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Difference between revisions of "40d:Peasant"

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Peasants in [[fortress mode]] are dwarves that have no trade [[skills]] higher than dabbling. The spouses of immigrants to the fortress often arrive as peasants and [[children]] who mature into adults usually become peasants. Peasants usually fill the role of [[hauler]]s.
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{{Skill Box|Peasant|3:0|3:0|}}
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In [[fortress mode]], a dwarf who has no [[skill]]s above [[dabbling]] level (no skills at [[Novice]] or better, military and social skills excluded) has no [[profession]], and is listed as a "peasant" on the screen listing all creatures on the game map ( {{key|u}} ) and the status screen ( {{key|z}} ).  By default they are shown as teal.
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Peasants commonly arrive with new [[immigrant]]s. All [[children]] (even children of [[noble]]s) become peasants when they reach adulthood. If you have "All Dwarves Harvest" set on the {{k|o}}rders menu, it is possible that when a child becomes an adult, they will already have advanced skills (even [[legendary]]) as a [[Planter]] (see [[harvest]]ing).  However, they will still be a peasant until any one skill granting job is done.  Then their title will change to reflect their highest skill (planting).
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Peasants have default [[Labor#Default_labors|labor]]s enabled when they arrive or become adults. By turning on different [[labor]]s*, peasants can accomplish any task (at an untrained level of competence) and eventually be trained in any skill, or used as-is as an unskilled, no-[[attribute]] [[hauler]].  They are often chosen to be trained for [[military]] purposes, or dragooned into the [[Fortress guard]] to make up the numbers.
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''(* This can be done a variety of ways, "{{key|v}}iew, {{key|p}}references, {{key|l}}abor" being one of the more common.)''
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Unlike other civilians, when a hostile creature comes in range of a peasant, they will attack it head on rather than running away, giving more valuable dwarves time to escape and holding the enemy off until the military arrives. They can often kill kobold thieves and goblin snatchers without the military ever having to step in, but can be severely wounded and often killed if encountered by a larger force.
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Peasants are also invaluable as sacrificial lambs. They are largely useless and, unless applied to a practice, will eat and drink away the other dwarves' rations while [[noble|contributing nothing to society themselves]]. It is thus a good idea to draft them to jobs that will likely result in the death of the dwarf. A good example of this would be experiments involving [[magma]], heavily flowing [[water]], or just about anything deadly. Just make sure they don't have a lot of friends (which may be the case if they are left to idle for extended periods of time), or you may end up with a [[tantrum]] spiral on your hands.
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==See also==
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:* [[profession]]
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:* [[immigrant]]
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:* [[cross-training]]
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:* [[mood|moodable skills]]
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:* [[attribute]]s
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{{Skills}}

Latest revision as of 20:20, 23 June 2017

This article is about an older version of DF.
Peasant
 

In fortress mode, a dwarf who has no skills above dabbling level (no skills at Novice or better, military and social skills excluded) has no profession, and is listed as a "peasant" on the screen listing all creatures on the game map ( u ) and the status screen ( z ). By default they are shown as teal.

Peasants commonly arrive with new immigrants. All children (even children of nobles) become peasants when they reach adulthood. If you have "All Dwarves Harvest" set on the orders menu, it is possible that when a child becomes an adult, they will already have advanced skills (even legendary) as a Planter (see harvesting). However, they will still be a peasant until any one skill granting job is done. Then their title will change to reflect their highest skill (planting).

Peasants have default labors enabled when they arrive or become adults. By turning on different labors*, peasants can accomplish any task (at an untrained level of competence) and eventually be trained in any skill, or used as-is as an unskilled, no-attribute hauler. They are often chosen to be trained for military purposes, or dragooned into the Fortress guard to make up the numbers.

(* This can be done a variety of ways, "view, preferences, labor" being one of the more common.)

Unlike other civilians, when a hostile creature comes in range of a peasant, they will attack it head on rather than running away, giving more valuable dwarves time to escape and holding the enemy off until the military arrives. They can often kill kobold thieves and goblin snatchers without the military ever having to step in, but can be severely wounded and often killed if encountered by a larger force.

Peasants are also invaluable as sacrificial lambs. They are largely useless and, unless applied to a practice, will eat and drink away the other dwarves' rations while contributing nothing to society themselves. It is thus a good idea to draft them to jobs that will likely result in the death of the dwarf. A good example of this would be experiments involving magma, heavily flowing water, or just about anything deadly. Just make sure they don't have a lot of friends (which may be the case if they are left to idle for extended periods of time), or you may end up with a tantrum spiral on your hands.

See also[edit]

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused