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23a:Tanner's shop

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Revision as of 15:53, 30 July 2010 by Quietust (talk | contribs)
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This article is about an older version of DF.
Tanner's shop

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Job Requirement

Tanning

Construction
Materials Jobs

1 of

Materials Used
Goods Created

The Tanner's Shop takes Template:L that come from Template:Ls processed at the Template:L and turns them into Template:L.

Unlike most Template:Ls, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the Template:L pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks.

See also

Workshops
Furnaces
Related articles