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v0.31:Manager
This article is about an older version of DF. |
Room requirements | ||
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Office | Meager Office | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
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Function | ||
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The manager is a Template:L that allows you to create multiple production orders. Using a manager allows you to rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual Template:Ls.
Relevant Skills
There is a certain set of Skills that are relevant for a Manager, there are also certain Personality Traits that influence if experience is gained in the skill whatsoever, furthermore there are Soul Attributes that affect the Skills and other Skills that affect the same Attributes Cross Training, the ones relevant for a Manager are as follow:
Skill (relevant for Broker) | Personality Trait (needed to gain Social Skill) | Attribute (affected by Social Skill) | |||
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Body | Soul | ||||
Administrator | Organizer | Analytical Ability | |||
Creativity | |||||
Social Awareness | |||||
Social - Other | Consoler | Straightforwardness | < 39 | Linguistic Ability | |
Empathy | |||||
Social Awareness | |||||
Pacifier | Cooperation | > 39 | Linguistic Ability | ||
Empathy | |||||
Social Awareness |
The better match with the table Skills, Traits and Attributes the better Manager the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better a that Skill.
The manager screen
To use the manager, you must go to the manager screen by pressing u,m or j,m. If your fortress has 20 or more dwarves, the manager will have to approve every work order you set. To see if an order is approved, you can check the manager screen - approved orders will have a green checkmark, while unapproved orders will have a red X.
After a production order is approved, corresponding tasks will be automatically added to applicable workshops until the production quota has been met. It is useful to note that managers will not allow more than 30 tasks per work order. However, multiple work order can be requested separately with a few keystrokes.
Setting workshop profiles
The manager also allows you to change a Template:L's profile. To edit a workshop's profile, select a workshop with q and press P. The workshop profile will allow you to select which dwarves can use it and the minimum and maximum Template:L level required to use the workshop. You can choose who can use the workshop by pressing enter on their name to permit/forbid their use of the workshop.
A note of caution: workshop profiles persistv0.31.12 even if the manager is killed, which can lead to workshops becoming unusable if the manager is killed and the dwarfs permitted into the workshop die or are reassigned.
Office
A manager only performs his duties in his office, so it is absolutely necessary to assign one. Since only a meager office is required, a single chair in your Template:L will suffice until you can arrange for a more permament, dedicated location. The manager will also not perform his or her duties if on break, drinking, attending a party, asleep or otherwise incapacitated. Job orders will remain enqueued until the manager is once again in their office.
Disadvantages
A disadvantage of overusing the manager menu is that the jobs requested will be fulfilled mostly in the order they were requested. This means that if you choose to make 30 barrels and 30 bins, you may not get those bins until ALL of the barrels are done. Additionally, should you suddenly want to build something else at your carpenter's workshop, you may need to cancel or suspend the existing tasks.
These problems are avoidable as long as the manager is not used too heavily, and if you give production orders of relatively small amounts.
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Entourage | |
Other |