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  • ...o types of intelligent thieves: '''[[kobold]] thieves''' and '''[[goblin]] snatchers'''. Their appearance seems to be dependent on whether your fortress is loca ==Goblin snatchers==
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...o types of intelligent thieves: '''[[kobold]] thieves''' and '''[[goblin]] snatchers'''. Their appearance seems to be dependent on whether your fortress is loca ==Goblin snatchers==
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...ll start harassing a fortress early in its life, first with [[Thief#Goblin snatchers|babysnatchers]], and later with [[siege]]s. Goblin babysnatchers carry a ba ...hey tend to be very tolerant creatures, and indeed, babies taken by goblin-snatchers are raised into fully-fledged citizens who are given the same rights and tr
    8 KB (1,287 words) - 03:24, 1 May 2024
  • ...ll start harassing a fortress early in its life, first with [[Thief#Goblin snatchers|babysnatchers]], and later with [[siege]]s. Goblin babysnatchers carry a ba ...community plays most of their evil acts for laughs (such as implying baby-snatchers are trying to ''save'' dwarven children from their [[Stupid dwarf trick|unh
    8 KB (1,204 words) - 03:31, 20 December 2022
  • ...of intelligent thieves: '''[[kobold]] pilferers''' and '''[[goblin]] baby-snatchers''': :'''Goblin snatchers''' happily run into any kind of trap. Armed with an iron dagger they should
    4 KB (731 words) - 16:51, 5 February 2014
  • ...however, and Logem and Stukos would spend their days jeering at the child snatchers in between helping out in the farms. ...o love. She had come close to losing Ushrir as well seasons ago to goblin snatchers, but the timely intervention of a ranger (and her excellent aim) stopped th
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}} :<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ...of intelligent thieves: '''[[kobold]] pilferers''' and '''[[goblin]] baby-snatchers''': :Unlike kobolds, '''Goblin snatchers''' happily run into any kind of trap. They are detected the same way kobold
    5 KB (861 words) - 22:56, 18 February 2012
  • ...rs trying to infiltrate the fortress. Thieves try to steal valuables while snatchers try to kidnap dwarven [[children]] to raise them as future soldiers. Goblin
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; snatchers are a mere nuisance and sieges can usually be dealt with, but you might not
    8 KB (1,303 words) - 20:44, 31 May 2014
  • ...of intelligent thieves: '''[[kobold]] pilferers''' and '''[[goblin]] baby-snatchers''': :'''Goblin snatchers''' happily run into any kind of trap. Armed with an iron dagger they should
    4 KB (703 words) - 15:19, 8 December 2011
  • ...o types of intelligent thieves: '''[[kobold]] thieves''' and '''[[goblin]] snatchers''': :Unlike kobolds, '''Goblin snatchers''' happily run into any kind of trap. They aren't after your trade goods; t
    5 KB (892 words) - 15:21, 27 June 2015
  • ...] for more information on pit design involving hostile creatures. "Thieves/snatchers" includes the common goblin thief, but also animals such as chimpanzees.
    16 KB (2,760 words) - 16:31, 26 July 2021
  • ...No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Trading race, Snatchers<sup>2</sup>}} :<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become
    40 KB (5,653 words) - 13:54, 26 February 2021
  • ...60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}} :<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...ms.com/smf/index.php?topic=91093.0 dwarven day care] institution also spur snatchers to rescue the children from constant abuse. Goblin [[Siege]]s are consider
    5 KB (789 words) - 12:47, 5 November 2020
  • ...No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Trading race, Snatchers<sup>2</sup>}} :<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become
    110 KB (15,549 words) - 13:55, 26 February 2021
  • ...|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; snatchers are a mere nuisance and sieges can usually be dealt with, but you might not
    10 KB (1,620 words) - 02:52, 20 December 2022
  • * Killing [[Goblin|Child snatchers]]
    2 KB (323 words) - 14:44, 29 September 2021
  • Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap young dwarves by stu
    5 KB (779 words) - 21:26, 14 December 2011
  • 17 KB (2,733 words) - 20:41, 25 September 2023
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers, or get into accidents. Make a room with beds and tables and stuff, then tu
    100 KB (16,380 words) - 19:18, 14 November 2023
  • * Killing [[Goblin|Child snatchers]]
    2 KB (372 words) - 02:04, 23 June 2016
  • ...e as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (372 words) - 02:16, 30 March 2014
  • ...ssure plate with the reusability of pitting. If you want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggl
    19 KB (3,372 words) - 15:47, 10 March 2024
  • :*'''Thieves & child snatchers'''
    47 KB (7,991 words) - 16:28, 26 July 2021
  • 10 KB (1,636 words) - 14:39, 22 July 2014
  • ...60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...ntain home of Workenjoys, which dwindles in numbers at the hands of goblin snatchers and evil dwarves from the dark fortress of Haterampart.
    17 KB (2,977 words) - 18:21, 16 February 2018
  • 15 KB (2,568 words) - 14:36, 30 April 2024
  • ...as an [[security design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (419 words) - 03:55, 20 December 2022
  • ...assign war dogs to every legendary dwarf, woodcutter, or child (guard from snatchers) that you see. Hunters, obviously, work best with hunting dogs instead. D
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place, it is pre
    10 KB (1,631 words) - 19:26, 8 April 2023
  • 26 KB (3,855 words) - 17:14, 18 April 2024
  • :*'''Thieves & child snatchers'''
    43 KB (7,277 words) - 16:28, 26 July 2021
  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (376 words) - 20:09, 28 October 2023
  • ...recognized as a benevolent and merciful race in some aspects. Goblin Baby-Snatchers claim moral superiority by "supposedly" rescuing innocent lives from the sl
    3 KB (542 words) - 12:48, 5 November 2020
  • 15 KB (2,541 words) - 03:56, 20 December 2022
  • ...stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place, it is pref
    12 KB (1,902 words) - 16:53, 22 February 2024
  • 26 KB (3,848 words) - 03:22, 20 December 2022
  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (348 words) - 03:36, 20 December 2022
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a suicide booth setup that drops the child into a room with beds and
    41 KB (6,700 words) - 12:31, 21 March 2022
  • 21 KB (3,341 words) - 12:48, 26 August 2023
  • :*'''Thieves & child snatchers'''
    50 KB (8,538 words) - 00:25, 21 December 2022
  • Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap young dwarves by stu
    5 KB (824 words) - 22:38, 30 June 2021
  • ...any other domestic animal, even having (named!) offspring. Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While
    3 KB (393 words) - 00:31, 11 March 2014
  • :*'''Thieves & child snatchers'''
    41 KB (6,894 words) - 15:00, 2 November 2015
  • 16 KB (2,666 words) - 04:05, 20 December 2022
  • ...assign war dogs to every legendary dwarf, woodcutter, or child (guard from snatchers) that you see. Hunters, obviously, work best with hunting dogs instead. D
    10 KB (1,793 words) - 14:26, 8 December 2011
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a suicide booth setup that drops the child into a room with beds and
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...pressure plate with reusability of pitting. If you want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggl
    15 KB (2,638 words) - 16:33, 26 July 2021
  • * Stopped civs from sending a squad when they failed to find thieves/snatchers to send (led to small sieges in the first year)
    3 KB (407 words) - 21:24, 10 September 2014
  • 21 KB (3,336 words) - 03:51, 20 December 2022
  • ...e as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (369 words) - 02:17, 30 March 2014
  • ...any other domestic animal, even having (named!) offspring. Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While
    2 KB (330 words) - 20:51, 28 December 2011
  • ...nsist mainly of goblins, it can also include the occasional [[Thief#Goblin snatchers|adopted]] character of another race. These characters will generally be wea
    13 KB (2,048 words) - 14:30, 15 December 2023
  • Occasionally, one or more goblin "snatchers" may arrive if you have [[child]]ren in your fortress. They are cowardly [[
    5 KB (774 words) - 12:49, 5 November 2020
  • 6 KB (1,103 words) - 13:27, 21 June 2014
  • #REDIRECT [[Thief#Goblin snatchers]]
    36 bytes (4 words) - 20:58, 21 March 2020
  • ...until the military arrives. They can often kill kobold thieves and goblin snatchers without the military ever having to step in, but can be severely wounded an
    3 KB (441 words) - 20:20, 23 June 2017
  • #REDIRECT [[Thief#Goblin snatchers]]
    36 bytes (4 words) - 20:59, 21 March 2020
  • ...nsive artifact attracted the wrong kind of attention, and soon thieves and snatchers were everywhere - the militia grew apace with them.
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...until the military arrives. They can often kill kobold thieves and goblin snatchers without the military ever having to step in, but can be severely wounded an
    3 KB (444 words) - 18:34, 14 September 2017
  • :*'''Thieves & child snatchers'''
    50 KB (8,538 words) - 03:18, 20 December 2022
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a room with beds and tables and stuff, then turn it into a burrow, th
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...ssure plate with the reusability of pitting. If you want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggl
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...as an [[security design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (375 words) - 11:03, 20 February 2023
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a room with beds and tables and stuff, then turn it into a burrow, th
    96 KB (15,752 words) - 04:01, 20 December 2022