v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Statue"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Bot: Adding {{red link}})
m
Line 1: Line 1:
{{red link}}
 
 
{{av}}
 
{{av}}
Statues are [[40d:buildings|buildings]] which can be built from the {{k|b}}uild menu under {{k|s}}tatue. They can be made using one [[40d:stone|stone]] at the [[40d:mason's workshop|mason's workshop]], one bag of [[40d:sand|sand]] at a [[40d:glass furnace|glass furnace]], or three bars of [[40d:metal|metal]] of the same type at a [[40d:metalsmith's forge|metalsmith's forge]] (via the [[40d:Blacksmith|blacksmithing]] [[40d:labor|labor]]).
+
Statues are {{L|building}} which can be built from the {{k|b}}uild menu under {{k|s}}tatue. They can be made using one {{L|stone}} at the {{L|mason's workshop}}, one bag of {{L|sand}} at a {{L|glass furnace}}, or three bars of {{L|metal}} of the same type at a {{L|metalsmith's forge}} (via the {{L|Blacksmith|blacksmithing}} {{L|labor}}).
  
Statues have a [[40d:item value|base value]] of 25, compared to 10 for all other types of furniture.  This makes them a good choice for raising the value of [[40d:room|room]] — to create a legendary dining room, for instance, or to meet [[40d:noble|noble]]s' requirements for rooms of a certain value.  The final value of a statue can vary greatly depending on its [[40d:quality|quality]] and [[40d:material|material]]; a no-quality regular stone statue is worth only 25☼, whereas a masterpiece platinum statue is worth 12,000☼.
+
Statues have a {{L|item value|base value}} of 25, compared to 10 for all other types of furniture.  This makes them a good choice for raising the value of {{L|room}} — to create a legendary dining room, for instance, or to meet {{L|noble}}s' requirements for rooms of a certain value.  The final value of a statue can vary greatly depending on its {{L|quality}} and {{L|material}}; a no-quality regular stone statue is worth only 25☼, whereas a masterpiece platinum statue is worth 12,000☼.
  
You can create a [[sculpture garden]] from a statue's {{k|q}}uery menu. Dwarves will spend time at a statue garden appreciating the statues (which generates a happy [[thought]]) and may even organize parties there.  For the purposes of building appreciation, it is the quality of the statue, not its overall value, that is important: a masterpiece stone statue will generate a happier thought than a base-quality platinum one.{{verify}}
+
You can create a [[sculpture garden}} from a statue's {{k|q}}uery menu. Dwarves will spend time at a statue garden appreciating the statues (which generates a happy [[thought}}) and may even organize parties there.  For the purposes of building appreciation, it is the quality of the statue, not its overall value, that is important: a masterpiece stone statue will generate a happier thought than a base-quality platinum one.{{verify}}
  
Be careful when placing statues, because dwarves cannot move through the same square they occupy. (This will also prevent dwarves from [[40d:smoothing|smoothing]] or engraving the floor underneath a statue.) A poorly placed statue can potentially seal off parts of your fortress.
+
Be careful when placing statues, because dwarves cannot move through the same square they occupy. (This will also prevent dwarves from {{L|smoothing}} or engraving the floor underneath a statue.) A poorly placed statue can potentially seal off parts of your fortress.
  
 
==Ore-based statues==
 
==Ore-based statues==
For certain types of ore, it is more efficient in terms of [[value]] and time spent to make statues from ore rather than to smelt the ore and create a statue out of the metal. [[Silver]], [[gold]], [[platinum]], and [[aluminum]] statues, especially, should be made from raw [[ore]] instead of smelted [[bar]]s (for instance, native gold instead of gold bars). Ore is treated as a type of [[stone]], and making a statue out of it only requires one unit of ore at a [[mason's workshop]], versus three bars at a [[metalsmith's forge]] plus [[fuel]]. Some ores, such as the ones listed above, have the same [[material value]] as the metal smelted from them. A statue made from such an ore has the same value as one made from the metal, and it is easier to get a high-skill [[mason]] than a high-skill [[blacksmith]], further increasing the reasoning for ore-based statues. Other ores may seem to be not a good choice if the resulting alloy is [[Metal#List of metals|considerably more valuable]] than the base metals, but the 3:1 difference in materials consumed would not even be balanced by skill between the crafters (which at most could create a 2:1 quality value difference). Sometimes, however, this is not true; for instance, [[40d:Sphalerite|Sphalerite]] (zinc) and [[40d:Malachite|Malachite]] (copper) each have a material value of 2, whereas brass has a material value of 7, making up for the tripled material usage in crafting metal statues. Also, there may be occasions where the quality of a single statue matters more than total value created (e.g. limited space in a room, less hauling/stockpile usage).
+
For certain types of ore, it is more efficient in terms of {{L|value}} and time spent to make statues from ore rather than to smelt the ore and create a statue out of the metal. {{L|Silver}}, {{L|gold}}, {{L|platinum}}, and {{L|aluminum}} statues, especially, should be made from raw {{L|ore}} instead of smelted {{L|bar}}s (for instance, native gold instead of gold bars). Ore is treated as a type of {{L|stone}}, and making a statue out of it only requires one unit of ore at a {{L|mason's workshop}}, versus three bars at a {{L|metalsmith's forge}} plus {{L|fuel}}. Some ores, such as the ones listed above, have the same {{L|material value}} as the metal smelted from them. A statue made from such an ore has the same value as one made from the metal, and it is easier to get a high-skill {{L|mason}} than a high-skill {{L|blacksmith}}, further increasing the reasoning for ore-based statues. Other ores may seem to be not a good choice if the resulting alloy is {{L|Metal#List of metals|considerably more valuable}} than the base metals, but the 3:1 difference in materials consumed would not even be balanced by skill between the crafters (which at most could create a 2:1 quality value difference). Sometimes, however, this is not true; for instance, {{L|Sphalerite}} (zinc) and {{L|Malachite}} (copper) each have a material value of 2, whereas brass has a material value of 7, making up for the tripled material usage in crafting metal statues. Also, there may be occasions where the quality of a single statue matters more than total value created (e.g. limited space in a room, less hauling/stockpile usage).
  
