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Difference between revisions of "v0.31:Ocean"

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{{quality|Fine|08:31, 21 June 2010 (UTC)}} {{av}}
 
{{quality|Fine|08:31, 21 June 2010 (UTC)}} {{av}}
  
An ocean is an immense volume of {{l|Water#Salt_Water|saltwater}}. They are often bordered by {{l|sand|sandy beaches}} where {{L|driftwood}} can be found. {{L|Marsh}}es and {{L|swamp}}s also tend to form around oceanic coastlines, especially near {{L|river}}s. The land surrounding oceans also tends to have a high water table, resulting in {{L|aquifer}}s close to the surface.
+
An ocean is an immense volume of [[Water#Salt_Water|saltwater]]. They are often bordered by [[sand|sandy beaches]] where [[driftwood]] can be found. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.
  
 
It is not possible to found a fort solely in an oceanic biome; some land is needed.
 
It is not possible to found a fort solely in an oceanic biome; some land is needed.
  
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical.
+
There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical.  Oceans in a [[freezing]] climate (usually Arctic oceans) will freeze, just like [[river]]s and [[pool]]s, acting like a [[glacier]].
  
 
== Ocean Waves ==
 
== Ocean Waves ==
  
Waves will periodically wash over the coast. The tiles will not get wet. However, if it washes over a staircase, the floors below it will be slowly flooded. This may be a good way to irrigate tiles. The wave moves over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown.
+
Waves will periodically wash over the coast. The tiles will not get wet. However, if it washes over a staircase, the floors below it will be slowly flooded. This may be a good way to irrigate tiles. The wave moves over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown.  Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective.  Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore. 
 +
 
 +
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]].  Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.
 +
 
 +
== Ocean Floor Geology ==
 +
 
 +
The ocean floor will be made up of entire layers, or combinations of the following:
 +
* a [[Sedimentary layer]] of [[conglomerate]], [[limestone]], [[sandstone]], or [[shale]]
 +
* a [[Soil]] layer of [[calcareous ooze]], [[pelagic clay]], or [[siliceous ooze]]
 +
* [[Sand]] of any variety, often in small patches alongside the sedimentary or soil layers
 +
 
 +
Most of these layers also support [[aquifer]]s, which are usually [[Water#Salt_Water|saltwater]] like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]].  Limestone is the one the notable exception, making it ideal for excavation from below since it is also a [[flux]] material.
  
 
== Fauna ==
 
== Fauna ==
  
Oceans are an excellent source of {{l|fish|food}} for a new fortress, usually having tons of fish, and containing shell-bearing creatures like {{l|oyster|oysters}} and {{l|mussel|mussels}}.
+
Oceans are an excellent source of [[fish|food]] for a new fortress, usually having tons of fish, and containing shell-bearing creatures like [[oyster|oysters]] and [[mussel|mussels]].
  
In {{L|Surroundings#Evil|evil}} oceans {{L|sea monster}}s can be found. Likewise, in {{L|Surroundings#Good|good}} oceans {{L|merperson}}s can be observed.
+
In [[Surroundings#Evil|evil]] oceans [[sea monster]]s can be found. Likewise, in [[Surroundings#Good|good]] oceans [[merperson]]s can be observed.
  
 
=== Arctic Ocean ===
 
=== Arctic Ocean ===
 +
Note that, in an Arctic Ocean with a completely [[Climate#Freezing|freezing]] climate, none of the Vermin or the underwater Creatures will be present.  This pretty much leaves walruses and the three varieties of penguins, since they are able to move about on land.
  
 
Creatures
 
Creatures
  
* {{L|Blue shark}}
+
* [[Blue shark]]
* {{L|Bluefin tuna}}
+
* [[Bluefin tuna]]
* {{L|Cod}}
+
* [[Cod]]
* {{L|Conger eel}}
+
* [[Conger eel]]
* {{L|Frill shark}}
+
* [[Emperor penguin]]
* {{L|Halibut}}
+
* [[Frill shark]]
* {{L|Sea lamprey}}
+
* [[Halibut]]
* {{L|Sea serpent}}
+
* [[Little penguin]]
* {{L|Sturgeon}}
+
* [[Penguin]]
* {{L|Walrus}}
+
* [[Sea lamprey]]
* {{L|Whale}}
+
* [[Sea serpent]]
 +
* [[Sturgeon]]
 +
* [[Walrus]]
 +
* [[Whale]]
  
