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  • | Fruit || Edible, brewable || Mid-autumn || Red, yellow or green || Late autumn | Fruit || Edible, brewable, contains seed || Mid-summer || Orange || Early autumn
    127 KB (17,652 words) - 20:30, 11 January 2023
  • To brew alcohol at a [[still]] requires a [[Alcohol#Brewable_plants|brewable plant]] and an empty [[barrel]]. Every unit of plant produces 5 units of al Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be co
    6 KB (997 words) - 22:07, 18 October 2023
  • To brew alcohol at a [[still]] requires a [[#Brewable_plants|brewable plant]] and an empty [[barrel]]. Every unit of plant produces 5 units of al Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be co
    5 KB (713 words) - 16:22, 26 June 2012
  • Brewers need a [[still]], a brewable [[crop|plant]] (or a jar of [[honey]]), and one empty [[barrel]] or water-t ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    4 KB (694 words) - 00:21, 21 December 2022
  • Brewers need a [[still]], a brewable [[crop|plant]] (or a jar of [[honey]]), and one empty [[barrel]] or water-t ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    4 KB (694 words) - 03:11, 20 December 2022
  • *[[Alcohol#Brewable plants|Brewable Plant]] ...empty [[barrel]] and something to brew, either a [[Alcohol#Brewable plants|brewable plant]] or [[honey]]. You may set specific plants to be used or not used th
    2 KB (294 words) - 21:47, 16 August 2013
  • *[[Alcohol#Brewable plants|Brewable Plant]] ...empty [[barrel]] and something to brew, either a [[Alcohol#Brewable plants|brewable plant]] or [[honey]]. You may set specific plants to be used or not used th
    2 KB (313 words) - 14:01, 23 April 2020
  • ...the cost. With v0.40 come garden "vegetables." These usually contain 1-2 brewable fruits at half the cost of plump helmets (2 units instead of 4 - likely an ...the ground muddy]]. In the spring, only plump helmets and sweet pods are brewable. Cave wheat and pigtail can be brewed as well, but you'll need to wait for
    48 KB (8,169 words) - 21:16, 5 August 2014
  • Brewers need a [[still]], a brewable [[crop|plant]], and one empty [[barrel]] or water-tight [[pot]] per job in ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    3 KB (454 words) - 01:01, 3 November 2013
  • *[[Alcohol#Brewable plants|Brewable plant]] ...r [[large pot]] and something to brew, either a [[Alcohol#Types of Alcohol|brewable plant]], fruit, or [[honey]]. You may set specific plants and fruits to be
    2 KB (324 words) - 04:00, 20 December 2022
  • ...er, or a [[fisherdwarf]]/X, or a [[hunter]]/X. The first gets you lots of brewable plants on maps with plants, the second gets you food and [[bone]]s on maps ...of [[dwarven ale]], [[dwarven beer]], and [[dwarven rum]]. With abundant brewable plants and lots of wood you don't actually need any starting booze, but it'
    30 KB (5,064 words) - 20:24, 23 June 2017
  • *[[Alcohol#Brewable plants|Brewable plant]] ...r [[large pot]] and something to brew, either a [[Alcohol#Types of Alcohol|brewable plant]], fruit, or [[honey]]. You may set specific plants and fruits to be
    2 KB (338 words) - 02:36, 2 February 2024
  • ...ke only an appropriately chosen subset of the plants (the still takes only brewable plants, while the farmer's workshop for the textile industry only takes pla A food stockpile accepting brewable [[plant|plants]]. Some of these have other uses, like pig tail for making
    15 KB (2,460 words) - 19:18, 22 January 2023
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    18 KB (2,665 words) - 04:08, 20 December 2022
  • Brewers need a [[still]], a brewable [[crop|plant]], and at least one empty [[barrel]] or water-tight [[pot]] in ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    2 KB (323 words) - 20:59, 29 July 2021
  • Brewers need a [[still]], a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks. Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers to synergize well with
    1 KB (208 words) - 14:35, 8 December 2011
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    7 KB (955 words) - 01:52, 25 July 2014
