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Difference between revisions of "v0.31:Door"

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(Updating with the wording the game currently uses.)
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==Usage==
 
==Usage==
 
A door has three main settings:
 
A door has three main settings:
*'''Keep locked''': The door can not be passed unless it is unlocked or destroyed. {{L|Dwarf|Dwarves}}, {{L|animals}}, both wild and tame, and most {{L|invader}}s will all be unable to pass ([[DF2010:Thief|thieves]] can pick the locks of locked doors and pass them that way.)
+
*'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. {{L|Dwarf|Dwarves}}, {{L|animals}}, both wild and tame, and most {{L|invader}}s will all be unable to pass ([[DF2010:Thief|thieves]] can pick the locks of forbidden doors and pass them that way.)
 
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous {{L|Dog|Wardogs}}.})
 
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous {{L|Dog|Wardogs}}.})
 
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.
 
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.

Revision as of 00:56, 24 November 2010

This article is about an older version of DF.
It is important to have many doors, but don't get carried away.

Doors are a piece of Template:L used mainly to control the movement of dwarves, Template:Ls and liquids and define the exits of Template:Ls. A door must be built next to a Template:L or other form of support. A door is not capable of providing support to another door.

Materials

Doors can be made of Template:L, Template:L, Template:L, and Template:L. Artifact doors can be made out of just about anything. A glass door is called a portal.

Usage

A door has three main settings:

  • Forbid Passage: The door can not be passed unless it is permitted again or destroyed. Template:L, Template:L, both wild and tame, and most Template:Ls will all be unable to pass (thieves can pick the locks of forbidden doors and pass them that way.)
  • Keep tightly closed: Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous Template:L.})
  • Set as internal: When designating rooms, a door set as internal will not block room expansion.

Doors can also be connected to Template:Ls or Template:Ls to open on command. Doors also halt the movement of liquids in the manner of Template:Ls, and can be used in the same ways if a passageway is narrow enough.

Notes

Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in.

Doors destroy any fluid on their tile when they close.

See also: Template:L


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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