- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Maul
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For a comparison of different weapons, see Weapon.
A maul is a blunt weapon that is essentially a very large war hammer (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10x larger contact area and greatly reduced penetration, which unfortunately reduces their effectiveness.
Mauls use and train the hammerdwarf skill. Being foreign weapons, dwarves cannot forge mauls, limiting supply to whatever low-quality specimens can be traded from human caravans and scavenged from invaders. Although, it is possible that a dwarf in a strange mood craft a maul as a legendary artifact.
Due to the size of mauls, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a bug, mauls cannot currently be equipped by any dwarves, but they work really well inside a Weapon Trap.
Bugs
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip mauls.Bug:0005812 See this forum post for details.
Raws |
---|
[ITEM_WEAPON:ITEM_WEAPON_MAUL]
[NAME:maul:mauls]
[SIZE:1300]
[SKILL:HAMMER]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |