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Difference between revisions of "40d:Metalsmith's forge"

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<div style="width: 80%; background: #eee; border-left: 7px solid {{{1|#00f}}}; margin: 1em auto">
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{{Quality|Masterwork}}
  <div style="border: 1px solid #aaa; border-left: none; padding: 0 0.5em">
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{{Workshop|name=Metalsmith's forge|key=f
{{{2|This page should be merged with [[Metalsmith]]. Please see [[Talk:Metalsmith's forge|talk page]] for more information.}}}
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|job=
  </div>
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* [[Weaponsmith|Weaponsmithing]]
</div>
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* [[Armorsmith|Armoring]]
 
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* [[Blacksmith|Blacksmithing]]
{{Workshop|name=Metalsmith's forge|key=f|job= [[Weaponsmith]], [[Armorsmith]], [[Metalsmith]], [[Crossbow-making]]
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* [[Metal crafter|Metalcrafting]]
 
|construction=
 
|construction=
* [[Stone]] or [[block|Stone blocks]]{{verify}}
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* [[Fire-safe]] [[anvil]]
 +
* [[Fire-safe]] [[building material]] (non-[[economic]])
 
|construction_job=
 
|construction_job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Armorsmith|Armoring]]
* [[Metalsmith|Blacksmithing]]
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* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
* [[Crossbow-making]]
 
 
|use=
 
|use=
* [[metal|Metal bars]]
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* [[Coke]] or [[Charcoal]] ([[Fuel]])
 +
* [[Metal]] [[bar]]s
 
|production=
 
|production=
*[[Chain]]
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*[[Restraint|Chain]]
*[[Crafts]] - X3 from one metal bar.
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*[[Craft]]s - X3 from one metal bar.
*[[Goblet]]
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*[[Goblet]]s - X3 from one metal bar.
 
*[[Toy]]
 
*[[Toy]]
 
*[[Instrument]]
 
*[[Instrument]]
*[[Flask]]
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*[[Flask]]s - X3 from one metal bar.
*[[Coins]]
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*[[Coin]]s - X500 from one metal bar.
*[[Stud]]
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*[[Stud|Studding]]
}}
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*[[Furniture]]
 +
}}{{av}}
  
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}}
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The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
  
 +
==Workshop labors and skills==
 +
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
  
==Workshop Skills==
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*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:
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*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
*[[Weaponsmith|Weaponsmithing]] -- weapons and bolts
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*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils
*[[Armorsmith|Armoring]] -- armor
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*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
*[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]], [[Coins]], and [[chains]]
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*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
*[[Crossbow-making]] -- crossbows
 
*[[Trapping]] -- animal traps (possibly a bug)
 
*[[Metalsmith|Blacksmithing]] -- All furniture (except chains) and blocks
 
  
==Finished goods==
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== Weapons, trap components, and siege equipment ==
*[[Chain]]
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*[[Crafts]] - Three crafts will be made from each metal bar used.
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[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.
*[[Goblet]]
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*[[Toy]]
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=== Weapons ===
*[[Instrument]]
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*[[Flask]]
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All weapons require one bar of metal.  The weapons that can be forged are:
*[[Coins]]
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*[[Stud]]
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* [[Battle axe]]
 +
* [[War hammer]]
 +
* [[Short sword]]
 +
* [[Spear]]
 +
* [[Mace]]
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* [[Crossbow]]*
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* [[Pick]]*
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* [[Bolt]]s (a stack of 25 will be produced)
 +
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
 +
 
 +
=== Trap components ===
 +
 
 +
All trap components require one bar of metal.  The trap components that can be made are:
 +
 
 +
* [[Giant axe blade]]
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* [[Enormous corkscrew]]
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* [[Spiked ball]]
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* [[Large, serrated disc]]
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* [[Menacing spike]]
 +
 
 +
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
 +
 
 +
[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
 +
 
 +
=== Siege equipment ===
 +
 
 +
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
 +
 
 +
== Armor ==
 +
 
 +
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
 +
 
 +
* [[Plate mail]] (3 [[metal]] bars)
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* [[Chain mail]] (2 metal [[bar]]s)
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* [[Greaves]] (2 metal bars)
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* [[Leggings]]
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* [[Helm]]
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* [[Cap]]
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* [[Gauntlet]]
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* [[High boot]]s
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* [[Low boot]]s
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* [[Shield]]
 +
* [[Buckler]]
 +
 
 +
Each piece of armor requires one metal bar to forge, except where noted.
 +
 
 +
== Furniture ==
 +
 
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[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge:
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 +
* [[Cage]]
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* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
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* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
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* [[Bucket]] (1 metal bar)
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* [[Barrel]]
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* [[Armor stand]]
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* Metal [[block]] (1 metal bar)
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* [[Door]]
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* [[Floodgate]]
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* [[Hatch cover]]
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* [[Grate]]
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* [[Statue]]
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* [[Cabinet]]
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* [[Chest]]
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* [[Throne]]
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* [[Sarcophagus]]
 +
* [[Table]]
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* [[Weapon rack]]
 +
* [[Bin]]
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* [[Pipe section]]
 +
 
 +
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
 +
 
 +
In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
 +
 
 +
== Finished goods ==
 +
 
 +
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
 +
 
 +
* [[Restraint|Chain]]
 +
* [[Craft]]s
 +
* [[Goblet]]s
 +
* [[Toy]]
 +
* [[Instrument]]
 +
* [[Flask]]s
 +
* Minted [[coin]]s
 +
* [[Stud]] an item with metal
 +
 
 +
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
 +
 
 +
== Metal clothing ==
 +
 
 +
[[Adamantine]] can be used to make anything, even lightweight [[clothing]].  All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
 +
 
 +
== Links ==
 +
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
  
 
{{Workshops}}
 
{{Workshops}}
[[Category:Buildings]]
 
[[Category:Workshops]]
 

Latest revision as of 15:01, 8 December 2011

Metalsmith's forge

b-w-f

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Job Requirement
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This article is about an older version of DF.

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. All anvils are equally effective.

Workshop labors and skills[edit]

Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:

Weapons, trap components, and siege equipment[edit]

Weapons, trap components, and ballista arrowheads are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, each using the weaponsmithing labor.

Weapons[edit]

All weapons require one bar of metal. The weapons that can be forged are:

* Crossbows and picks cannot be made out of silver.

Trap components[edit]

All trap components require one bar of metal. The trap components that can be made are:

Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop. All trap weapons can also be made out of glass.

Mechanisms also can be made by a Mechanic via the "Trap Components" menu of a forge, though only from 3 adamantine wafers -- no other metals.

Siege equipment[edit]

There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make wood-only ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.

Armor[edit]

Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:

Each piece of armor requires one metal bar to forge, except where noted.

Furniture[edit]

Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:

All metal furniture requires three bars to forge except where otherwise noted. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains (metalcrafting) and animal traps (trapping).

In addition, three bars of iron or steel (or 9 adamantine wafers) can be used to forge anvils (via the "Other Objects" menu), which are used in the construction of additional forges.

Finished goods[edit]

Other objects can be forged from all metals except pig iron and bismuth, using the metalcrafting skill. They are:

Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.

Metal clothing[edit]

Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.

Links[edit]

Workshops
Furnaces
Related articles