v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(moved to modding)
Line 42: Line 42:
  
 
Also note [[reactions]], which are a little more complicated than simple tokens.
 
Also note [[reactions]], which are a little more complicated than simple tokens.
 
* This [http://www.bay12games.com/forum/index.php?board=13.0 forum] is the official DF subforum dedicated to discussions about modding.
 
* [https://discord.com/channels/329272032778780672/629902895138996264 Kitfox modding discord]
 
  
 
== See also ==
 
== See also ==

Revision as of 22:17, 26 December 2022

This article is about the current version of DF.
Note that some content may still need to be updated.


In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the raws, and can be easily modified, allowing users to create (and distribute) new content.

Also note reactions, which are a little more complicated than simple tokens.

See also