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...n status screen]], otherwise your dwarves and cooks may use up all of your brewable plants for food. You may also wish to disable the use of alcohol in cooking
    64 KB (10,735 words) - 21:26, 12 August 2014
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    18 KB (2,659 words) - 13:08, 7 July 2018
  • ..., fruits give five times as much for the same price. In addition, choosing brewable items instead of booze will allow you the freedom to retire your fort if yo
    26 KB (3,515 words) - 06:27, 14 February 2024
  • Brewers need a [[still]], a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks. Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers to synergize well with
    1 KB (174 words) - 20:30, 12 August 2022
  • ...ke only an appropriately chosen subset of the plants (the still takes only brewable plants, while the farmer's workshop for the textile industry only takes pla A food stockpile accepting brewable [[plant|plants]]. Some of these have other uses, like pig tail for making
    15 KB (2,513 words) - 04:00, 20 December 2022
  • ..., fruits give five times as much for the same price. In addition, choosing brewable items instead of booze will allow you the freedom to retire your fort if yo
    18 KB (2,532 words) - 20:05, 3 May 2023
  • The green stockpile should accept brewable plants, and plants which can be processed: [[Pig tail|Pig tails]], [[cave w
    15 KB (2,143 words) - 04:08, 20 December 2022
  • Brewing [[alcohol]] requires a brewable item (most [[crop]]s from your farms as well as most gathered plants can be
    2 KB (329 words) - 15:54, 8 December 2011
  • Shrubs can provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[crops]] whi
    26 KB (4,466 words) - 14:33, 23 November 2016
  • Savage biomes also house [[whip vine]]s, a high-value millable/brewable aboveground crop, and [[highwood]]s, a slow-growing tree that can grow as t
    11 KB (1,758 words) - 04:01, 20 December 2022
  • * Brewer's stock: brewable plants.
    18 KB (2,989 words) - 14:21, 24 June 2022
  • Shrubs can provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] whi
    31 KB (5,144 words) - 04:58, 1 March 2024
  • Savage biomes also house [[whip vine]]s, a high-value millable/brewable aboveground crop, and [[highwood]]s, a slow-growing tree that can grow as t
    13 KB (2,011 words) - 15:01, 5 March 2024
  • {{Category|Brewable}}
    1 KB (234 words) - 03:34, 20 December 2022
  • A food stockpile accepting brewable [[plant|plants]]*. Some of these have other uses, (like pig tail for weavi
    4 KB (634 words) - 01:34, 31 July 2014
  • ...[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[see
    14 KB (1,914 words) - 16:38, 31 March 2024
  • * Brewer's stock: [[List of crops|brewable plants]].
    30 KB (4,990 words) - 14:26, 24 June 2022
  • Shrubs can provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] whi
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant [[seed
    8 KB (1,260 words) - 14:32, 2 May 2014
  • ...| || X || [[Surroundings#Evil|Evil]], Not Freezing || X || X || X || X || brewable
    21 KB (3,357 words) - 07:55, 16 November 2023
  • ! Type !! '''Value''' !! '''Weight''' !! '''Grows''' !! '''Growable''' !! '''Brewable''' !! '''Millable''' !! '''Cookable'''
    4 KB (546 words) - 03:49, 20 December 2022
  • ...will be stockpiled together and be eligible for the same reactions. Edible/brewable growths will have separate entries in the kitchen menu, though.
    19 KB (2,994 words) - 22:17, 16 January 2023
  • ...tus screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    7 KB (1,116 words) - 19:09, 12 November 2020
  • ...c''' !! '''Value''' !! '''Weight''' !! '''Grows''' !! '''Growable''' !! '''Brewable''' !! '''Millable''' !! '''Cookable'''
    4 KB (618 words) - 06:01, 4 March 2023
  • ...will be stockpiled together and be eligible for the same reactions. Edible/brewable growths will have separate entries in the kitchen menu, though.
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...er's workshop is called a [[still]]. To make drinks, all he needs are some brewable plants and a [[barrel]] to store it in.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • * Brewer's stock: [[List of crops|brewable plants]].