 
Vermin
 
Vermin
  
* {{L|Hagfish}}
+
* [[Hagfish]]
* {{L|Hake}}
+
* [[Hake]]
* {{L|Herring}}
+
* [[Herring]]
* {{L|Mackerel}}
+
* [[Mackerel]]
* {{L|Mussel}}
+
* [[Mussel]]
* {{L|Oyster}}
+
* [[Oyster]]
* {{L|Shad}}
+
* [[Shad]]
* {{L|Sole}}
+
* [[Sole]]
* {{L|Steelhead trout}}
+
* [[Steelhead trout]]
  
 
=== Temperate Ocean ===
 
=== Temperate Ocean ===
Line 49: Line 64:
 
Creatures
 
Creatures
  
* {{L|Angelshark}}
+
* [[Angelshark]]
* {{L|Basking shark}}
+
* [[Basking shark]]
* {{L|Blue shark}}
+
* [[Blue shark]]
* {{L|Bluefin tuna}}
+
* [[Bluefin tuna]]
* {{L|Bluefish}}
+
* [[Bluefish]]
* {{L|Cod}}
+
* [[Cod]]
* {{L|Common skate}}
+
* [[Common skate]]
* {{L|Conger eel}}
+
* [[Conger eel]]
* {{L|Frill shark}}
+
* [[Frill shark]]
* {{L|Great white shark}}
+
* [[Great white shark]]
* {{L|Halibut}}
+
* [[Halibut]]
* {{L|Hammerhead shark}}
+
* [[Hammerhead shark]]
* {{L|Longfin mako shark}}
+
* [[Longfin mako shark]]
* {{L|Marlin}}
+
* [[Marlin]]
* {{L|Nurse shark}}
+
* [[Nurse shark]]
* {{L|Ocean sunfish}}
+
* [[Ocean sunfish]]
* {{L|Opah}}
+
* [[Opah]]
* {{L|Sea serpent}}
+
* [[Sea serpent]]
* {{L|Sea lamprey}}
+
* [[Sea lamprey]]
* {{L|Shortfin mako shark}}
+
* [[Shortfin mako shark]]
* {{L|Spiny dogfish}}
+
* [[Spiny dogfish]]
* {{L|Spotted wobbegong}}
+
* [[Spotted wobbegong]]
* {{L|Sturgeon}}
+
* [[Sturgeon]]
* {{L|Swordfish}}
+
* [[Swordfish]]
* {{L|Whale}}
+
* [[Whale]]
  
 
Vermin
 
Vermin
  
* {{L|Anchovy}}
+
* [[Anchovy]]
* {{L|Bat ray}}
+
* [[Bat ray]]
* {{L|Brook lamprey}}
+
* [[Brook lamprey]]
* {{L|Flounder}}
+
* [[Flounder]]
* {{L|Hagfish}}
+
* [[Hagfish]]
* {{L|Hake}}
+
* [[Hake]]
* {{L|Herring}}
+
* [[Herring]]
* {{L|Mackerel}}
+
* [[Mackerel]]
* {{L|Mussel}}
+
* [[Mussel]]
* {{L|Oyster}}
+
* [[Oyster]]
* {{L|Salmon}}
+
* [[Salmon]]
* {{L|Sea nettle jellyfish}}
+
* [[Sea nettle jellyfish]]
* {{L|Seahorse}}
+
* [[Seahorse]]
* {{L|Shad}}
+
* [[Shad]]
* {{L|Sole}}
+
* [[Sole]]
* {{L|Spotted ratfish}}
+
* [[Spotted ratfish]]
* {{L|Steelhead trout}}
+
* [[Steelhead trout]]
* {{L|Thornback ray}}
+
* [[Thornback ray]]
  
  
Line 101: Line 116:
 
Creatures
 
Creatures
  
* {{L|Angelshark}}
+
* [[Angelshark]]
* {{L|Blacktip reef shark}}
+
* [[Blacktip reef shark]]
* {{L|Blue shark}}
+
* [[Blue shark]]
* {{L|Bluefin tuna}}
+
* [[Bluefin tuna]]
* {{L|Bluefish}}
+
* [[Bluefish]]
* {{L|Bull shark}}
+
* [[Bull shark]]
* {{L|Coelacanth}}
+
* [[Coelacanth]]
* {{L|Common skate}}
+
* [[Common skate]]
* {{L|Frill shark}}
+
* [[Frill shark]]
* {{L|Great barracuda}}
+
* [[Great barracuda]]
* {{L|Great white shark}}
+
* [[Great white shark]]
* {{L|Giant grouper}}
+
* [[Giant grouper]]
* {{L|Hammerhead shark}}
+
* [[Hammerhead shark]]
* {{L|Longfin mako shark}}
+
* [[Longfin mako shark]]
* {{L|Manta ray}}
+
* [[Manta ray]]
* {{L|Marlin}}
+
* [[Marlin]]
* {{L|Milkfish}}
+
* [[Milkfish]]
* {{L|Ocean sunfish}}
+
* [[Ocean sunfish]]
* {{L|Opah}}
+
* [[Opah]]
* {{L|Sea lamprey}}
+
* [[Sea lamprey]]
* {{L|Sea serpent}}
+
* [[Sea serpent]]
* {{L|Shortfin mako shark}}
+
* [[Shortfin mako shark]]
* {{L|Spiny dogfish}}
+
* [[Spiny dogfish]]
* {{L|Spotted wobbegong}}
+
* [[Spotted wobbegong]]
* {{L|Stingray}}
+
* [[Stingray]]
* {{L|Swordfish}}
+
* [[Swordfish]]
* {{L|Tiger shark}}
+
* [[Tiger shark]]
* {{L|Whale}}
+
* [[Whale]]
* {{L|Whale shark}}
+
* [[Whale shark]]
* {{L|Whitetip reef shark}}
+
* [[Whitetip reef shark]]
  
 
Vermin
 
Vermin
  
* {{L|Bat ray}}
+
* [[Bat ray]]
* {{L|Clownfish}}
+
* [[Clownfish]]
* {{L|Glasseye}}
+
* [[Glasseye]]
* {{L|Mussel}}
+
* [[Mussel]]
* {{L|Oyster}}
+
* [[Oyster]]
* {{L|Seahorse}}
+
* [[Seahorse]]
* {{L|Thornback ray}}
+
* [[Thornback ray]]
* {{L|White-spotted puffer}}
+
* [[White-spotted puffer]]
  
{{World}}
+
{{World|Biomes}}
{{Category|World}}
 

Latest revision as of 18:58, 31 July 2012

This article is about an older version of DF.

An ocean is an immense volume of saltwater. They are often bordered by sandy beaches where driftwood can be found. Marshes and swamps also tend to form around oceanic coastlines, especially near rivers. The land surrounding oceans also tends to have a high water table, resulting in aquifers close to the surface.

It is not possible to found a fort solely in an oceanic biome; some land is needed.

There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a freezing climate (usually Arctic oceans) will freeze, just like rivers and pools, acting like a glacier.

Ocean Waves[edit]

Waves will periodically wash over the coast. The tiles will not get wet. However, if it washes over a staircase, the floors below it will be slowly flooded. This may be a good way to irrigate tiles. The wave moves over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore.

Since ocean waves do not actually move the water in the tiles below them, they do not create flow. Thus, waves cannot power a water wheel, making tidal energy generation much more difficult.

Ocean Floor Geology[edit]

The ocean floor will be made up of entire layers, or combinations of the following:

Most of these layers also support aquifers, which are usually saltwater like the surrounding ocean, making the extraction of these materials rather difficult in fortress mode. Limestone is the one the notable exception, making it ideal for excavation from below since it is also a flux material.

Fauna[edit]

Oceans are an excellent source of food for a new fortress, usually having tons of fish, and containing shell-bearing creatures like oysters and mussels.

In evil oceans sea monsters can be found. Likewise, in good oceans merpersons can be observed.

Arctic Ocean[edit]

Note that, in an Arctic Ocean with a completely freezing climate, none of the Vermin or the underwater Creatures will be present. This pretty much leaves walruses and the three varieties of penguins, since they are able to move about on land.

Creatures

Vermin

Temperate Ocean[edit]

Creatures

Vermin


Tropical Ocean[edit]

Creatures

Vermin

Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland