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DF2014:Great axe
This article is about an older version of DF. |
- For a comparison of different weapons, see Weapon.
A great axe is an edged weapon that is essentially a larger battle axe. Great axes are more than 50% larger than standard battle axes, though their attacks remain the same. A great axe's blade has a 50% larger contact area and 33% greater penetration, for even more limb-severing fun.
Great axes use and train the Axedwarf skill. As foreign weapons, dwarves cannot forge great axes, limiting supply to whatever low-quality specimens can be traded from human caravans, or scavenged from invaders.
Due to the size of great axes, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a great axe, and a select few might manage to do so one-handed. Unfortunately, due to a bug, great axes cannot currently be equipped by any dwarves.
Analysis
Great axes appear to be simply worse than battle axes when fighting Dwarf or Human sized enemies, after much searching in arena testing for a single situation where they're better. Regardless of the size of the user, or the material of the axe or armour (if any), great axes will lose most fair duels against battle axes. For creatures that can use great axes with one hand, the disadvantage is small, but for most creatures the disadvantage is immense, as losing use of either [GRASP] will heavily penalize them. When fighting a larger opponent, however, such as an ogre, the increased penetration and contact area can give a slight edge over the battle axe when able to be wielded with one hand.
Bugs
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip great axes.Bug:5812 See this forum post for details.
"Great axe" in other Languages
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[ITEM_WEAPON:ITEM_WEAPON_AXE_GREAT]
[NAME:great axe:great axes]
[SIZE:1300]
[SKILL:AXE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |