent danger
10-24 has great trouble mastering fear when confronted by danger
0-9 is a coward, completely overwhelmed by fear when confronted with danger
CONFIDENCE 91-100 presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence During worldgen, increases the chances of declaring wars.
76-90 is extremely confident of [him/her]self in situations requiring [his/her] skills
61-75 is generally quite confident of [his/her] abilities when undertaking specific ventures
40-60
25-39 sometimes acts with little determination and confidence
10-24 lacks confidence in [his/her] abilities
0-9 has no confidence at all in [his/her] talent and abilities
VANITY 91-100 is completely wrapped up in [his/her] own appearance, abilities and other personal matters
76-90 is greatly pleased by [his/her] own looks and accomplishments
61-75 is pleased by [his/her] own appearance and talents
40-60
25-39 is not inherently proud of [his/her] talents and accomplishments
10-24 takes no pleasure in [his/her] talents and appearance
0-9 could not care less about [his/her] appearance, talents or other personal vanities
AMBITION 91-100 has a relentless drive, completely consumed by ambition During worldgen, increases the chances of declaring wars.
76-90 is very ambitious, always looking for a way to better [his/her] situation
61-75 is quite ambitious
40-60
25-39 isn't particularly ambitious
10-24 is not driven and rarely feels the need to pursue even a modest success
0-9 has no ambition whatsoever
GRATITUDE 91-100 unerringly returns favors and has a profound sense of gratitude for the kind actions of others
76-90 feels a strong need to reciprocate any favor done for [him/her]
61-75 is grateful when others help [him/her] out and tries to return favors
40-60
25-39 takes offered help and gifts without feeling particularly grateful
10-24 accepts favors without developing a sense of obligation, preferring to act as the current situation demands
0-9 does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
IMMODESTY 91-100 always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
76-90 likes to present [him/her]self boldly, even if it would offend an average sense of modesty
61-75 doesn't mind wearing something special now and again
40-60
25-39 prefers to present [him/her]self modestly
10-24 presents [him/her]self modestly and frowns on any flashy accoutrements
0-9 cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
HUMOR 91-100 finds something humorous in everything, no matter how serious or inappropriate always learns Comedian
76-90 finds the humor in most situations
61-75 has an active sense of humor can learn Comedian
(subject to MERRIMENT)
40-60
25-39 has little interest in joking around
10-24 does not find most jokes humorous cannot learn Comedian
0-9 is utterly humorless
VENGEFUL 91-100 is vengeful and never forgets or forgives past grievances
76-90 has little time for forgiveness and will generally seek retribution
61-75 tends to hang on to grievances
40-60
25-39 doesn't tend to hold on to grievances
10-24 does not generally seek retribution for past wrongs
0-9 has no sense of vengeance or retribution
PRIDE 91-100 is absorbed in delusions of self-importance Arguments may trigger negative thought
'insulted after getting into an argument.' (subject to DISCORD)
Teaching at a guildhall may trigger positive thought
'proud after teaching skill.'
76-90 has an overinflated sense of self-worth
61-75 thinks [he/she] is fairly important in the grand scheme of things
40-60
25-39 is very humble
10-24 has a low sense of self-esteem
0-9 is completely convinced of [his/her] own worthlessness
CRUELTY
Conflicts with POWER
91-100 is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism cannot learn Consoler
76-90 is sometimes cruel
61-75 generally acts impartially and is rarely moved to mercy can learn Consoler
(subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
40-60
25-39 often acts with compassion
10-24 is easily moved to mercy can learn Consoler
(subject only to DISCORD and SWAYED_BY_EMOTIONS)
0-9 always acts with mercy and compassion at the forefront of [his/her] considerations
SINGLEMINDED 91-100 pursues matters with a single-minded focus, often overlooking other matters
76-90 can be very single-minded
61-75 generally acts with a narrow focus on the current activity
40-60
25-39 can occasionally lose focus on the matter at hand
10-24 is somewhat scatterbrained
0-9 is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
HOPEFUL 91-100 has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
76-90 is an optimist
61-75 generally finds [him/her]self quite hopeful about the future
40-60
25-39 tends to assume the worst of two outcomes will be the one that comes to pass
10-24 is a pessimist
0-9 despairs of anything positive happening in the future and lives without feelings of hope
CURIOUS 91-100 is implacably curious, without any respect for propriety or privacy
76-90 is very curious, sometimes to [his/her] detriment
61-75 is curious and eager to learn
40-60
25-39 isn't particularly curious about the world
10-24 is very rarely moved by curiosity
0-9 is incurious and never seeks out knowledge or information to satisfy [him/her]self
BASHFUL 91-100 is gripped by a crippling shyness cannot learn Conversationalist
76-90 is bashful
61-75 tends to consider what others think of [him/her] can learn Conversationalist
(subject to beliefs, subject to GREGARIOUSNESS)
40-60
25-39 is not particularly interested in what others think of [him/her]
10-24 is generally unhindered by the thoughts of others concerning [his/her] actions can learn Conversationalist
(subject only to GREGARIOUSNESS)
0-9 is shameless, absolutely unfazed by the thoughts of others
PRIVACY
Conflicts with STOICISM
91-100 is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
76-90 has a strong tendency toward privacy
61-75 tends not to reveal personal information
40-60
25-39 tends to share [his/her] own experiences and thoughts with others
10-24 is not a private person and freely shares details of [his/her] life
0-9 shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
PERFECTIONIST 91-100 is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
76-90 is a perfectionist
61-75 tries to do things correctly each time
40-60
25-39 doesn't try to get things done perfectly
10-24 is inattentive to detail in [his/her] own work
0-9 is frustratingly sloppy and careless with every task [he/she] sets to carry out
CLOSEMINDED 91-100 is completely closed-minded and never changes [his/her] mind after forming an initial idea
76-90 is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
61-75 tends to be a bit stubborn in changing [his/her] mind about things
40-60
25-39 doesn't cling tightly to ideas and is open to changing [his/her] mind
10-24 often finds [him/her]self changing [his/her] mind to agree with somebody else
0-9 easily changes [his/her] mind and will generally go with the prevailing view on anything
TOLERANT 91-100 is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
76-90 is very comfortable around others that are different from [him/her]
61-75 is quite comfortable with others that have a different appearance or culture
40-60
25-39 is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
10-24 is made deeply uncomfortable by differences in culture or appearance
0-9 cannot tolerate differences in culture, lifestyle or appearance
EMOTIONALLY_OBSESSIVE 91-100 is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
76-90 forms strong emotional bonds with others, at times to [his/her] detriment
61-75 has a tendency toward forming deep emotional bonds with others
40-60
25-39 tends to form only tenuous emotional bonds with others
10-24 forms only fleeting and rare emotional bonds with others
0-9 does not have feelings of emotional attachment and has never felt even a moment's connection with another being Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality facets.
SWAYED_BY_EMOTIONS 91-100 is buffeted by others' emotions and can't help but to respond to them can learn Consoler
(subject only to CRUELTY and DISCORD)
76-90 is swayed by emotional appeals
61-75 tends to be swayed by the emotions of others can learn Consoler
(subject to STOICISM, CRUELTY and DISCORD)
40-60
25-39 tends not to be swayed by emotional appeals
10-24 does not generally respond to emotional appeals cannot learn Consoler
0-9 is never moved by the emotions of others
ALTRUISM
Conflicts with SACRIFICE
91-100 is truly fulfilled by assisting those in need Receives happy thought from recovering wounded.
76-90 finds helping others very emotionally rewarding
61-75 finds helping others emotionally rewarding
40-60
25-39 does not go out of [his/her] way to help others
10-24 dislikes helping others Receives unhappy thought from recovering wounded.
0-9 feels helping others is an imposition on [his/her] time
DUTIFULNESS
Conflicts with LAW,
LOYALTY, and INDEPENDENCE
91-100 has a profound sense of duty and obligation
76-90 has a strong sense of duty
61-75 has a sense of duty
40-60
25-39 finds obligations confining
10-24 dislikes obligations and will try to avoid being bound by them
0-9 hates vows, obligations, promises and other binding elements that could restrict [his/her] life
THOUGHTLESSNESS 91-100 never deliberates before acting, to the point of being considered thoughtless During worldgen, increases the chances of declaring wars.
76-90 doesn't generally think before acting
61-75 can sometimes act without deliberation
40-60
25-39 tends to think before acting
10-24 can get caught up in internal deliberations when action is necessary
0-9 never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
ORDERLINESS 91-100 is obsessed with order and structure in [his/her] own life, with everything kept in its proper place Will store clothes after changing clothes.
76-90 lives an orderly life, organized and neat
61-75 tries to keep [his/her] things orderly
40-60
25-39 tends to make a small mess with [his/her] own possessions Will leave scattered clothes after changing clothes.
10-24 is sloppy with [his/her] living space
0-9 is completely oblivious to any conception of neatness and will just leave things strewn about without a care
TRUST 91-100 is naturally trustful of everybody
76-90 is very trusting
61-75 is trusting
40-60
25-39 is slow to trust others
10-24 does not trust others
0-9 sees others as selfish and conniving
GREGARIOUSNESS 91-100 truly treasures the company of others can learn Conversationalist
(subject only to BASHFUL)
76-90 enjoys being in crowds
61-75 enjoys the company of others can learn Conversationalist
(subject to beliefs, subject to BASHFUL)
40-60
25-39 tends to avoid crowds
10-24 prefers to be alone cannot learn Conversationalist
0-9 considers spending time alone much more important than associating with others
ASSERTIVENESS 91-100 is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say can learn Intimidator
(subject to DISCORD)
always learns Persuader
76-90 has an overbearing personality
61-75 is assertive can learn Intimidator
(subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD)
can learn Persuader
(subject to ELOQUENCE)
40-60
25-39 tends to be passive in discussions
10-24 only rarely tries to assert [him/her]self in conversation never learns Intimidator or Persuader
0-9 would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
ACTIVITY_LEVEL 91-100 is driven by a bouncing frenetic energy has a need to be active (anything skill-related, such as idle conversation, counts)
76-90 lives at a high-energy kinetic pace
61-75 lives a fast-paced life
40-60
25-39 likes to take it easy
10-24 lives at a slow-going and leisurely pace
0-9 has an utterly languid pace of easy living, calm and slow
EXCITEMENT_SEEKING
Conflicts with TRANQUILITY
91-100 never fails to seek out the most stressful and even dangerous situations has a need for exciting actions. Exciting actions include engaging in combat During worldgen, increases the chances of declaring wars.
76-90 seeks out exciting and adventurous situations
61-75 likes a little excitement now and then
40-60
25-39 doesn't seek out excitement
10-24 actively avoids exciting or stressful situations
0-9 does everything in [his/her] power to avoid excitement and stress
IMAGINATION 91-100 is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
76-90 is given to flights of fancy to the point of distraction
61-75 has an active imagination
40-60
25-39 isn't given to flights of fancy
10-24 is grounded in reality
0-9 is interested only in facts and the real world
ABSTRACT_INCLINED 91-100 eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
76-90 strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
61-75 has a tendency to consider ideas and abstractions over practical applications
40-60
25-39 likes to keep things practical, without delving too deeply into the abstract
10-24 dislikes abstract discussions and would much rather focus on practical examples
0-9 is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
ART_INCLINED
Conflicts with ARTWORK and NATURE
91-100 can easily become absorbed in art and the beauty of the natural world
76-90 is greatly moved by art and natural beauty
61-75 is moved by art and natural beauty
40-60
25-39 does not have a great aesthetic sensitivity
10-24 is not readily moved by art or natural beauty
0-9 is completely unmoved by art or the beauty of nature
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Rating Personality facet