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Graphics token
Revision as of 21:54, 23 December 2022 by Earthbound Modder (talk | contribs)
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
The [OBJECT:GRAPHICS]
token defines the use of various tile-based graphics in the game. As of version 50.01, graphics tokens have been greatly expanded to accommodate the release of the Steam & Itch premium version. These tokens are listed below; the list will expand as the tokens are discovered and understood:
Contents A B C D E F G H I J K L M N O P Q R S T U V W X Y Z top |
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Token | Type | Arguments | Description |
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CREATURE_GRAPHICS | Creature Reference |
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References the creature that will utilize the following graphics raws according to the NAME token defined in it's associated object file.
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CREATURE_CASTE_GRAPHICS | Caste Reference | References the caste of a creature to be defined according to its referenced [CASTE] token assigned in it's associated object file, i.e. [CREATURE_CASTE_GRAPHICS:BIRD_PEAFOWL_BLUE:MALE] will start the definition for the [MALE] caste of the creature with the BIRD_PEAFOWL_BLUE [NAME] token.
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