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  • ...the same effect, in which case both the periodic trigger and at least one counter trigger will need to have its conditions met for the effect to be allowed t ===Counter Triggers===
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...the same effect, in which case both the periodic trigger and at least one counter trigger will need to have its conditions met for the effect to be allowed t ===Counter Triggers===
    72 KB (11,256 words) - 17:55, 4 May 2024
  • * unused counter rate (Default 8) * rust counter rate (Default 16)
    8 KB (1,124 words) - 17:44, 31 January 2018
  • * unused counter rate (Default 8) * rust counter rate (Default 16)
    18 KB (2,606 words) - 03:43, 15 March 2024
  • * unused counter rate (Default 8) * rust counter rate (Default 16)
    17 KB (2,314 words) - 03:57, 20 December 2022
  • *unused counter rate *rust counter rate
    52 KB (7,911 words) - 13:53, 19 November 2021
  • *unused counter rate *rust counter rate
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...sign. Can repeat the action, as the number of beds assigned is stored in a counter. Room size is default, but easily edited into the script. By [[User:Napster Input, counter, L1
    58 KB (7,542 words) - 12:24, 29 July 2021
  • *unused counter rate *rust counter rate
    110 KB (16,803 words) - 06:57, 4 May 2024
  • *unused counter rate *rust counter rate
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ==Counter Trigger examples== Each counter trigger only affects the tag directly above it.
    8 KB (1,202 words) - 04:01, 20 December 2022
  • * unused counter rate * rust counter rate
    40 KB (5,447 words) - 22:14, 26 July 2021
  • * unused counter rate * rust counter rate
    44 KB (6,064 words) - 03:14, 20 December 2022
  • * unused counter rate * rust counter rate
    44 KB (6,038 words) - 15:25, 24 May 2023
  • * unused counter rate * rust counter rate
    39 KB (5,344 words) - 04:00, 26 September 2013
  • ==Counter Trigger examples== Each counter trigger only affects the tag directly above it.
    8 KB (1,200 words) - 18:56, 26 April 2024
  • ...'s] roller OR continuously evaluates two operands via a minecart traveling counter-clockwise using principles of power transmission through single tile roller ...d troublesome diagonal velocity. It is potentially confusing both for the counter-intuitive direction of its rollers as well as the way that rollers respond
    13 KB (2,030 words) - 00:38, 21 December 2022
  • ...'s] roller OR continuously evaluates two operands via a minecart traveling counter-clockwise using principles of power transmission through single tile roller ...d troublesome diagonal velocity. It is potentially confusing both for the counter-intuitive direction of its rollers as well as the way that rollers respond
    13 KB (2,012 words) - 22:55, 8 April 2014
  • ...'s] roller OR continuously evaluates two operands via a minecart traveling counter-clockwise using principles of power transmission through single tile roller ...d troublesome diagonal velocity. It is potentially confusing both for the counter-intuitive direction of its rollers as well as the way that rollers respond
    14 KB (2,030 words) - 03:43, 20 December 2022
  • ...er. If the counter-strike is blocked, the attacker does not get a counter-counter strike.
    17 KB (2,905 words) - 02:48, 2 July 2012
  • ...ee when a mood will strike – might be sooner, might be (almost) never. The counter resets to 1000 once a mood begins and continues counting down as the mood p
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...l you get a profit margin larger than you first offer but smaller than the counter offer, then press {{K|t}}.
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...er. If the counter-strike is blocked, the attacker does not get a counter-counter strike.
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    33 KB (5,122 words) - 15:05, 11 March 2024
  • There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    27 KB (4,330 words) - 18:12, 21 February 2014
  • ...hem by pushed or ridden cart is problematic - ramps on corners behave very counter-intuitively, resulting in loss of speed when going down and diagonal moveme Counter-intuitive to their construction method, Track Stops are considered [[buildi
    93 KB (15,231 words) - 15:00, 15 December 2023
  • | MERCHANT COUNTER-OFFERS ...r offer fails, to make bartering more realistic and less frustrating. If a counter-offer is impossible, it needs to be clear about that.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    30 KB (4,622 words) - 23:34, 27 November 2023
  • There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    49 KB (7,895 words) - 04:00, 20 December 2022
  • There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...gotten beast irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no forgotten beasts will attack. || 5000, 5000, | Wilderness irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no agitated wildlife will spawn. || 2000, 2000,
    10 KB (1,376 words) - 11:17, 15 March 2024
  • ...hem by pushed or ridden cart is problematic - ramps on corners behave very counter-intuitively, resulting in loss of speed when going down and diagonal moveme ...d impulse elevators. In general, it makes a system that behaves extremely counter-intuitively, and operates ''any time a cart encounters a valid ramp''. At
    95 KB (15,558 words) - 20:25, 8 April 2024
  • Unrecognized Counter: to make a counter-assertion
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...their sight and suck the blood of the first creature you find. One way to counter this is to raid goblin/bandit camps, concentrating on one lone, weak unit f ...ers will not attack vampires caught red-handed, and can be fooled by their counter-accusations.{{bug|5087}}
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...olar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar
    7 KB (1,076 words) - 20:35, 18 February 2023
  • ...olar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar
    7 KB (1,078 words) - 03:55, 20 December 2022
  • ...//www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...n example of an incrementation system using animal logic, see [[User:Bidok#Counter]]. A fully fluid implementation is available at [[User:Hussell/ClockToggle ...esented by sequential addition or subtraction, integrating an adder with a counter. It can also be done using Egyptian multiplication and division.
    12 KB (2,055 words) - 23:15, 14 September 2023
  • ...higher represent whole turns that are skipped just filling up the waiting counter until it reaches the point of their "speed". "Speed" is a bit of a misnome ...s before they get their 1 turn of action, and have to wait for their delay counter to fill up before taking their next action.<br>
    4 KB (655 words) - 19:50, 17 July 2013
  • Currently, the only valid period type is MOON_PHASE. Valid counter values are below: ! Counter
    30 KB (4,766 words) - 17:29, 1 October 2018
  • ...//www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This
    33 KB (3,983 words) - 02:48, 19 February 2014
  • ...//www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This
    51 KB (6,004 words) - 22:05, 22 April 2024
  • * [[Adder (Computing)|Counter/Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    14 KB (2,273 words) - 03:16, 20 December 2022
  • ...n example of an incrementation system using animal logic, see [[User:Bidok#Counter]]. A fully fluid implementation is available at [[User:Hussell/ClockToggle ...esented by sequential addition or subtraction, integrating an adder with a counter.
    12 KB (2,028 words) - 22:26, 8 April 2014
  • * [[Counter]]/[[Adder]] - binary calculation [[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    9 KB (1,421 words) - 21:32, 23 June 2017
  • * [[Counter]]/[[Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    13 KB (2,267 words) - 21:34, 23 June 2017
  • ...the creation of new clothing. After all, spending is better then mending. Counter-intuitively, though, the post as clothier is rarely filled, meaning that th ...an only be milked once a season. When asked why they would do something so counter-intuitive most dwarves look embarrassed and attempt to change the subject.
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...their sight and suck the blood of the first creature you find. One way to counter this is to raid goblin/bandit camps, concentrating on one lone, weak unit f ...ers will not attack vampires caught red-handed, and can be fooled by their counter-accusations.{{bug|5087}}
    36 KB (6,111 words) - 23:41, 10 January 2024
  • Unrecognized Counter: to make a counter-assertion
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ntire fortress with rapidity in the first winter if they're unprepared. To counter this, make a [[cistern]] inside beforehand or brew enough [[alcohol]]. ...ovelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds.
    7 KB (1,191 words) - 20:14, 23 June 2017
  • ...higher represent whole turns that are skipped just filling up the waiting counter until it reaches the point of their "speed". "Speed" is a bit of a misnome ...s before they get their 1 turn of action, and have to wait for their delay counter to fill up before taking their next action.
    2 KB (301 words) - 17:27, 8 December 2011
  • * [[Adder (Computing)|Counter/Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    14 KB (2,275 words) - 00:24, 21 December 2022
  • * [[Adder (Computing)|Counter/Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    13 KB (2,225 words) - 21:34, 23 June 2017
  • ...n example of an incrementation system using animal logic, see [[User:Bidok#Counter]]. A fully fluid implementation is available at [[User:Hussell/ClockToggle ...esented by sequential addition or subtraction, integrating an adder with a counter. It can also be done using Egyptian multiplication and division.
    12 KB (2,054 words) - 02:51, 20 December 2022
  • ...our feast and effectively set a whole civilization against you. One way to counter this is to raid goblin/bandit camps, concentrating on one lone weak unit fa ...ers will not attack vampires caught red-handed, and can be fooled by their counter-accusations.{{bug|5087}}
    25 KB (4,357 words) - 13:08, 19 March 2015
  • Change this to YES if you want to see an FPS counter at the top left. {{a|FPS|Change}} this to YES if you want to see an '''FPS counter''' at the top left.
    26 KB (4,357 words) - 15:01, 15 April 2019
  • ..., this setup triggers rapidly, on par with the repeaters described below. Counter-intuitively, making it smaller or removing more water slows the action of t
    14 KB (2,068 words) - 00:44, 21 December 2022
  • Change this to YES if you want to see an FPS counter.
    9 KB (1,533 words) - 19:58, 4 February 2018
  • ...ough for the Museum of Modern Art in New York City. While you wait for the counter to finish, an entire fantasy world with unique geography, history, and even
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...eased enemies to your fortress, each dwarf carrying one item at a time. To counter this:
    8 KB (1,366 words) - 15:45, 8 December 2011
  • ..., this setup triggers rapidly, on par with the repeaters described below. Counter-intuitively, making it smaller or removing more water slows the action of t
    12 KB (1,742 words) - 14:29, 5 April 2020
  • * made counter to stop excessive party attendence work properly
    4 KB (574 words) - 00:22, 4 March 2014
  • Changing macros while the game is running uses a counter-intuitive process. After editing the macro file, create a backup of it and
    18 KB (3,003 words) - 03:40, 20 December 2022
  • ...[pressure|pressurized]] flows; since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its
    4 KB (584 words) - 18:33, 11 October 2013
  • ▒[#2:1]÷[#]..[#2:0]÷[#]▒ The water can go clockwise or counter clockwise.
    7 KB (1,159 words) - 18:07, 23 February 2024
  • ...[pressure|pressurized]] flows; since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its
    4 KB (587 words) - 03:06, 20 December 2022
  • ...e military skills chosen (for example, marksdwarves will be an ineffective counter to expected roving hordes of [[skeletal]] wildlife).
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...number (-2 billion or so) because it simply hit the highest value the game-counter could go and passed it. This maximum value is '''extremely''' high, and so
    3 KB (468 words) - 10:52, 18 May 2015
  • Change this to YES if you want to see an FPS counter.
    6 KB (972 words) - 18:47, 20 December 2013
  • If this is "YES" a FPS counter is displayed on the top left corner.
    18 KB (2,957 words) - 04:02, 20 December 2022
  • ...needs at all unless they have no jobs to do whatsoever, making this method counter-productive and prone to accumulating Distraction penalties from loneliness
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...dwarf would choose to attend a party was based on an internal [[syndrome]] counter named [[syndrome#counter_triggers|PARTIED_OUT]]. Dwarves should be expected
    4 KB (604 words) - 01:55, 15 October 2023
  • ...otified. This counts as an attack and, as such, your enemy will attempt to counter-attack you.
    8 KB (1,433 words) - 10:40, 25 December 2014
  • This is the counter-part to the above - this trains civilians in basic wrestling. All your civ
    23 KB (3,833 words) - 23:02, 9 January 2024
  • Completing an Eat/Drink job decreases the relevant counter by 50000 (to a minimum of zero), though they may also decrement it addition
    7 KB (1,185 words) - 20:38, 28 June 2014
  • Not telepathic, counter to popular opinion.
    1 KB (213 words) - 03:41, 20 December 2022
  • Completing a drink job decreases the relevant counter by 50,000 (to a minimum of zero), though they may also decrement it additio
    4 KB (594 words) - 03:11, 2 January 2023
  • * fixed a few problems with counter offers
    2 KB (354 words) - 14:45, 12 March 2014
  • Change this to YES if you want to see an FPS counter at the top left.
    4 KB (631 words) - 10:33, 18 April 2019
  • Counter-intuitively, while milk in a barrel won't rot, cheese outside of a food [[s
    2 KB (356 words) - 03:14, 20 December 2022
  • ...dwarf would choose to attend a party was based on an internal [[syndrome]] counter named [[syndrome#counter_triggers|PARTIED_OUT]]. Dwarves should be expected
    4 KB (605 words) - 15:01, 8 February 2023
  • ...e spent in a [[Tile attributes|Dark]] tile increases its "cave adaptation" counter by 1, to a maximum of 800,000 (just short of 2 years), though there is no w
    7 KB (1,227 words) - 17:34, 25 April 2024
  • * stopped season counter from resetting to spring after travel in adventure mode
    4 KB (693 words) - 00:22, 4 March 2014
  • * fixed display mix-up with FPS/GFPS counter in main dwarf screen
    2 KB (256 words) - 15:53, 12 March 2014
  • Change this to YES if you want to see an FPS counter at the top left.
    6 KB (1,086 words) - 09:00, 2 October 2020
  • * '''C''': If enabled, the [[FPS]] counter is shown here, as game [[time|ticks]] (and graphical FPS).
    2 KB (352 words) - 08:09, 23 February 2024
  • ...ou must change at least the name of the macro (for example, incrementing a counter); otherwise, the oldest loaded version will be used.
    3 KB (564 words) - 03:15, 20 December 2022
  • ...eased enemies to your fortress, each dwarf carrying one item at a time. To counter this:
    9 KB (1,443 words) - 23:27, 8 April 2014
  • * Handled stress counter timing properly in adv mode
    3 KB (426 words) - 21:58, 6 November 2014
  • Changing macros while the game is running uses a counter-intuitive process. After editing the macro file, create a backup of it and
    17 KB (2,830 words) - 03:27, 18 October 2023
  • ...likely to counteroffer than reject a trade outright. If you don't like the counter-offer, try to split the difference, or just back out of the trade and start
    28 KB (4,584 words) - 04:04, 20 December 2022
  • Above z-level counter column, at top right, there is a moon phase indicator.
    740 bytes (111 words) - 01:40, 18 July 2014
  • * added an FPS counter
    4 KB (672 words) - 14:49, 13 March 2014
  • * '''E''': The [[z-level]] you are currently viewing. Above z-level counter column, at top right, there is a moon phase indicator.
    1,000 bytes (155 words) - 03:35, 20 December 2022
  • * FPS counter no longer appears in exported maps
    1 KB (196 words) - 14:49, 13 March 2014
  • The civilizations in world generation also have some basic counter-intelligence abilities, and though it's abstract like the rest of world gen
    5 KB (719 words) - 01:12, 2 March 2023

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