However, a dwarf's good [[40d:thought|thought]]s do not come directly from value, but from perceived [[40d:quality|quality]] of items they encounter, and that quality can be affected by their [[40d:preference|preference]]s.  Stone and metal [[40d:preference|preference]]s are separate, and listed in that order (ore first, metal second). It's possible for a dwarf to have a fondness for native aluminum ore but be unimpressed by that metal, and likewise a dwarf who prefers the metal won't be extra-satisfied by a statue carved from the ore.  So, if a dwarf's preference is for a metal rather than an ore, or a mandate calls for it, and that's your goal, there is no substitute.
+
However, a dwarf's good {{L|thought}}s do not come directly from value, but from perceived {{L|quality}} of items they encounter, and that quality can be affected by their {{L|preference}}s.  Stone and metal {{L|preference}}s are separate, and listed in that order (ore first, metal second). It's possible for a dwarf to have a fondness for native aluminum ore but be unimpressed by that metal, and likewise a dwarf who prefers the metal won't be extra-satisfied by a statue carved from the ore.  So, if a dwarf's preference is for a metal rather than an ore, or a mandate calls for it, and that's your goal, there is no substitute.
  
By default, ore is reserved for use for [[40d:smelting|smelting]].  To lift this restriction, press {{k|z}}, then go to "stone" and enable (make green) whichever ore(s) you wish to use.  To get your mason to use the ore, it must be the nearest type of stone to the mason's workshop.  This technique can also be used to make high-value ore-based stone [[40d:craft|craft]]s at a [[40d:craftsdwarf's workshop|craftsdwarf's workshop]].
+
By default, ore is reserved for use for {{L|smelting}}.  To lift this restriction, press {{k|z}}, then go to "stone" and enable (make green) whichever ore(s) you wish to use.  To get your mason to use the ore, it must be the nearest type of stone to the mason's workshop.  This technique can also be used to make high-value ore-based stone {{L|craft}}s at a {{L|craftsdwarf's workshop}}.
  
 
==Statues versus mechanisms==
 
==Statues versus mechanisms==
As an alternative to building statues to increase a room's value, you can use [[40d:mechanism|mechanism]]-based structures such as [[40d:gear assemblies|gear assemblies]] and [[40d:lever|lever]]s, which have a base value of 30, versus 25 for statues.  An additional advantage is that these structures, unlike statues, do not block the passage of dwarves.  And levers are useful for, you know, controlling stuff. Be careful exactly what you control, though. You wouldn't want to go to the trouble of boosting up the value of the Duke's room just for him to be mesmerized by his diamond-encrusted masterwork lever, pull it, and blunder into some sort of [[40d:unfortunate accident|unfortunate accident]], now would you?
+
As an alternative to building statues to increase a room's value, you can use {{L|mechanism}}-based structures such as {{L|gear assembly|gear assemblies}} and {{L|lever}}s, which have a base value of 30, versus 25 for statues.  An additional advantage is that these structures, unlike statues, do not block the passage of dwarves.  And levers are useful for, you know, controlling stuff. Be careful exactly what you control, though. You wouldn't want to go to the trouble of boosting up the value of the Duke's room just for him to be mesmerized by his diamond-encrusted masterwork lever, pull it, and blunder into some sort of {{L|unfortunate accident}}, now would you?
  
