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Mace
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For a comparison of different weapons, see Weapon.
A mace is a blunt weapon that consists of a rounded or flanged weight mounted on the end of a handle. Despite similarities to a morningstar in appearance, a mace is 60% larger and has twice the contact area. Compared to the other native impact weapon, maces are twice the size of war hammers, with twice the contact area. What this means in combat is, generally speaking, hammers are better at punching through armor or damaging bones and organs, while maces do more tissue damage on unarmored opponents, leading to faster pulping of unprotected body parts.
Maces use and train the macedwarf skill. Dwarves can forge maces out of any weapons-grade metal, though those with higher densities (like silver) tend to cause more damage. All dwarves can equip maces, though a tiny fraction must use two hands.
If dwarves have a word for Maces or similar weapons, it's not known; the term "romeknil" (longhammer) may describe them, or they may simply use some variation on the word "og" {club) to refer to such weapons.
Forging and Melting
- Maces cost one metal bar to forge, or three adamantine wafers.
- When a non-adamantine mace is melted down, it will return 0.9 metal bars, for an efficiency of 90%.
- When an adamantine mace is melted down, it will produce 0.9 wafers, for an efficiency of 30%
Raws |
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[ITEM_WEAPON:ITEM_WEAPON_MACE]
[NAME:mace:maces]
[SIZE:800]
[SKILL:MACE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
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Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |