v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:River"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(39 intermediate revisions by 22 users not shown)
Line 1: Line 1:
 +
{{quality|Exceptional|09:00, 23 May 2012 (UTC)}}{{av}}
 
== Surface Rivers ==
 
== Surface Rivers ==
  
Rivers are found on the surface of world maps. They vary in width and depth, some being more wide and some being more deep than others. They often flow through deep canyons or just across the flat surface of a level. On levels with cliffs, [[waterfall|waterfalls]] may be found.
+
'''Rivers''' are found on the surface of world maps. They vary in width and flow rate, some being wider and than others. They often flow through deep canyons or just across the flat surface of a level. On levels with [[cliff]]s, [[waterfall|waterfalls]] may be found.
  
'''Major rivers, Minor rivers, Streams and Brooks'''''
+
'''Major rivers, Rivers, Minor rivers, Streams and Brooks'''''
  
On the surface of the world you can find four different types of rivers.  
+
On the surface of the world you can find 5 different types of rivers.  
  
*Major Rivers are distinguished by a different symbol than just a "-" instead they are an "=" some worlds have no Major Rivers so they can be considered quite valuable. Usually they have minor river tributaries and can often feed large lakes. Major rivers are much wider than regular rivers. Besides this, the difference (if any) between major and minor rivers has yet to be discovered. However major rivers are beleived to lower the fps.
+
*[[Brook]]s are not visible on the region map. They are the smallest flowing body of [[water]] that can be found ingame, being only 4 tiles wide. Brooks have a special surface, allowing [[dwarves]] and other units to walk on top of them as if they were covered by floor [[grate]]s, and they never contain any dangerous creatures. Brooks are very common - almost every tile around a stream or larger river will have a brook running through it.
 +
*Streams are light blue and often converge with other streams, and have some tributaries of brooks. They tend to be 4-6 tiles wide.
 +
*Minor Rivers are medium blue and usually have tributaries of streams. They are usually between 7 and 10 tiles wide.
 +
*Rivers are dark blue and usually have tributaries of minor rivers. They are often over 10 tiles wide.
 +
*Major Rivers are distinguished by a "=" as opposed to a "-". Some worlds have no Major Rivers so they can be considered quite valuable. Usually they have minor river tributaries and can often feed large [[lake]]s. Major rivers are much wider than regular rivers, potentially exceeding 40 tiles in width. Besides this, the difference (if any) between major and minor rivers has yet to be discovered. However major rivers are believed to lower the fps.
  
*Minor Rivers are dark blue and usually have tributaries of brooks.
+
[[File:Watersystems01.jpg|300px|thumb|Different sorts of rivers in action]]
  
*Streams are light blue and often converge with other streams, and have some tributaries of brooks.
+
== Underground Rivers ==
  
*[[Brook]]s are not visible on the region map. They are the smallest flowing body of water that can be found ingame. Brooks have a special water designation, dwarves and other units are capable of walking through a brook. Brooks are very common, almost every tile around a stream or larger river will have a brook running through it.
+
An '''underground river''' is, obviously, a river found [[underground]]. They can be located on the embarkation map pre-[[embark]] through use of the [[site finder]], but are usually invisible until revealed by [[exploratory mining]]. When found, the game will pause and special announcement will be seen.
  
[[Image:Watersystems01.jpg|298px|thumb|Different sorts of rivers in action]]
+
[[Cave spider]]s may occur near underground rivers. They leave small webs strewn around any nearby areas, which can be collected and woven into [[silk]].
  
== Underground Rivers ==
+
It is also possible (but unusual) to find underground rivers or pools which are automatically visible, as they are exposed to the surface (often due to erosion during world generation) - you may even see a few [[tower-cap]]s already growing in the area.  You can tell it's a cave river/pool because of the distinctive aquatic humanoids such as [[Frogman|frogmen]] or [[olm]]s, and the ever-dangerous [[cave crocodile]]s.  An exposed underground river cannot be distinguished from the more typical hidden type during site-selection.
  
An underground river is, obviously, a river found underground. They are hard to find in the current version of Dwarf Fortress, particularly because you are not guaranteed to have one in your map.
+
== Other Important Facts ==
  
If you are lucky enough to find a cave river, you can use it as the basis of an [[underground forest]] operation.
+
*Rivers presumably contain an unlimited amount of water and cannot be drained like muddy pools.  They can, however, be dammed if you can *temporarily* drain part of them to 1/7 or less for long enough to construct [[construction|walls]] or install [[floodgate]]s. Despite being an unlimited source of water, river source tiles will only refill up to the level of the river's source - it will not overflow if you dam it up. This demonstrates one way to drain and dam a river: [http://mkv25.net/dfma/movie-196-draininganddammingamajorriver-i]. Another way to dam a river is to direct a lava flow into it, producing obsidian in the squares where it encounters water.
 +
*Once dammed, a dry riverbed will refill when it rains, similar to a [[murky pool]].
 +
*Riverbed tiles also permit "wet" trees and shrubs to grow near them - if these tiles are removed (e.g. by building a paved road), only "dry" trees and shrubs will grow near them in the future.
 +
*Rivers and streams often contain an abundance of [[fishing|fish]], including highly dangerous dwarf-killing fish such as [[carp]], [[Pike (fish)|pike]], and [[longnose gar]]. Brooks never contain any dangerous fish, only the vermin variety that your fisherdwarves can catch.
 +
*A dammed river will cease to produce additional water once all of its tiles reach 7/7, even if the dam is subsequently opened. Once the water level near the river's source drops below 7/7, though, the river will start producing water again.
  
