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Descriptor color token
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This article was migrated from DF2014:Descriptor color token and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Tokens used to define the descriptive colors used in the game, by dyes, materials and tissues. Not to be confused with the game's color scheme that defines what colors are graphically shown in-game.
Tokens
Token | Arguments | Usage | Description |
---|---|---|---|
NAME | string | Required | What this color will be called in-game. |
WORD | tag | Required | Associates the color with any number of words. Historical figures can be named after the color of their TL_COLOR_MODIFIER. Seems to be more notable if that description can only be a single color. |
RGB | red:green:blue | Required | Decides the exact color value of the color using the additive RGB system. This color is not shown in-game, but when a randomly generated beast uses this color, their tile color is defined by an approximation of this[Verify]. Each value can range from 0-255. |