    22 KB (3,621 words) - 14:25, 24 June 2022
  • The green stockpile should accept brewable plants, and plants which can be processed: [[Pig tail|Pig tails]], [[cave w
    15 KB (2,082 words) - 14:49, 29 October 2023
  • ...le will yield a stack of 0-12 (average: 5) edible, [[mill]]able, [[brewing|brewable]], or otherwise [[farmer's workshop|processable]] plants each [[season]]. I
    3 KB (475 words) - 19:47, 30 June 2015
  • ...ll yield a stack of 0-12 (average: 5) edible, [[mill|millable]], [[brewing|brewable]], or otherwise [[farmer's workshop|processable]] plants each harvest cycle
    4 KB (597 words) - 19:47, 30 June 2015
  • ...nd then go to ''Kitchen'' to toggle (red is forbid). Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    7 KB (1,226 words) - 19:31, 4 April 2024
  • ...can even give the plants meat-like names and make them out of meat to get brewable 'meat'. (They will still be stockpiled as plants though.)
    10 KB (1,310 words) - 03:17, 20 December 2022
  • ...can even give the plants meat-like names and make them out of meat to get brewable 'meat'. (They will still be stockpiled as plants though.)
    10 KB (1,310 words) - 01:55, 8 February 2023
  • A food stockpile accepting brewable [[plant|plants]]*. Some of these have other uses, (like pig tail for weavi
    6 KB (867 words) - 20:25, 23 June 2017
  • ...tus screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    3 KB (537 words) - 22:24, 20 April 2012
  • The green stockpile should accept brewable plants, and plants which can be processed: [[Pig tail|Pig tails]], [[cave w
    15 KB (2,151 words) - 01:40, 26 June 2014
  • Shrubs can provide some quick food through the [[herbalism]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops
    26 KB (4,447 words) - 19:39, 9 February 2022
  • Their acorns are also edible and extremely plentiful, although they are not brewable, and temperate broadleaf forests have plenty of fruit-bearing trees. You ma
    1 KB (197 words) - 00:09, 28 April 2024
  • {{Category|Brewable}}
    2 KB (292 words) - 01:10, 21 March 2024
  • ...d sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.
    41 KB (5,944 words) - 12:07, 3 December 2023
  • * Brewer's stock: [[List of crops|brewable plants]].
    21 KB (3,445 words) - 14:21, 24 June 2022
  • ...faster than _____ can do brewing, so the repeat job will stop when all the brewable plants are used up.
    5 KB (944 words) - 18:38, 8 December 2011
  • * Brewer's stock: [[List of crops|brewable plants]].
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant [[seed
    14 KB (1,805 words) - 16:39, 31 March 2024
  • Their acorns are also edible and extremely plentiful, although they are not brewable, and temperate broadleaf forests have plenty of fruit-bearing trees. You ma
    1 KB (194 words) - 03:46, 20 December 2022
  • A food stockpile accepting brewable [[plant|plants]]*. Some of these have other uses, (like pig tail for weavi
    3 KB (524 words) - 01:34, 31 July 2014
  • ...({{k|y}} key) and then go to the ''Kitchen'' subtab. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    10 KB (1,647 words) - 19:26, 4 April 2024
  • ...arly on and then becomes primary farmer. Herbalists get much more food and brewable matter than fisherdwarves, but the latter provide bones and shells.
    31 KB (5,230 words) - 15:54, 8 December 2011
  • Brewing [[alcohol]] requires a brewable item (most [[crop]]s from your farms as well as most gathered plants can be
    2 KB (348 words) - 15:15, 8 December 2011
  • ...Farming, trading and plant gathering are your only sources of [[booze]] or brewable plants, so you need to do at least one of them because booze is a must-have
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...Farming, trading and plant gathering are your only sources of [[booze]] or brewable plants, so you need to do at least one of them because booze is a must-have
    22 KB (3,752 words) - 00:53, 14 October 2023
  • * Brewer's stock: [[List of crops|brewable plants]].
    34 KB (5,560 words) - 18:23, 16 March 2024