To build high-quality levers and gear assemblies, you will need to make high-quality mechanisms, which requires a [[40d:mechanic|mechanic]] instead of a [[40d:mason|mason]].  By using the techniques detailed in ore-based statues, above, you can make very high-value mechanisms out of ore.  (Unfortunately, this technique cannot be used to make [[40d:magma-safe|magma-safe]] mechanisms from the ore of a magma-safe metal, as ores have a different melting point than metals.)
+
To build high-quality levers and gear assemblies, you will need to make high-quality mechanisms, which requires a {{L|mechanic}} instead of a {{L|mason}}.  By using the techniques detailed in ore-based statues, above, you can make very high-value mechanisms out of ore.  (Unfortunately, this technique cannot be used to make {{L|magma-safe}} mechanisms from the ore of a magma-safe metal, as ores have a different melting point than metals.)
  
 
{{buildings}}
 
{{buildings}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

Revision as of 14:37, 5 April 2010

This article is about an older version of DF.

Statues are Template:L which can be built from the build menu under statue. They can be made using one Template:L at the Template:L, one bag of Template:L at a Template:L, or three bars of Template:L of the same type at a Template:L (via the Template:L Template:L).

Statues have a Template:L of 25, compared to 10 for all other types of furniture. This makes them a good choice for raising the value of Template:L — to create a legendary dining room, for instance, or to meet Template:Ls' requirements for rooms of a certain value. The final value of a statue can vary greatly depending on its Template:L and Template:L; a no-quality regular stone statue is worth only 25☼, whereas a masterpiece platinum statue is worth 12,000☼.

You can create a [[sculpture garden}} from a statue's query menu. Dwarves will spend time at a statue garden appreciating the statues (which generates a happy [[thought}}) and may even organize parties there. For the purposes of building appreciation, it is the quality of the statue, not its overall value, that is important: a masterpiece stone statue will generate a happier thought than a base-quality platinum one.[Verify]

Be careful when placing statues, because dwarves cannot move through the same square they occupy. (This will also prevent dwarves from Template:L or engraving the floor underneath a statue.) A poorly placed statue can potentially seal off parts of your fortress.

Ore-based statues

For certain types of ore, it is more efficient in terms of Template:L and time spent to make statues from ore rather than to smelt the ore and create a statue out of the metal. Template:L, Template:L, Template:L, and Template:L statues, especially, should be made from raw Template:L instead of smelted Template:Ls (for instance, native gold instead of gold bars). Ore is treated as a type of Template:L, and making a statue out of it only requires one unit of ore at a Template:L, versus three bars at a Template:L plus Template:L. Some ores, such as the ones listed above, have the same Template:L as the metal smelted from them. A statue made from such an ore has the same value as one made from the metal, and it is easier to get a high-skill Template:L than a high-skill Template:L, further increasing the reasoning for ore-based statues. Other ores may seem to be not a good choice if the resulting alloy is Template:L than the base metals, but the 3:1 difference in materials consumed would not even be balanced by skill between the crafters (which at most could create a 2:1 quality value difference). Sometimes, however, this is not true; for instance, Template:L (zinc) and Template:L (copper) each have a material value of 2, whereas brass has a material value of 7, making up for the tripled material usage in crafting metal statues. Also, there may be occasions where the quality of a single statue matters more than total value created (e.g. limited space in a room, less hauling/stockpile usage).

However, a dwarf's good Template:Ls do not come directly from value, but from perceived Template:L of items they encounter, and that quality can be affected by their Template:Ls. Stone and metal Template:Ls are separate, and listed in that order (ore first, metal second). It's possible for a dwarf to have a fondness for native aluminum ore but be unimpressed by that metal, and likewise a dwarf who prefers the metal won't be extra-satisfied by a statue carved from the ore. So, if a dwarf's preference is for a metal rather than an ore, or a mandate calls for it, and that's your goal, there is no substitute.

By default, ore is reserved for use for Template:L. To lift this restriction, press z, then go to "stone" and enable (make green) whichever ore(s) you wish to use. To get your mason to use the ore, it must be the nearest type of stone to the mason's workshop. This technique can also be used to make high-value ore-based stone Template:Ls at a Template:L.

Statues versus mechanisms

As an alternative to building statues to increase a room's value, you can use Template:L-based structures such as Template:L and Template:Ls, which have a base value of 30, versus 25 for statues. An additional advantage is that these structures, unlike statues, do not block the passage of dwarves. And levers are useful for, you know, controlling stuff. Be careful exactly what you control, though. You wouldn't want to go to the trouble of boosting up the value of the Duke's room just for him to be mesmerized by his diamond-encrusted masterwork lever, pull it, and blunder into some sort of Template:L, now would you?

To build high-quality levers and gear assemblies, you will need to make high-quality mechanisms, which requires a Template:L instead of a Template:L. By using the techniques detailed in ore-based statues, above, you can make very high-value mechanisms out of ore. (Unfortunately, this technique cannot be used to make Template:L mechanisms from the ore of a magma-safe metal, as ores have a different melting point than metals.)


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles