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Body detail plan token
Revision as of 00:21, 21 December 2022 by LethosorBot (talk | contribs) (Tagging v50 page (461/4888))
This article was migrated from DF2014:Body detail plan token and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
---|
Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Tokens
Token | Arguments | Description |
---|---|---|
BODY_DETAIL_PLAN |
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Create a new body detail plan with the specified identifier. The rest of the tokens in this table are then used to define this body detail plan's properties. |
ADD_MATERIAL |
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Adds a new material to the creature based on the specified template and assigned to the specified identifier. |
ADD_TISSUE |
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Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. |
BP_LAYERS |
etc... |
Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily to a max of 5) to be filled with tissues when the plan is called in the creature entry. The SELECT_TISSUE creature token with TL_RELATIVE_THICKNESS can change tissue thickness, but tissue layering is hard to do without a new detail plan. |
BP_LAYERS_OVER | Works like BP_LAYERS, but defines layers over existing layers. | |
BP_LAYERS_UNDER | Works like BP_LAYERS, but defines layers under existing layers. | |
BP_POSITION |
|
Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, LEFT, RIGHT, TOP and BOTTOM. The position token SIDES is of unverified validity. |
BP_RELATION |
|
Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids to eyes). |
BP_RELSIZE |
|
Defines a relsize for the selected body part for the current body detail plan |