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Difference between revisions of "23a:Fire man"

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{{quality|Exceptional|18:18, 8 November 2010 (UTC)}}
 
{{quality|Exceptional|18:18, 8 November 2010 (UTC)}}
{{23a creaturelookup/0|item={{L|Ash}} {{L|bar}}|wiki=no}}
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{{23a creaturelookup/0|item=[[Ash]] [[bar]]|wiki=no}}
 
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{{av}}
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'''Fire men''' come out of the same places as [[fire imp|imps]], but they are a little bolder. Like them, they can spring forth from the magma flow and breathe balls of fire that can kill, maim, and/or set targets or material on fire. If let outside, they will melt snow off [[tree|trees]], [[shrub|shrubs]], and ground in the 8 squares around them.
  
'''Fire men''' come out of the same places as {{L|fire imp|imps}}, but they are a little bolder. Like them, they can spring forth from the magma flow and breathe balls of fire that can kill, maim, and/or set targets or material on fire. If let outside, they will melt snow off {{L|tree|trees}}, {{L|shrub|shrubs}}, and ground in the 8 squares around them.
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It is highly advisable to build plenty of [[trap]]s around all of your magma workshops to protect your [[metalsmith]]s.
  
It is highly advisable to build plenty of {{L|trap}}s around all of your magma workshops to protect your {{L|metalsmith}}s.
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Fire Men are [[building destroyer]] 2's and so can deconstruct any door, statue, or similar furniture or building they come across.  It is thus highly advisable to kill them before they destroy any of your magma floodgates and flood your entire fortress with magma.
  
Fire Men are {{L|building destroyer}} 2's and so can deconstruct any door, statue, or similar furniture or building they come across.  It is thus highly advisable to kill them before they destroy any of your magma floodgates and flood your entire fortress with magma.
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They leave behind bars of [[ash]] when killed.
  
They leave behind bars of {{L|ash}} when killed.
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Fire men can be captured in cage [[trap]]s of any material, just like [[fire imp]]s. Don't worry, they won't destroy your masterwork wood [[cage]]s. Even though they are made of fire, they can survive easily in [[water]].
 
 
Fire men can be captured in cage {{L|trap}}s of any material, just like {{L|fire imp}}s. Don't worry, they won't destroy your masterwork wood {{L|cage}}s.
 
  
 
== Fighting them ==
 
== Fighting them ==
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Put short, don't, not unless absolutely necessary.  They don't feel pain and thus cannot be stunned.  They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also [[ammo|projectiles]] and [[weapon]]s don't get stuck in them, so [[piercing]] weapons like [[spear]]s are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers.
  
Put short, don't, not unless absolutely necessary.  They don't feel pain and thus cannot be stunned.  They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also {{L|ammo|projectiles}} and {{L|weapon}}s don't get stuck in them, so {{L|piercing}} weapons like {{L|spear}}s are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers.
+
The easiest way to kill them is from far away with [[crossbow]]s, [[bow]]s, [[ballista]]s and [[catapult]]s. The only problem is that they can hurl fireballs back, so either you need experienced [[marksdwarf|marksdwarves]], with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful.
 
 
The easiest way to kill them is from far away with {{L|crossbow}}s, {{L|bow}}s, {{L|ballista}}s and {{L|catapult}}s. The only problem is that they can hurl fireballs back, so either you need experienced {{L|marksdwarf|marksdwarves}}, with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful.
 
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 21:58, 29 July 2024

Fire man

M

Portrait
Biome

Special

Attributes

Building destroyer: Level 2

· Genderless · No Stun · No Pain · No Exert · Fire immune · Humanoid

Cannot be tamed

Age
Adult at: Birth
Max age: Immortal
Becomes after death

Ash bar

This article is about an older version of DF.

Fire men come out of the same places as imps, but they are a little bolder. Like them, they can spring forth from the magma flow and breathe balls of fire that can kill, maim, and/or set targets or material on fire. If let outside, they will melt snow off trees, shrubs, and ground in the 8 squares around them.

It is highly advisable to build plenty of traps around all of your magma workshops to protect your metalsmiths.

Fire Men are building destroyer 2's and so can deconstruct any door, statue, or similar furniture or building they come across. It is thus highly advisable to kill them before they destroy any of your magma floodgates and flood your entire fortress with magma.

They leave behind bars of ash when killed.

Fire men can be captured in cage traps of any material, just like fire imps. Don't worry, they won't destroy your masterwork wood cages. Even though they are made of fire, they can survive easily in water.

Fighting them[edit]

Put short, don't, not unless absolutely necessary. They don't feel pain and thus cannot be stunned. They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also projectiles and weapons don't get stuck in them, so piercing weapons like spears are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers.

The easiest way to kill them is from far away with crossbows, bows, ballistas and catapults. The only problem is that they can hurl fireballs back, so either you need experienced marksdwarves, with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent