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Difference between revisions of "v0.34:Metalsmith's forge"

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(There is nowhere on the wiki that shows the metal bars it takes to make an item, so I started a section here explaining it.)
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==Workshop labors and skills==
 
==Workshop labors and skills==
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
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All metallic end products are created at a metalsmith's forge, using four of the five [[Metal industry|metalsmithing]] skills (the exception being [[smelting]]):
 
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* [[Weaponsmith]]s can create [[weapon|weapons]], [[trap]] components, [[bolt|bolts]], and [[ballista arrowhead|ballista arrowheads]]
*[[Weaponsmith|Weaponsmithing]] -- [[weapon|weapons]], [[trap]] components, [[bolt|bolts]], and [[ballista arrowhead|ballista arrowheads]]
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* [[Armorsmith]]s create [[armor]]
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
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* [[Metal crafter]]s create [[chain|chains]] and "Other Objects" ([[craft|crafts]], [[coins]], [[goblet|goblets]]), as well as performing [[stud|studding]]
*[[Metal crafter|Metalcrafting]] -- [[chain|chains]], and everything in the "Other Objects" category ([[craft|crafts]], [[coins]], [[goblet|goblets]], [[stud|studding]], etc.), except anvils
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*[[Blacksmith]]s create [[anvil]]s, [[block]]s, and all [[furniture]] except chains
*[[Blacksmith|Blacksmithing]] -- Anvils, [[block]]s, and all [[furniture]] except chains.
 
  
 
==Cost of Items==
 
==Cost of Items==

Revision as of 03:36, 22 April 2012

Metalsmith's forge

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Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil. Every use of the forge, except for studding, consumes one unit of fuel (coke or charcoal).

Workshop labors and skills

All metallic end products are created at a metalsmith's forge, using four of the five metalsmithing skills (the exception being smelting):

Cost of Items

The cost of a weapon or piece of armor in metal bars can be calculated by dividing it's material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter .

See also

Workshops
Furnaces
Related articles