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Difference between revisions of "23a:Goblin"
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− | {{ | + | {{quality|Exceptional|18:22, 8 November 2010 (UTC)}} |
− | + | {{23a creaturelookup/0|butcher=no}} | |
− | + | {{av}} | |
− | {{av | ||
:''A vile force of darkness has arrived!'' | :''A vile force of darkness has arrived!'' | ||
− | '''Goblins''' view | + | '''Goblins''' view [[dwarf|dwarves]] as a scourge on the world and vice versa. When a [[fortress]] becomes large enough to attract their attention (after the acquisition of a [[mayor]], [[trade minister]], or [[treasurer]]), nearby goblin civilizations will have a 50% chance to send a [[siege]] each season. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after [[demon]]s and poor planning) is a goblin siege. |
− | A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with | + | A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with [[magma]], thus ending the dwarf problem. |
+ | |||
+ | Goblin sieges may be accompanied by groups of [[troll]]s if the mountains near their dark fortresses are inhabited by them. With modding, any creature which resides in the cave river or chasm, is [EVIL], and lacks [CAN_LEARN] is eligible to become a siege minion. | ||
==Why we love goblins== | ==Why we love goblins== | ||
Siege aftermath. 30 dead, drowned, or trapped goblins will get you: | Siege aftermath. 30 dead, drowned, or trapped goblins will get you: | ||
− | *Heaps of | + | *Heaps of [[experience]] for your surviving [[military]] |
− | *30 sets of narrow | + | *30 sets of narrow [[clothing]] to sell to the [[human]] caravans |
− | *30 sets of | + | *30 sets of [[iron]] [[weapon]]s, most of them wieldable by dwarves, and [[ammo]] |
− | *30 sets of narrow | + | *30 sets of narrow iron [[armor]], [[melt]]able at the [[smelter]] (with [[bookkeeper]]) |
− | *30 stacks of goblin bone bolts for training your | + | *30 stacks of goblin bone bolts for training your [[marksdwarf|marksdwarves]] (with [[Craftsdwarf's workshop]]) |
This has led some to describe such sieges as [[goblin christmas]]. | This has led some to describe such sieges as [[goblin christmas]]. | ||
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{{gamedata}} | {{gamedata}} | ||
+ | {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|23a:entity_default.txt|ENTITY|EVIL}}}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Races}} | {{Category|Races}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Latest revision as of 12:49, 5 November 2020
g | |
Portrait | |
---|---|
Biome | |
Special | |
Attributes | |
Alignment: | Evil |
Cannot be tamed
| |
Age | |
Child at: | 1 |
Adult at: | 12 |
Max age: | Immortal |
Rotting leaves | |
Bones | 6 |
Skulls | 1 |
This article is about an older version of DF. |
- A vile force of darkness has arrived!
Goblins view dwarves as a scourge on the world and vice versa. When a fortress becomes large enough to attract their attention (after the acquisition of a mayor, trade minister, or treasurer), nearby goblin civilizations will have a 50% chance to send a siege each season. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after demons and poor planning) is a goblin siege.
A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with magma, thus ending the dwarf problem.
Goblin sieges may be accompanied by groups of trolls if the mountains near their dark fortresses are inhabited by them. With modding, any creature which resides in the cave river or chasm, is [EVIL], and lacks [CAN_LEARN] is eligible to become a siege minion.
Why we love goblins[edit]
Siege aftermath. 30 dead, drowned, or trapped goblins will get you:
- Heaps of experience for your surviving military
- 30 sets of narrow clothing to sell to the human caravans
- 30 sets of iron weapons, most of them wieldable by dwarves, and ammo
- 30 sets of narrow iron armor, meltable at the smelter (with bookkeeper)
- 30 stacks of goblin bone bolts for training your marksdwarves (with Craftsdwarf's workshop)
This has led some to describe such sieges as goblin christmas.
Goblins in Adventure Mode[edit]
Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls.
You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack you on sight. They give a lot of combat experience if you can kill all of them. If you're not experienced though, just one goblin soldier is enough to kill you.
[CREATURE:GOBLIN]
[NAME:goblin:goblins:goblin]
[TILE:'g'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD][EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10] |
Entity (civilization) Raws |
---|
[ENTITY:EVIL]
[MOUNTAIN_SETTLEMENTS]
[CREATURE:GOBLIN]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_MASK:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_AXE]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[BABYSNATCHER]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[METAL_PREF]
[STONE_PREF]
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
[USE_ANIMAL_PRODUCTS] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |