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Difference between revisions of "23a:Token"

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:* [[Skill token]]s reference skills.
 
:* [[Skill token]]s reference skills.
 
:* [[Stone token]]s define stones. Unlike in later versions, [[ore]]s are hardcoded and cannot be modified.
 
:* [[Stone token]]s define stones. Unlike in later versions, [[ore]]s are hardcoded and cannot be modified.
:* [[Tree token]]s define trees.
+
:* [[Wood token]]s define trees.
 
:* [[Trap component token]]s define trap components.
 
:* [[Trap component token]]s define trap components.
 
:* [[Unit type token]]s are referred to by tilesets, and entities for purposes of nobility and the like.
 
:* [[Unit type token]]s are referred to by tilesets, and entities for purposes of nobility and the like.

Latest revision as of 15:42, 24 December 2025

This article is about an older version of DF.

In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its name, its biome preference (for civilisations) or anything that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the raws, and can be easily modified, allowing users to create (and distribute) new content.

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