It is also possible to find cave rivers or pools which are actually visible from the surface - you may even see a few tower-caps growing on the surface. This may be rather rare, however, and cannot be spotted from site-selection. (You can tell it's a cave river/pool because of the frogmen or what-have-you in it)
+
== See also ==
 
 
== Other Important Facts ==
 
  
*Rivers presumably contain an unlimited amount of water and cannot be drained. They can, however, be dammed if you can *temporarily* drain part of them to 1/7 or less for long enough to install floodgates. For some reason, rivers will not overflow floodgates which are blocking them. The water just... stops. This demonstrates one way to drain and dam a river: http://mkv25.net/dfma/movie-196-draininganddammingamajorriver-i
+
* [[Water]]
*Rivers often contain an abundance of [[fishing|fish]], including highly dangerous dwarf-killing fish such as [[carp]], [[pike]], [[longnose gar]], etc.
 
*See [[water]].
 
  
{{World}}
+
{{World|Biomes}}
  
[[Category:Map tiles]][[category:Water bodies]][[Category:World]]
+
{{Category|Map tiles}}
 +
{{category|Water bodies}}

Latest revision as of 02:18, 15 August 2021

This article is about an older version of DF.

Surface Rivers[edit]

Rivers are found on the surface of world maps. They vary in width and flow rate, some being wider and than others. They often flow through deep canyons or just across the flat surface of a level. On levels with cliffs, waterfalls may be found.

Major rivers, Rivers, Minor rivers, Streams and Brooks

On the surface of the world you can find 5 different types of rivers.

  • Brooks are not visible on the region map. They are the smallest flowing body of water that can be found ingame, being only 4 tiles wide. Brooks have a special surface, allowing dwarves and other units to walk on top of them as if they were covered by floor grates, and they never contain any dangerous creatures. Brooks are very common - almost every tile around a stream or larger river will have a brook running through it.
  • Streams are light blue and often converge with other streams, and have some tributaries of brooks. They tend to be 4-6 tiles wide.
  • Minor Rivers are medium blue and usually have tributaries of streams. They are usually between 7 and 10 tiles wide.
  • Rivers are dark blue and usually have tributaries of minor rivers. They are often over 10 tiles wide.
  • Major Rivers are distinguished by a "=" as opposed to a "-". Some worlds have no Major Rivers so they can be considered quite valuable. Usually they have minor river tributaries and can often feed large lakes. Major rivers are much wider than regular rivers, potentially exceeding 40 tiles in width. Besides this, the difference (if any) between major and minor rivers has yet to be discovered. However major rivers are believed to lower the fps.
Different sorts of rivers in action

Underground Rivers[edit]

An underground river is, obviously, a river found underground. They can be located on the embarkation map pre-embark through use of the site finder, but are usually invisible until revealed by exploratory mining. When found, the game will pause and special announcement will be seen.

Cave spiders may occur near underground rivers. They leave small webs strewn around any nearby areas, which can be collected and woven into silk.

It is also possible (but unusual) to find underground rivers or pools which are automatically visible, as they are exposed to the surface (often due to erosion during world generation) - you may even see a few tower-caps already growing in the area. You can tell it's a cave river/pool because of the distinctive aquatic humanoids such as frogmen or olms, and the ever-dangerous cave crocodiles. An exposed underground river cannot be distinguished from the more typical hidden type during site-selection.

Other Important Facts[edit]

  • Rivers presumably contain an unlimited amount of water and cannot be drained like muddy pools. They can, however, be dammed if you can *temporarily* drain part of them to 1/7 or less for long enough to construct walls or install floodgates. Despite being an unlimited source of water, river source tiles will only refill up to the level of the river's source - it will not overflow if you dam it up. This demonstrates one way to drain and dam a river: [1]. Another way to dam a river is to direct a lava flow into it, producing obsidian in the squares where it encounters water.
  • Once dammed, a dry riverbed will refill when it rains, similar to a murky pool.
  • Riverbed tiles also permit "wet" trees and shrubs to grow near them - if these tiles are removed (e.g. by building a paved road), only "dry" trees and shrubs will grow near them in the future.
  • Rivers and streams often contain an abundance of fish, including highly dangerous dwarf-killing fish such as carp, pike, and longnose gar. Brooks never contain any dangerous fish, only the vermin variety that your fisherdwarves can catch.
  • A dammed river will cease to produce additional water once all of its tiles reach 7/7, even if the dam is subsequently opened. Once the water level near the river's source drops below 7/7, though, the river will start producing water again.

See also[edit]

Worlds