v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Showing below up to 50 results in range #1,001 to #1,050.
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- How do I assign tasks to specific dwarves → How do I assign tasks specifically to dwarves
- How do I build a farm → Farming#Introduction to Farming
- How do I build a farm? → Farming
- How do I channel water/magma → Channel
- How do I find ores to mine → Exploratory mining
- How do I get my dwarves to haul stones only from certain areas → 40d:How do I get my dwarves to haul stones only from certain areas
- How do I get my dwarves to spar and fight with different weapons → Training
- How do I get my dwarves to spar and fight with different weapons? → Training
- How do I increase the value of a room quickly and easily → How do I increase the value of a room
- How do I make the game run faster? → Maximizing framerate
- How do I manage my seeds and crops → Farming#Management
- How do I stop miners from falling in channels as they dig them → 40d:How do I stop miners from falling in channels as they dig them
- How do I stop miners from falling in channels as they dig them/old → 40d:How do I stop miners from falling in channels as they dig them
- How do I stop miners from falling in channels as they dig them? → 40d:How do I stop miners from falling in channels as they dig them
- How do I stop my dwarves from dropping clothes all over the barracks → 40d:How do I stop my dwarves from dropping clothes all over the barracks
- How do I stop my dwarves whom I want to train into marksdwarves from wrestling? → How do I stop my marksdwarves from wrestling?
- How large a farm do I need → Farm size calculations
- How large a farm do i need → Farm size calculations
- How long do tower-caps take to grow → Tower-cap
- How often do you need to irrigate your farm fields? → Irrigation
- Humanoid → Category:Humanoids
- Humans → Human
- Hunger → Food
- Hungry → Food#Mechanics of Eating and Hunger
- Hunt → Ambusher
- Hunt for small creature → Dwarf cancels task: Hunting vermin for food
- Hunter → Ambusher
- Hunting → Ambusher
- Hunting Animals → Hunting animal
- Hunting animals → Hunting animal
- Hunting dog → Dog#Hunting dogs
- Husk → Undead
- Hydras → Hydra
- Ichor → Blood
- Icons → Icon
- Idol → Figurine
- Igneous → Stone layers
- Igneous extrusive → Igneous extrusive layer
- Igneous intrusive → Igneous intrusive layer
- Igneous layer → Stone layers
- Ignite → Fire
- Ignition point → Temperature#Ignition point
- Image → Decoration
- Immigrant → Immigration
- Immigrants → Immigration
- Immortal → Immortality
- Imp → Fire imp
- Impact/shear elasticity → Strain at yield
- Impact elasticity → Strain at yield
- Important Advice → Important advice