v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Trap component token

From Dwarf Fortress Wiki
Revision as of 04:04, 20 December 2022 by LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Trap component token to Trap component token: Migrating v50 page (4269/4618) (content))
Jump to navigation Jump to search
This article is about the current version of DF.
Note that some content may still need to be updated.


Trap component tokens are used on trap components.

Tokens

Token Arguments Description
NAME singular:plural What this item will be called in-game.
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "menacing steel spike"
SIZE / WEIGHT value How large the item is. Defaults to 100.
HITS value Number of times it hits. Defaults to 1
MATERIAL_SIZE value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
WOOD Weapon may be made out of wood.
METAL Weapon may be made out of metal.
ATTACK
  • attacktype:EDGE (or BLUNT?)
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
Sets the attack characteristics of the weapon