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Difference between revisions of "Token"

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m (The way it read before seemed like tokens could be modified. They are hard-coded, so it's worth making the distinction. Now it says raws can be modified.)
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:* [[Inorganic material definition token]]s are used to define inorganic materials, similar to material definition tokens.
 
:* [[Inorganic material definition token]]s are used to define inorganic materials, similar to material definition tokens.
 
:* [[Plant token]]s define plants.
 
:* [[Plant token]]s define plants.
:* [[Position token]]s define positions in entities.
+
:* [[Position token]]s define roles/occupations/positions in character entities.
 
:* [[Skill token]]s reference skills.
 
:* [[Skill token]]s reference skills.
:* [[Syndrome token]]s define syndromes.
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:* [[Syndrome token]]s define syndromes (ie conditions, diseases, bonuses and maluses).
 
:* [[Tissue definition token]]s define tissues.
 
:* [[Tissue definition token]]s define tissues.
 
:* [[Tool token]]s define tools, similar to weapon tokens.
 
:* [[Tool token]]s define tools, similar to weapon tokens.

Revision as of 21:10, 6 February 2023

This article is about the current version of DF.
Note that some content may still need to be updated.


In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are used in the raws, which can be easily modified, allowing users to create (and distribute) new content.

Also note reactions, which are a little more complicated than simple tokens.

See also