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DF2014:Descriptor color token
Revision as of 03:18, 20 December 2022 by LethosorBot (talk | contribs) (Migrating v50 page (920/4618) (content))
This article is about an older version of DF. |
Modding |
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Tokens |
Biome · Building · Entity · Ethic · Interaction · Labor · Language · Personality · Plant · Position · Reaction · Skill · Syndrome · Tissue definition · Unit type · World |
Body tokens |
Body · Body detail plan · Bodygloss |
Creature tokens |
Creature · Creature mannerism · Creature texture · Creature variation |
Descriptor tokens |
Descriptor color · Descriptor pattern · Descriptor shape |
Item tokens |
Item · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material · Material definition · Inorganic material definition |
Tokens used to define the descriptive colors used in the game, by dyes, materials and tissues. Not to be confused with the game's color scheme that defines what colors are graphically shown in-game.
Tokens[edit]
Token | Arguments | Usage | Description |
---|---|---|---|
NAME | string | Required | What this color will be called in-game. |
WORD | tag | Required | Effect unknown. |
RGB | red:green:blue | Required | Decides the exact color value of the color using the additive RGB system. This color is not shown in-game, but when a randomly generated beast uses this color, their tile color is defined by an approximation of this[Verify]. Each value can range from 0-255. |