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  • ...uct of egg production, older or excess animals can be butchered as part of the [[meat industry]]. ...mals, and produce the most meat and other products if butchered as part of the meat industry, with [[goose|geese]] and [[blue peafowl]] only slightly smal
    11 KB (1,697 words) - 18:49, 17 March 2014
  • ...earching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. ...n be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
    4 KB (679 words) - 15:53, 24 June 2014
  • ...uct of egg production, older or excess animals can be butchered as part of the [[meat industry]]. ...mals, and produce the most meat and other products if butchered as part of the meat industry, with [[goose|geese]] and [[blue peafowl]] only slightly smal
    12 KB (1,830 words) - 16:49, 8 December 2011
  • ...p may be inappropriately named, as it's more of a matter compression zone. The specifics are beyond human understanding; however, dwarves are in fact capa Garbage dumps are ''not'' the same as [[Refuse#Refuse|refuse]] stockpiles.
    7 KB (1,233 words) - 03:25, 20 December 2022
  • ...uct of egg production, older or excess animals can be butchered as part of the [[meat industry]]. ...mals, and produce the most meat and other products if butchered as part of the meat industry, with [[goose|geese]] and [[blue peafowl]] only slightly smal
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...hout wings. The species, or even general shape of the experiment (save for the humanoid ones) is usually not preserved between experimentations (for examp ...ame), though, bizarrely sometimes, experiment [[children]] can be found in the prisons of a [[dark fortress]] among other snatched children.
    41 KB (5,389 words) - 03:22, 20 December 2022
  • ...mbark sites, i.e. candidates, based on preferences. It can be invoked from the embark screen by pressing [Find embark location] button. ...n be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). {{verify}}
    4 KB (662 words) - 04:51, 10 February 2024
  • ...ou loosen or remove the restrictions placed on biomes and civilizations in the advanced settings. That being said, it is also a very powerful tool, and a The game refers to this tool as "Set Preset Field Values".
    3 KB (561 words) - 18:13, 23 February 2024
  • ...own these water-fiends (but be wary not to water-drown your [[dwarves]] in the process). ...allowing it to tear off chunks (and potentially entire limbs). Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill.
    6 KB (946 words) - 16:05, 29 March 2021
  • ...on the sides? Those are barrows.<br />''Image taken by Untrustedlife from the forum'']] ...lations (which requires low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source o
    5 KB (835 words) - 18:25, 21 April 2024
  • ...ou loosen or remove the restrictions placed on biomes and civilizations in the advanced settings. That being said, it is also a very powerful tool, and a The game refers to this tool as "Set Preset Field Values".
    3 KB (550 words) - 08:12, 21 January 2023
  • ...t into the creature's definition file) and '''displayed speed''' (which is the "Speed" value displayed in Adventurer Mode). Raw speed is the figure used by the game to determine a creature's movement under different conditions (encumbe
    9 KB (1,374 words) - 00:40, 19 March 2012
  • ...ortress gives you quite a bit of free reign in this regard especially with the addition of [[z-axis]], but it's important to remember that your dwarves [[ ...ress how you want is almost limitless. Feel free to experiment and combine the suggestions here.
    7 KB (1,223 words) - 19:22, 14 November 2022
  • ...on the sides? Those are barrows.<br />''Image taken by Untrustedlife from the forum'']] ...lations (which requires low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source o
    4 KB (718 words) - 04:04, 20 December 2022
  • ...earching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. ...n be selected using {{k|&larr;}} and {{k|&rarr;}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
    4 KB (652 words) - 21:02, 24 February 2012
  • ...to catch [[fish]]. It is a good source of food (and some raw materials) in the early game, though somewhat dangerous since fisherdwarves usually have to g ...ishing" using {{K|+}} or {{K|-}}, press {{K|enter}} - it may be located on the second page of jobs.
    5 KB (897 words) - 00:37, 14 May 2024
  • A '''region''' is an area of the world that you may select when choosing a location for your fort. ...biomes. Some information on what the region contains can be gathered from the [[Map legend]].
    9 KB (1,391 words) - 01:33, 30 June 2012
  • ...o [[flying|fly]] or [[swimmer|swim]], be [[building destroyer]]s, prevent the operation of [[bridge]]s, be faster and fleeter of foot, or just be plain s ...nt). Some mounts such as [[giant bat]]s or [[giant cave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for t
    7 KB (1,197 words) - 03:44, 20 December 2022
  • please use the following template to add new world examples [[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]]
    28 KB (3,206 words) - 14:33, 28 February 2014
  • ...(plural: '''bronze colossuses''' from the raws) is a [[megabeast]] taking the form of a gigantic humanoid construct made of [[bronze]]. When one takes up ...eight of the Statue of Liberty. This, of course, assumes it is sculpted in the form of a nude male – a clothed or female figure might be shorter or tall
    6 KB (1,057 words) - 12:06, 30 April 2024

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