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  • ===Gamedata=== ...u that myself. In fact, so could [[User:Used]], who tried widening the new gamedata box a bit over a week ago only to be overruled by Briess when it messed up
    48 KB (7,920 words) - 22:50, 29 November 2023
  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in be === Colors are assigned based on material and other raw values ===
    60 KB (7,271 words) - 13:03, 9 December 2023
  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in b === Colors are assigned based on material and other raw values ===
    58 KB (7,047 words) - 03:16, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,609 words) - 03:21, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,612 words) - 03:40, 20 March 2023
  • {{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{Ore|name=Raw Adamantine|tile=£|color=3:7:1 Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of
    4 KB (690 words) - 15:08, 8 December 2011
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    44 KB (5,214 words) - 22:38, 8 April 2014
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    43 KB (5,036 words) - 16:43, 8 December 2011
  • ...templates are used more than 100 times in a particular page (a single {{tl|Raw Tile}} uses each once), all subsequent transclusions turn up empty. I can o == Template:Raw ==
    8 KB (1,398 words) - 21:19, 8 November 2014
  • ===Raw data=== ...the contents of the corresponding raw page. See [[Olm man]] and [[Olm man/raw]]. What's up with that? Also, an extra line is showing up in the biome sect
    37 KB (6,029 words) - 22:50, 29 November 2023
  • == Raw subpages == ...people clicking "Random page" occasionally being directed to one of said /raw pages. I know because I ran into the '''exact''' same problem on the KoL wi
    16 KB (2,648 words) - 07:08, 9 September 2011
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...t obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (674 words) - 16:02, 20 February 2024
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (564 words) - 03:30, 20 December 2022
  • Displays the [[raw file|raws]] from the ''Page name''/raw directory. <nowiki>{{gamedata|[ITEM_WEAPON:ITEM_WEAPON_HAMMER_WAR]
    1 KB (171 words) - 16:06, 19 May 2019
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. Raw and cut glass storage options can be found under the Gem [[stockpile]] sub-
    3 KB (438 words) - 18:29, 31 July 2012
  • * [[Raw adamantine]] ...r ''the'' most rare and valuable [[material]] in the game. The raw ore, [[raw adamantine]], can only be found in mountainous areas, and only in small amo
    6 KB (989 words) - 23:28, 15 August 2012
  • ...ration|decorating]] items - you have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    3 KB (438 words) - 19:27, 10 April 2014
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,233 words) - 14:48, 3 May 2024
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,226 words) - 03:52, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 03:17, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 01:55, 8 February 2023
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (912 words) - 20:25, 3 October 2014
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (864 words) - 20:42, 8 October 2014
  • ...chine with dwarf fortress on it - but I seem to recall being able to make 'raw glass' which made a glass block. ::Can't make glass bars. You can make raw glass which comes out as a rough gem, or you can make glass blocks. Glass b
    16 KB (2,633 words) - 17:05, 24 May 2010
  • * [[File:raw_adamantine_sprite.png]] [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    13 KB (2,059 words) - 08:13, 13 May 2024
  • '''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    22 KB (2,972 words) - 02:52, 20 December 2022
  • * [[Raw adamantine]] ...h is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into waf
    11 KB (1,757 words) - 12:47, 8 May 2014
  • [[File:angel_preview.png|right]]'''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    23 KB (3,029 words) - 17:59, 19 April 2024
  • * [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    12 KB (1,916 words) - 02:09, 13 March 2024
  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,202 words) - 04:01, 20 December 2022
  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,200 words) - 18:56, 26 April 2024
  • ...re not held in dwarf-made wooden cages, and also ''raw'' clear glass and ''raw'' crystal glass, even though these are made using [[pearlash]], and ash-[[g ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    13 KB (2,046 words) - 00:56, 11 January 2024
  • {{gamedata|{{/raw/premium}}|title=[[/raw/premium|init_default.txt (Premium)]]|whitespace=pre-wrap}} {{gamedata|{{/raw/classic}}|title=[[/raw/classic|init_default.txt (Classic)]]|whitespace=pre-wrap}}
    838 bytes (123 words) - 19:46, 28 September 2023
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, even though they are made using [[pearlash]]. Despite the *Wooden bins of [[rope reed]] raw [[cloth]] (depending on how many bins of these you have already). Buy a few
    6 KB (1,036 words) - 12:44, 5 November 2020
  • ...pactness and reduce scrolling. The same change would be made to [[Template:Gamedata]], likewise. :I'm ok with it for this template, but I feel {{tl|gamedata}} would be too wide (it's typically used for text that's at most 80-100 col
    4 KB (516 words) - 23:22, 22 March 2022
  • :::There probably is a bug when raw glass counts for raw gems in some occasions and do not in others while collecting materials for {{gamedata|
    24 KB (3,853 words) - 15:45, 8 November 2011
  • * Description: Includes a raw wiki page as javascript or CSS, + '&action=raw&ctype=text/javascript';
    10 KB (1,133 words) - 03:54, 12 November 2022
  • ...y important to have in small quantities. A bit of sand can be used to make raw glass, which is occasionally demanded by dwarves in a [[strange mood]], but ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    18 KB (2,871 words) - 03:24, 1 May 2024
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, despite the fact that they are made using [[pearlash]]. {{gamedata}}
    4 KB (579 words) - 12:45, 5 November 2020
  • Books are named from the two text files found in /raw/objects/text. Those files are 'book_art.txt' and 'book_instruction.txt' {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_QUIRE}}}}
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...s]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarve ...only add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should only do t
    6 KB (999 words) - 13:05, 5 November 2020
  • However, presently dwarves will rather starve than eat a seed raw. ! Seed type || Graphic || Edible Raw || Cookable || Farmable || Vermin Edible || Oil Seed || Raws/Menu Order ||
    25 KB (3,547 words) - 17:53, 18 April 2024
  • ...nasi_green_peas_-_2714.jpg|thumb|250px|right|Some seeds are edible, either raw or cooked.]]'''Seeds''' are used in [[farming]] to grow [[crop]]s. They can However, presently dwarves will rather starve than eat a seed raw.
    15 KB (2,292 words) - 03:55, 20 December 2022
  • * [[Raw adamantine]] '''Adamantine''' is processed from raw adamantine into strands which can then be made into various items; these it
    9 KB (1,490 words) - 20:18, 24 October 2018
  • :The problem I have with adding categories that depend on /raw information is that they will turn out exactly like [[:Category:DF2012:Flyi ...012:Learns|intelligent]] creatures, which is determined by processing the /raw values. That means the [[:Category:DF2012:Incomplete butchering returns|inc
    12 KB (1,822 words) - 21:37, 25 July 2014
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
    4 KB (614 words) - 03:19, 20 December 2022
  • ...nly add the tag [SITE_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should never do {{gamedata}}
    6 KB (1,033 words) - 07:41, 25 March 2024
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    1 KB (202 words) - 17:56, 8 May 2024
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
    4 KB (644 words) - 04:03, 18 May 2024
  • {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    942 bytes (138 words) - 11:57, 30 May 2019

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